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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace MercuryConverter.Data;
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public static class Consts
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{
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private static Dictionary<int, string> _CATEGORY_INDEX = new()
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{
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{ -1, "Unknown"},
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{ 0, "Anime/Pop"},
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{ 1, "Vocaloid"},
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{ 2, "Touhou Project"},
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{ 3, "2.5D" },
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{ 4, "Variety" },
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{ 5, "Original" },
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{ 6, "HARDCORE TANO*C" },
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{ 7, "VTuber" },
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};
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public static readonly IReadOnlyDictionary<int, string> CATEGORY_INDEX = _CATEGORY_INDEX;
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private static Dictionary<int, string> _NUM_SOURCE = new()
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{
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{ 1, string.Concat(new int[] {87, 65, 67, 67, 65}.Select(i => Convert.ToChar(i))) },
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{ 2, string.Concat(new int[] {87, 65, 67, 67, 65, 32, 83}.Select(i => Convert.ToChar(i))) },
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{ 3, string.Concat(new int[] {87, 65, 67, 67, 65, 32, 76, 73, 76, 89}.Select(i => Convert.ToChar(i))) },
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{ 4, string.Concat(new int[] {87, 65, 67, 67, 65, 32, 76, 73, 76, 89, 32, 82}.Select(i => Convert.ToChar(i))) },
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{ 5, string.Concat(new int[] {87, 65, 67, 67, 65, 32, 82, 101, 118, 101, 114, 115, 101}.Select(i => Convert.ToChar(i))) }
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};
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public static readonly IReadOnlyDictionary<int, string> NUM_SOURCE = _NUM_SOURCE;
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public static readonly IReadOnlyDictionary<string, int> SOURCE_NUM = _NUM_SOURCE.ToDictionary(p => p.Value, p=>p.Key);
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private static string[] _DIFFICULTIES = {
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"Normal", "Hard", "Expert", "Inferno"
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};
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public static readonly IReadOnlyList<string> DIFFICULTIES = _DIFFICULTIES;
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}
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