mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
6249f07788
encompasses releases 1.1.2 and 1.1.3
254 lines
9.8 KiB
C#
254 lines
9.8 KiB
C#
#if H3VR_IMPORTED
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using HarmonyLib;
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using System.IO;
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using System.Reflection;
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using BepInEx;
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using BepInEx.Bootstrap;
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using BepInEx.Configuration;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using TNHQoLImprovements;
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/*
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* SUPER LARGE WARNING ABOUT THIS CLASS
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* This class can be used to add custom behaviour to your generated BepInEx plugin.
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* Please note, however, that all of the things in here already are REQUIRED and CANNOT BE CHANGED.
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* There are LARGE TEXT WARNINGS above such items so you don't forget.
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* You may add to this class so long as you do not modify anything with those notices (lest you want build errors)
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*
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* The class name and BepInPlugin attribute are modified at build-time to reflect your build settings.
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* BepInDependency attributes will automatically be generated if they're required by a build item, otherwise
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* may add it yourself here.
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*/
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// DO NOT REMOVE OR CHANGE ANY OF THESE ATTRIBUTES
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[BepInPlugin("MeatKit", "MeatKit Plugin", "1.0.0")]
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[BepInProcess("h3vr.exe")]
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// DO NOT CHANGE THE NAME OF THIS CLASS.
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public class MeatKitPlugin : BaseUnityPlugin
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{
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// DO NOT CHANGE OR REMOVE THIS FIELD.
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#pragma warning disable 414
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private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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#pragma warning restore 414
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public static AssetBundle bundle;
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public static Font fontAgencyFB;
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public static Font fontBombardier;
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public static GameObject playerCamera;
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// BepInEx configuration
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//--- Health Counter ---//
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public static ConfigEntry<bool> cfgSolidifyHPText;
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public static ConfigEntry<bool> cfgShowHPBackground;
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public static ConfigEntry<float> cfgHPBackgroundOpacity;
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//--- Take and Hold Info ---//
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public static ConfigEntry<bool> cfgShowLPC;
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public static ConfigEntry<bool> cfgInfoFollowCamera;
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public static ConfigEntry<bool> cfgShowTokens;
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public static ConfigEntry<bool> cfgShowHolds;
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public static ConfigEntry<bool> cfgShowNumbersAtShop;
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public static ConfigEntry<bool> cfgShowInfoOnGameOver;
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public static ConfigEntry<bool> cfgShowWaves;
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//--- Misc. ---//
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public static ConfigEntry<HealthExpireIndicationType> cfgHealthCrystalIndicator;
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// Take and Hold modifications
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private static InPlay instance;
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// Searching for old leaderboards player count mod to disable
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private bool lpcModGone = false;
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private float lpcModSearchTimeEnd;
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private Harmony harmony;
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private void SceneChanged(Scene from, Scene to)
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{
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if (GameObject.Find("_GameManager") != null || FindObjectOfType<FistVR.TNH_Manager>() != null)
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{
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Logger.LogInfo("We are in a TNH game!");
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instance = new GameObject().AddComponent<InPlay>();
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}
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else
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{
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Logger.LogInfo("We are NOT in a TNH game!");
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Destroy(instance);
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}
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playerCamera = GameObject.FindGameObjectWithTag("MainCamera");
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// apply health readability globally
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var healthCounter = FindObjectOfType<FistVR.FVRHealthBar>();
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if (healthCounter != null)
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{
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if (cfgShowHPBackground.Value || cfgSolidifyHPText.Value)
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HPReadability.ImproveHPTextReadability(healthCounter.transform.GetChild(0).gameObject);
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}
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GetFonts();
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}
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// called on scene change, find fonts from game if they're not set
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private void GetFonts()
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{
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// Agency FB
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if (fontAgencyFB == null)
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{
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var healthCounter = FindObjectOfType<FistVR.FVRHealthBar>();
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if (healthCounter != null)
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{
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fontAgencyFB = healthCounter.transform.GetChild(0).GetChild(0).GetComponent<Text>().font;
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}
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else
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{
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var query = FindObjectsOfType<Text>();
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foreach (Text itm in query)
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{
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if (itm.font.name == "AGENCYR")
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{
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fontAgencyFB = itm.font;
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break;
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}
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}
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}
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}
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}
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public MeatKitPlugin(): base()
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{
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harmony = new Harmony("muskit.TNHQualityOfLifeImprovements");
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}
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private void Awake()
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{
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// MeatKit requirement
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LoadAssets();
