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MercuryConverter/HOWTO.md
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# Preparing files
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This is a guide to populating the `data` working folder found in this application's directory, which will eventually contain all relevant data for repacking & converting charts. You may set up this folder elsewhere for storage space reasons. We will refer to this working folder as `data` throughout the guide.
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**This project will only repack audio on Reverse 3.07 properly.**
## Table of Contents (sorted by descending time consumption)
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1. [Videos](#videos-datamovies)
2. [Song Audio](#song-audio-datamer_bgm)
3. [Jackets](#jackets-datajackets)
4. [Metadata](#metadata-datamusicparametertable)
5. [Charts](#charts-datamusicdata)
## Videos (`data/movies`)
*~4.1 GB*
If you want to export music videos, the process for doing so involves a **lot** of waiting; it's automated but took me ~1 hour to finish and used up all of my CPU bandwidth during that time, though I could do some steps while this ran.
Videos exported using this process may not play properly as mentioned in [this issue](https://github.com/muskit/WacK-Repackager/issues/2).
You will need [FFmpeg](https://www.ffmpeg.org/download.html) installed and on PATH.
1. Set the paths in `convert-videos.bat/sh` as needed:
- `video_path` to `app/WindowsNoEditor/Mercury/Content/Movie`
- `export_path` to `data/movies`
2. Run `convert-videos.bat/sh` to convert all .usm videos to .mp4 in your data folder.
- This script will take a **very** long time to finish.
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## Song Audio (`data/MER_BGM`)
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*~18.8 GB WAVs*
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Due to the audio indexing data in this project only done for **Reverse 3.07**, this process will only work for files of that version.
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You will need the latest version of [Audio Cue Editor (ACE)](https://github.com/LazyBone152/ACE).
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For each of the files below located in `app/WindowsNoEditor/Mercury/Content/Sound/Bgm`...
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- MER_BGM.awb
- MER_BGM_V3_01.awb
- MER_BGM_V3_02.awb
- MER_BGM_V3_03.awb
- MER_BGM_V3_04.awb
- MER_BGM_V3_05.awb
- MER_BGM_V3_06.awb
- MER_BGM_V3_07.awb
...follow these steps on each file:
1. Load the file in ACE using "File > Load (AWB)".
- If asked to open the matching ACB, click "No".
2. Export all of the AWB's streams using "Tools > Extract All (wav)" into a folder in `data/MER_BGM` depending on the current AWB file according to the table:
| AWB File | Folder in MER_BGM |
|-------------------|-------------------|
| MER_BGM.awb | MER |
| MER_BGM_V3_01.awb | 01 |
| MER_BGM_V3_02.awb | 02 |
| MER_BGM_V3_03.awb | 03 |
| MER_BGM_V3_04.awb | 04 |
| MER_BGM_V3_05.awb | 05 |
| MER_BGM_V3_06.awb | 06 |
| MER_BGM_V3_07.awb | 07 |
## Jackets (`data/jackets`)
*~54.4 MB*
For this, you will need [UE Viewer](https://www.gildor.org/en/projects/umodel).
1. Run `umodel_64.exe` and configure its Startup Options.
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- Set "Path to game files" to `app/WindowsNoEditor/Mercury/Content/UI/Textures/JACKET`.
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- Enable "Override game detection" and set it to "Unreal engine 4.19".
- Click OK.
2. In the left panel, right click on "All packages", then click on "Export folder content".
- Under "Texture Export," set format to PNG, and the path to `data/jackets`.
- Click OK to begin exporting jacket images.
## Metadata (`data/MusicParameterTable.*`)
*<1 MB*
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In `app/WindowsNoEditor/Mercury/Content/Table/`, simply copy `MusicParameterTable.uasset` and `MusicParameterTable.uexp` into `data`.
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## Charts (`data/MusicData`)
*~59.5 MB*
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Simply copy the `MusicData` folder at `app/WindowsNoEditor/Mercury/Content/` into `data`.