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WacK/Scripts/Scenes/Play/Audio/SFX.cs
T

16 lines
298 B
C#
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using Godot;
using System;
public partial class SFX : Node
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}