using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
using MercuryConverter.Data;
using UAssetAPI;
using UAssetAPI.UnrealTypes;
namespace MercuryConverter.UI.Dialogs;
public partial class DataScanning : UserControl
{
public static DataScanning? Instance { get; private set; }
public DataScanning()
{
Instance = this;
InitializeComponent();
if (!Design.IsDesignMode)
RunFlow();
}
public void RunFlow()
{
Task.Run(async () =>
{
var path = ""; // TODO: set to current/saved data path (move to config?)
var selectedPath = await BeginDirSelection();
if (selectedPath == "") // cancelled opening folder
{
// TODO:
// return and go to completed mode if scan already completed
// continue if no scan has been completed
// break if we already have a path but somehow not scanned
UISetError("No data folder provided.");
return;
}
if (!Directory.Exists(selectedPath))
{
UISetError("Folder does not exist.");
return;
}
if (!(File.Exists(Path.Combine(selectedPath, "MusicParameterTable.uasset")) && File.Exists(Path.Combine(selectedPath, "MusicParameterTable.uexp"))))
{
UISetError("Missing MusicParameterTable asset files.\nPlease ensure you've set up your data folder properly!");
return;
}
path = selectedPath;
UIScanningMode(path);
Database.SetupNew(path);
UIScanCompletedMode();
});
}
private void UISelectMode()
{
UISetError();
Dispatcher.UIThread.Post(() =>
{
ScanStatus.Text = "select your data folder...";
ScanPath.IsVisible = false;
ScanInfo.IsVisible = false;
ButtonGroup.IsVisible = false;
ProgressAnimation.IsVisible = true;
});
}
private void UIScanningMode(string path)
{
UISetError();
Dispatcher.UIThread.Post(() =>
{
ScanStatus.Text = "scanning...";
ScanPath.IsVisible = true;
ScanPath.Text = path;
ScanInfo.IsVisible = false;
ButtonGroup.IsVisible = false;
ProgressAnimation.IsVisible = true;
});
}
private void UIScanCompletedMode()
{
Dispatcher.UIThread.Post(() =>
{
ScanStatus.Text = "scan complete";
ScanPath.IsVisible = true;
ScanInfo.IsVisible = true;
ScanInfoCountText.Text = Database.Songs.Count.ToString();
ButtonGroup.IsVisible = true;
ProgressAnimation.IsVisible = false;
});
}
///
/// Use only when a scan is no longer running.
///
///
private void UISetError(string? error = null)
{
Dispatcher.UIThread.Post(() =>
{
if (error == null)
{
ScanError.IsVisible = false;
return;
}
ScanError.IsVisible = true;
ErrorText.Text = error;
ProgressAnimation.IsVisible = false;
ButtonGroup.IsVisible = true;
ScanStatus.Text = "an error has occurred";
});
}
private async Task BeginDirSelection(string? startDir = null)
{
IReadOnlyList? dirSelection = null;
UISelectMode();
await Dispatcher.UIThread.Invoke(async () =>
{
await Task.Delay(250);
var tl = TopLevel.GetTopLevel(MainWindow.Instance)!;
dirSelection = await tl.StorageProvider.OpenFolderPickerAsync
(
new FolderPickerOpenOptions
{
Title = "Locate Data Folder",
AllowMultiple = false,
SuggestedStartLocation = startDir == null ? null : await tl.StorageProvider.TryGetFolderFromPathAsync(startDir),
}
);
});
if (dirSelection!.Count <= 0)
{
return "";
}
return dirSelection!.First().TryGetLocalPath()!;
}
private void CloseHandler(object sender, RoutedEventArgs args)
{
Dispatcher.UIThread.Post(() =>
{
MainWindow.Instance!.Dialog.IsOpen = false;
});
}
private void OpenDataHandler(object sender, RoutedEventArgs args)
{
RunFlow();
}
}