snaparrows WIP

This commit is contained in:
muskit
2023-10-10 23:50:24 -07:00
parent 470c035c17
commit 033ec8ab30
6 changed files with 442 additions and 1 deletions
+210
View File
@@ -0,0 +1,210 @@
[gd_resource type="VisualShader" load_steps=20 format=3 uid="uid://b1yf18ux4edj2"]
[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="1_ol5j3"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_1jpfy"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_3pdfb"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
operator = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_eesut"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(2, 2, 2, 2)]
op_type = 2
operator = 2
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_2u62d"]
expanded_output_ports = [0]
source = 5
texture = ExtResource("1_ol5j3")
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_nqoll"]
operator = 2
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_ypqau"]
parameter_name = "arrow"
texture_filter = 2
[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_l1lmq"]
[sub_resource type="VisualShaderNodeBooleanParameter" id="VisualShaderNodeBooleanParameter_3hrni"]
parameter_name = "isIn"
default_value = true
[sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_2ma3x"]
default_input_values = [0, false, 1, Quaternion(1, 1, 1, 1), 2, Quaternion(0, 0, 0, 0)]
op_type = 5
[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_e28fg"]
constant = Color(1, 0.22, 0.233, 1)
[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_uf0bo"]
constant = Color(0, 0.533333, 1, 1)
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_5yp47"]
output_port_for_preview = 0
input_name = "uv"
[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_ui6mq"]
output_port_for_preview = 0
op_type = 0
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_v2j5g"]
default_input_values = [0, Vector2(0, 0)]
op_type = 0
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_7bypq"]
function = 31
[sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_nw1c2"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_13pou"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_p0v4r"]
output_port_for_preview = 0
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
operator = 2
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
uniform bool isIn;
uniform sampler2D arrow : filter_linear;
void fragment() {
// BooleanParameter:35
bool n_out35p0 = isIn;
// ColorConstant:40
vec4 n_out40p0 = vec4(1.000000, 0.220000, 0.233000, 1.000000);
// ColorConstant:41
vec4 n_out41p0 = vec4(0.000000, 0.533333, 1.000000, 1.000000);
vec4 n_out39p0;
// Switch:39
n_out39p0 = mix(n_out41p0, n_out40p0, float(n_out35p0));
// VectorOp:13
vec4 n_in13p1 = vec4(2.00000, 2.00000, 2.00000, 2.00000);
vec4 n_out13p0 = n_out39p0 * n_in13p1;
// Input:42
vec2 n_out42p0 = UV;
// VectorDecompose:44
float n_out44p0 = n_out42p0.x;
float n_out44p1 = n_out42p0.y;
// FloatFunc:45
float n_out45p0 = 1.0 - n_out44p1;
float n_out46p0;
// Switch:46
n_out46p0 = mix(n_out45p0, n_out44p1, float(n_out35p0));
// VectorCompose:43
vec2 n_out43p0 = vec2(n_out46p0, n_out44p0);
vec4 n_out14p0;
// Texture2D:14
n_out14p0 = texture(arrow, n_out43p0);
float n_out14p1 = n_out14p0.r;
float n_out14p2 = n_out14p0.g;
float n_out14p3 = n_out14p0.b;
// VectorOp:11
vec4 n_out11p0 = n_out13p0 * vec4(n_out14p1);
// VectorOp:10
vec4 n_out10p0 = n_out11p0 + n_out39p0;
// FloatOp:15
float n_in15p1 = 0.00000;
float n_out15p0 = n_out14p1 * n_in15p1;
// VectorOp:7
vec4 n_out7p0 = n_out10p0 + vec4(n_out15p0);
// Mix:3
float n_in3p1 = 1.00000;
float n_in3p2 = 0.50000;
float n_out3p0 = mix(n_out14p2, n_in3p1, n_in3p2);
// VectorOp:8
vec4 n_out8p0 = n_out7p0 * vec4(n_out3p0);
// Output:0
COLOR.rgb = vec3(n_out8p0.xyz);
COLOR.a = n_out14p3;
}
"
graph_offset = Vector2(-1296.02, -327.954)
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(1500, 460)
nodes/fragment/3/node = SubResource("VisualShaderNodeMix_l1lmq")
nodes/fragment/3/position = Vector2(760, 320)
nodes/fragment/7/node = SubResource("VisualShaderNodeVectorOp_13pou")
nodes/fragment/7/position = Vector2(800, 0)
nodes/fragment/8/node = SubResource("VisualShaderNodeVectorOp_p0v4r")
nodes/fragment/8/position = Vector2(1080, 120)
nodes/fragment/10/node = SubResource("VisualShaderNodeVectorOp_1jpfy")
nodes/fragment/10/position = Vector2(560, -80)
nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_3pdfb")
nodes/fragment/11/position = Vector2(280, -160)
nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_eesut")
nodes/fragment/13/position = Vector2(-20, -260)
nodes/fragment/14/node = SubResource("VisualShaderNodeTexture_2u62d")
nodes/fragment/14/position = Vector2(-60, 120)
nodes/fragment/15/node = SubResource("VisualShaderNodeFloatOp_nqoll")
nodes/fragment/15/position = Vector2(560, 140)
nodes/fragment/26/node = SubResource("VisualShaderNodeTexture2DParameter_ypqau")
nodes/fragment/26/position = Vector2(-500, 400)
nodes/fragment/35/node = SubResource("VisualShaderNodeBooleanParameter_3hrni")
nodes/fragment/35/position = Vector2(-1580, -260)
nodes/fragment/39/node = SubResource("VisualShaderNodeSwitch_2ma3x")
nodes/fragment/39/position = Vector2(-600, -220)
nodes/fragment/40/node = SubResource("VisualShaderNodeColorConstant_e28fg")
nodes/fragment/40/position = Vector2(-840, -280)
nodes/fragment/41/node = SubResource("VisualShaderNodeColorConstant_uf0bo")
nodes/fragment/41/position = Vector2(-840, -140)
nodes/fragment/42/node = SubResource("VisualShaderNodeInput_5yp47")
nodes/fragment/42/position = Vector2(-1900, 80)
nodes/fragment/43/node = SubResource("VisualShaderNodeVectorCompose_ui6mq")
nodes/fragment/43/position = Vector2(-400, 60)
nodes/fragment/44/node = SubResource("VisualShaderNodeVectorDecompose_v2j5g")
nodes/fragment/44/position = Vector2(-1520, 60)
nodes/fragment/45/node = SubResource("VisualShaderNodeFloatFunc_7bypq")
nodes/fragment/45/position = Vector2(-1200, 160)
nodes/fragment/46/node = SubResource("VisualShaderNodeSwitch_nw1c2")
nodes/fragment/46/position = Vector2(-1000, -60)
nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 8, 0, 0, 0, 3, 0, 8, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 35, 0, 39, 0, 40, 0, 39, 1, 41, 0, 39, 2, 39, 0, 13, 0, 39, 0, 10, 1, 14, 3, 0, 1, 42, 0, 44, 0, 43, 0, 14, 0, 44, 0, 43, 1, 44, 1, 45, 0, 46, 0, 43, 0, 35, 0, 46, 0, 45, 0, 46, 2, 44, 1, 46, 1)