2.9 KiB
Preparing files
This is a guide to populating the data working folder in this application's directory, which will eventually contain all relevant data for repacking & converting charts. You may set up this folder elsewhere for storage space reasons; you'll get to choose a different working folder path. We will refer to this working folder as data throughout the guide.
Start with the data folder bundled with the app/repo. Feel free to move it to another location as mentioned above.
This project will only repack audio on Reverse 3.07 properly.
Table of Contents (sorted by descending time consumption)
Song Audio (data/MER_BGM)
~18.8 GB for WAVs
Due to the audio indexing data in this project only done for Reverse 3.07, these steps will only work for game files of that version.
You will need the latest version of Audio Cue Editor (ACE).
For each of the files below located in <WAC>/app/WindowsNoEditor/Mercury/Content/Sound/Bgm...
- MER_BGM.awb
- MER_BGM_V3_01.awb
- MER_BGM_V3_02.awb
- MER_BGM_V3_03.awb
- MER_BGM_V3_04.awb
- MER_BGM_V3_05.awb
- MER_BGM_V3_06.awb
- MER_BGM_V3_07.awb
...follow these steps on each file:
- Load the file in ACE using "File > Load (AWB)".
- If asked to open the matching ACB, click "No".
- Export all of the AWB's streams using "Tools > Extract All (wav)" into a folder in
data/MER_BGMdepending on the current AWB file according to the table:
| AWB File | Folder in MER_BGM |
|---|---|
| MER_BGM.awb | MER |
| MER_BGM_V3_01.awb | 01 |
| MER_BGM_V3_02.awb | 02 |
| MER_BGM_V3_03.awb | 03 |
| MER_BGM_V3_04.awb | 04 |
| MER_BGM_V3_05.awb | 05 |
| MER_BGM_V3_06.awb | 06 |
| MER_BGM_V3_07.awb | 07 |
Jackets (data/jackets)
~54.4 MB
For this, you will need UE Viewer.
- Run
umodel_64.exeand configure its Startup Options.- Set "Path to game files" to
<WAC>/app/WindowsNoEditor/Mercury/Content/UI/Textures/JACKET. - Enable "Override game detection" and set it to "Unreal engine 4.19".
- Click OK.
- Set "Path to game files" to
- In the left panel, right click on "All packages", then click on "Export folder content".
- Under "Texture Export," set format to PNG, and the path to
data/jackets. - Click OK to begin exporting jacket images.
- Under "Texture Export," set format to PNG, and the path to
Metadata (data/MusicParameterTable.*)
<1 MB
In <WAC>/app/WindowsNoEditor/Mercury/Content/Table/, simply copy MusicParameterTable.uasset and MusicParameterTable.uexp into data.
Charts (data/MusicData)
~59.5 MB
Simply copy the MusicData folder at <WAC>/app/WindowsNoEditor/Mercury/Content/ into data.