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WacK/Shaders/Cutout2D.gdshader
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2023-09-17 16:26:08 -07:00
shader_type canvas_item;
uniform sampler2D mask;
void fragment( )
{
vec4 mask_color = texture(mask, UV).rgba;
vec4 sprite_color = texture(TEXTURE, UV).rgba;
if (mask_color.a == 0.0)
{
sprite_color.a = 0.0;
}
COLOR = sprite_color;
}