Files
WacK/Scripts/Scenes/Play/Audio/BGM.cs
T

47 lines
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using Godot;
using Godot.Collections;
using System;
public partial class BGM : AudioStreamPlayer
{
public void LoadFromUser(string path)
{
if (!path.StartsWith("user://"))
{
GD.Print("Tried to load audio that isn't in user directory.");
return;
}
var f = FileAccess.Open(path, FileAccess.ModeFlags.Read);
if (f == null)
{
GD.PrintErr($"Unable to open {path} for loading audio! {FileAccess.GetOpenError()}");
return;
}
GD.Print("hi");
var ext = path.Split('.')[^1].ToLower();
switch (ext)
{
case "mp3":
var mp3 = new AudioStreamMP3()
{
Data = f.GetBuffer((long)f.GetLength())
};
Stream = mp3;
break;
case "wav":
case "wave":
var wav = new AudioStreamWav()
{
Data = f.GetBuffer((long)f.GetLength())
};
Stream = wav;
break;
case "ogg":
// TODO: implement
GD.PrintErr("External OGGs not supported in Godot 4.1...");
break;
}
}
}