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/**
* Note.cs
* A struct representing a note.
*
* by muskit
* July 1, 2022
**/
namespace WacK.Data.Mer
{
public enum MerType
{
Touch, HoldStart, HoldMid, HoldEnd, Untimed, SwipeIn, SwipeOut, SwipeCW, SwipeCCW, Tempo, TimeSignature, BGAdd, BGRem
}
public struct MerNote
{
public MerType noteType { get; private set; }
public bool isBonus { get; private set; }
// Radial values in minutes
public int position { get; private set; }
public int size { get; private set; } // 1 <= size <= 60
public string value { get; private set; }
public int holdIdx { get; private set; }
public int holdNextIdx { get; private set; }
public MerNote(int position = 0, int size = 1, string value = "", int holdIndex = -1, int holdNext = -1, MerType type = MerType.Touch, bool bonus = false)
{
this.position = position;
this.size = size;
this.value = value;
this.holdIdx = holdIndex;
this.holdNextIdx = holdNext;
this.noteType = type;
this.isBonus = bonus;
}
}
}