[gd_scene load_steps=26 format=3 uid="uid://digltkd2gj66n"]

[ext_resource type="Script" path="res://Scripts/Things/TunnelObjects/SnapArrows.cs" id="1_dqasq"]
[ext_resource type="Shader" uid="uid://b1yf18ux4edj2" path="res://Shaders/SnapArrow.tres" id="1_dxmi1"]
[ext_resource type="Texture2D" uid="uid://cedfe12weahhb" path="res://_Assets/Textures/Notes/SnapArrow.png" id="2_dipvr"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_273qb"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="Gradient" id="Gradient_46guk"]
offsets = PackedFloat32Array(0)
colors = PackedColorArray(0, 0, 0, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_oc0to"]
gradient = SubResource("Gradient_46guk")
width = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_3ee2l"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_l7jji"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_14tmo"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_sema3"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_lfe7p"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_s1e0l"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_y4npm"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_atogq"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_0gmc4"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_p5ssm"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_h3bnn"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_pt4h5"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wokwc"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_3lmnb"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_y3hru"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_b75kp"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_cjd55"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_fsfxn"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_7hjys"]
resource_local_to_scene = true
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = false
shader_parameter/arrow = ExtResource("2_dipvr")

[node name="SnapArrows" type="HBoxContainer"]
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -1080.0
offset_right = 1920.0
offset_bottom = -940.0
grow_vertical = 0
theme_override_constants/separation = 24
alignment = 1
script = ExtResource("1_dqasq")

[node name="Arrow TextureRect1" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_273qb")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect2" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_3ee2l")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect3" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_l7jji")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect4" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_14tmo")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect5" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_sema3")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect6" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_lfe7p")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect7" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_s1e0l")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect8" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_y4npm")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect9" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_atogq")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect10" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_0gmc4")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect11" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_p5ssm")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect12" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_h3bnn")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect13" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_pt4h5")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect14" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_wokwc")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect15" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_3lmnb")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect16" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_y3hru")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect17" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_b75kp")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect18" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_cjd55")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect19" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_fsfxn")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4

[node name="Arrow TextureRect20" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_7hjys")
custom_minimum_size = Vector2(72, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