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// get Agency FB from system (BAD IDEA, NOT EVERYONE WILL HAVE IT)
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//fontAgencyFB = Font.CreateDynamicFontFromOSFont("Agency FB", 16);
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// load asset bundle
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bundle = AssetBundle.LoadFromFile(Path.Combine(BasePath, "tnh_qol_improvements"));
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SceneManager.activeSceneChanged += SceneChanged;
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fontBombardier = bundle.LoadAsset<Font>("Bombardier");
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// setup configuration
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//--- Health Counter ---//
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cfgShowHPBackground = Config.Bind("Health Counter",
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"Background enabled",
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true,
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"Apply a background to the health text.");
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cfgHPBackgroundOpacity = Config.Bind("Health Counter",
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"Background opacity",
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0.74f,
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"Set opacity of health text's background (if enabled).");
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cfgSolidifyHPText = Config.Bind("Health Counter",
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"Solidify HP text",
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true,
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"Set opacity of HP text to full and give it a shadow.");
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//--- Take and Hold Info ---//
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cfgShowLPC = Config.Bind("Take and Hold Info",
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"Show Player Count in Online Leaderboards",
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true,
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"Shows the number of players in the currently selected TNH leaderboard.");
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cfgInfoFollowCamera = Config.Bind("Take and Hold Info",
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"Tilt Wrist Stats Towards Camera",
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true,
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"Tilt the extra wrist statistics from this mod towards the player's camera, allowing for easier readability.");
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cfgShowTokens = Config.Bind("Take and Hold Info",
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"Show Tokens",
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true,
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"Shows how many tokens the player has by their radar hand.");
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cfgShowHolds = Config.Bind("Take and Hold Info",
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"Show Holds",
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true,
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"Shows how many holds the player has completed by their radar hand.");
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cfgShowWaves = Config.Bind("Take and Hold Info",
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"Show Waves",
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true,
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"Shows how many waves the player has completed on the current hold by their radar hand.");
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cfgShowInfoOnGameOver = Config.Bind("Take and Hold Info",
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"Show Extra Info at Game Over",
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true,
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"Show enabled extra game information at the game over area.");
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cfgShowNumbersAtShop = Config.Bind("Take and Hold Info",
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"Show Numbers for Tokens at Item Station",
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true,
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"At the item station, add a numberical representation to costs and player's tokens.");
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//--- Misc. ---//
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cfgHealthCrystalIndicator = Config.Bind("Misc.",
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"Show expiration of Health Crystals",
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HealthExpireIndicationType.Flashing,
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"Add a visual indication on the Health Crystal's despawn timer.");
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// give 120 seconds to search for old mod, which we want to kill
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lpcModSearchTimeEnd = Time.time + 120;
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RunPatches();
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}
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// DO NOT EDIT.
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private void LoadAssets() {}
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private void RunPatches()
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{
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if (harmony == null)
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return;
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// patch KillAll code (only acts w/ health crystals)
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if (cfgHealthCrystalIndicator.Value != HealthExpireIndicationType.None)
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TimedHealthCrystalPatch.Patch(harmony);
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// patch leaderboard code
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if (cfgShowLPC.Value)
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LeaderboardPlayerCountPatch.Patch(harmony);
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// for counting wins/loses for TNHInfo.holdCounter
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if (cfgShowHolds.Value)
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HoldCounterPatch.Patch(harmony);
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// stick stats to hand after game over
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if (cfgShowHolds.Value || cfgShowTokens.Value)
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InPlay.Patch(harmony);
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// show numerical representation of shop values
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if (cfgShowNumbersAtShop.Value)
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{
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// costs
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ShopCostPatch.Patch(harmony);
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// player tokens
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ShopTokenPatch.Patch(harmony);
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}
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}
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/// <summary>
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/// Its only purpose: to kill the deprecated TNH Leaderboard Player Count mod.
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/// </summary>
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private void Update()
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{
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if (lpcModGone)
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return;
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foreach (var plugin in Chainloader.PluginInfos)
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{
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if (plugin.Key == "me.muskit.tnhLeaderboardPlayerCount")
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{
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Logger.LogWarning("TNH Leaderboard Player Count mod detected. Destroying it to avoid interference.");
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Destroy(plugin.Value.Instance);
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lpcModGone = true;
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}
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}
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if (Time.realtimeSinceStartup >= lpcModSearchTimeEnd)
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{
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Logger.LogInfo("Stopping search for TNH Leaderboard Player Count mod after 120 seconds.");
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lpcModGone = true;
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}
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}
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}
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#endif |