This is a guide to populating the `data` working folder found in this application's directory, which will eventually contain all relevant data for repacking & converting charts. You may set up this folder elsewhere for storage space reasons. We will refer to this working folder as `data` throughout the guide.
If you want to export music videos, the process for doing so involves a **lot** of waiting; it's automated but took me ~1 hour to finish and used up all of my CPU bandwidth during that time, though I could do some steps while this ran.
Videos exported using this process may not play properly as mentioned in [this issue](https://github.com/muskit/WacK-Repackager/issues/2).
You will need [FFmpeg](https://www.ffmpeg.org/download.html) installed and on PATH.
1. Set the paths in `convert-videos.bat/sh` as needed:
-`video_path` to `app/WindowsNoEditor/Mercury/Content/Movie`
-`export_path` to `data/movies`
2. Run `convert-videos.bat/sh` to convert all .usm videos to .mp4 in your data folder.
- This script will take a **very** long time to finish.
1. Load the file in ACE using "File > Load (AWB)".
- If asked to open the matching ACB, click "No".
2. Export all of the AWB's streams using "Tools > Extract All (wav)" into a folder in `data/MER_BGM` depending on the current AWB file according to the table:
| AWB File | Folder in MER_BGM |
|-------------------|-------------------|
| MER_BGM.awb | MER |
| MER_BGM_V3_01.awb | 01 |
| MER_BGM_V3_02.awb | 02 |
| MER_BGM_V3_03.awb | 03 |
| MER_BGM_V3_04.awb | 04 |
| MER_BGM_V3_05.awb | 05 |
| MER_BGM_V3_06.awb | 06 |
| MER_BGM_V3_07.awb | 07 |
## Jackets (`data/jackets`)
*~54.4 MB*
For this, you will need [UE Viewer](https://www.gildor.org/en/projects/umodel).
1. Run `umodel_64.exe` and configure its Startup Options.