3.5 KiB
Preparing files
This is a guide to populating the data working folder found in this application's directory, which will eventually contain all relevant data for repacking & converting charts. You may set up this folder elsewhere for storage space reasons. We will refer to this working folder as data throughout the guide.
This project will only repack audio on Reverse 3.07 properly.
Table of Contents (sorted by descending time consumption)
Videos (data/movies)
~4.1 GB
If you want to export music videos, the process for doing so involves a lot of waiting; it's automated but took me ~1 hour to finish and used up all of my CPU bandwidth during that time, though I could do some steps while this ran.
Videos exported using this process may not play properly as mentioned in this issue.
You will need FFmpeg installed and on PATH.
- Set the paths in
convert-videos.bat/shas needed:video_pathtoapp/WindowsNoEditor/Mercury/Content/Movieexport_pathtodata/movies
- Run
convert-videos.bat/shto convert all .usm videos to .mp4 in your data folder.- This script will take a very long time to finish.
Song Audio (data/MER_BGM)
~18.8 GB WAVs
Due to the audio indexing data in this project only done for Reverse 3.07, this process will only work for files of that version.
You will need the latest version of Audio Cue Editor (ACE).
For each of the files below located in app/WindowsNoEditor/Mercury/Content/Sound/Bgm...
- MER_BGM.awb
- MER_BGM_V3_01.awb
- MER_BGM_V3_02.awb
- MER_BGM_V3_03.awb
- MER_BGM_V3_04.awb
- MER_BGM_V3_05.awb
- MER_BGM_V3_06.awb
- MER_BGM_V3_07.awb
...follow these steps on each file:
- Load the file in ACE using "File > Load (AWB)".
- If asked to open the matching ACB, click "No".
- Export all of the AWB's streams using "Tools > Extract All (wav)" into a folder in
data/MER_BGMdepending on the current AWB file according to the table:
| AWB File | Folder in MER_BGM |
|---|---|
| MER_BGM.awb | MER |
| MER_BGM_V3_01.awb | 01 |
| MER_BGM_V3_02.awb | 02 |
| MER_BGM_V3_03.awb | 03 |
| MER_BGM_V3_04.awb | 04 |
| MER_BGM_V3_05.awb | 05 |
| MER_BGM_V3_06.awb | 06 |
| MER_BGM_V3_07.awb | 07 |
Jackets (data/jackets)
~54.4 MB
For this, you will need UE Viewer.
- Run
umodel_64.exeand configure its Startup Options.- Set "Path to game files" to
app/WindowsNoEditor/Mercury/Content/UI/Textures/JACKET. - Enable "Override game detection" and set it to "Unreal engine 4.19".
- Click OK.
- Set "Path to game files" to
- In the left panel, right click on "All packages", then click on "Export folder content".
- Under "Texture Export," set format to PNG, and the path to
data/jackets. - Click OK to begin exporting jacket images.
- Under "Texture Export," set format to PNG, and the path to
Metadata (data/MusicParameterTable.*)
<1 MB
In app/WindowsNoEditor/Mercury/Content/Table/, simply copy MusicParameterTable.uasset and MusicParameterTable.uexp into data.
Charts (data/MusicData)
~59.5 MB
Simply copy the MusicData folder at app/WindowsNoEditor/Mercury/Content/ into data.