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https://github.com/muskit/MercuryConverter.git
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finish ffmpeg functionality test
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-7
@@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection.Metadata.Ecma335;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Avalonia.Controls;
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using Avalonia.Controls;
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using Avalonia.Platform;
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using Avalonia.Platform;
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@@ -10,6 +9,7 @@ using Avalonia.Platform.Storage;
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using Avalonia.Threading;
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using Avalonia.Threading;
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using FFMpegCore;
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using FFMpegCore;
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using FFMpegCore.Arguments;
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using FFMpegCore.Arguments;
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using Instances.Exceptions;
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using MercuryConverter.UI;
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using MercuryConverter.UI;
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namespace MercuryConverter.Utility;
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namespace MercuryConverter.Utility;
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@@ -56,13 +56,37 @@ public static class Utils
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return $"MER_BGM_S{id / 1000:D2}_{id % 1000:D3}";
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return $"MER_BGM_S{id / 1000:D2}_{id % 1000:D3}";
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}
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}
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public static bool IsFFMpegAvailable()
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private static bool? _ffmpegAvailable = null;
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public static bool FFMpegAvailable
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{
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{
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// FFMpegArguments
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get
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// .FromFileInput("dummy_input.mp4") // Use a dummy input, as it won't be processed
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{
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// .OutputToFile("dummy_output.mp4", true, options => options.WithArgument(new CustomArgument("-version"))) // Request FFmpeg version
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if (_ffmpegAvailable == null)
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// .ProcessSynchronously();
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{
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var testVidPath = Path.Combine(
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Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)!,
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"ic.mp4"
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);
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return false;
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try
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{
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FFMpegArguments
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.FromFileInput(testVidPath)
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.OutputToFile("-", true, options => options.WithArgument(new ForceFormatArgument("null")))
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.ProcessSynchronously();
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_ffmpegAvailable = true;
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}
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catch (InstanceFileNotFoundException)
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{
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Console.WriteLine($"Could not find FFmpeg on PATH!");
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_ffmpegAvailable = false;
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}
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Console.WriteLine($"FFmpeg available: {_ffmpegAvailable}");
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}
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return (bool)_ffmpegAvailable!;
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}
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}
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}
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}
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}
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