mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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[InitializeOnLoad]
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static class AlloyRequiredActions {
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static AlloyRequiredActions() {
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// Check if popup hasn't appeared for this version.
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if (File.Exists(AlloyRequiredActionsPopup.MessageFilePath)
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&& EditorPrefs.GetString(AlloyRequiredActionsPopup.SettingsKey) != AlloyUtils.Version) {
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var window = ScriptableObject.CreateInstance<AlloyRequiredActionsPopup>();
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var dimensions = new Vector2(350, 200);
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window.position = new Rect(Screen.width / 2, Screen.height / 2, 0, 0);
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window.minSize = dimensions;
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window.maxSize = dimensions;
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window.ShowUtility();
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}
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}
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}
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public class AlloyRequiredActionsPopup : EditorWindow {
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public const string SettingsKey = "AlloyRequiredActionsPopupShown";
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public static string MessageFilePath {
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get { return AlloyUtils.AssetsPath + "REQUIRED ACTIONS.txt"; }
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}
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void OnGUI() {
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var message = File.ReadAllText(MessageFilePath);
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titleContent = new GUIContent(string.Format("Required Actions for Alloy {0}...", AlloyUtils.Version));
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EditorGUILayout.LabelField(message, EditorStyles.wordWrappedLabel);
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GUILayout.Space(10);
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Okay")) {
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Close();
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}
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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// Make sure it doesn't reappear again for this version.
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EditorPrefs.SetString(SettingsKey, AlloyUtils.Version);
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}
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} |