snaparrows WIP

This commit is contained in:
muskit
2023-10-10 23:50:24 -07:00
parent 470c035c17
commit 033ec8ab30
6 changed files with 442 additions and 1 deletions
@@ -0,0 +1,15 @@
using Godot;
using System;
public partial class SnapArrows : HBoxContainer
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}
+210
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@@ -0,0 +1,210 @@
[gd_resource type="VisualShader" load_steps=20 format=3 uid="uid://b1yf18ux4edj2"]
[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="1_ol5j3"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_1jpfy"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_3pdfb"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
operator = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_eesut"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(2, 2, 2, 2)]
op_type = 2
operator = 2
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_2u62d"]
expanded_output_ports = [0]
source = 5
texture = ExtResource("1_ol5j3")
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_nqoll"]
operator = 2
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_ypqau"]
parameter_name = "arrow"
texture_filter = 2
[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_l1lmq"]
[sub_resource type="VisualShaderNodeBooleanParameter" id="VisualShaderNodeBooleanParameter_3hrni"]
parameter_name = "isIn"
default_value = true
[sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_2ma3x"]
default_input_values = [0, false, 1, Quaternion(1, 1, 1, 1), 2, Quaternion(0, 0, 0, 0)]
op_type = 5
[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_e28fg"]
constant = Color(1, 0.22, 0.233, 1)
[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_uf0bo"]
constant = Color(0, 0.533333, 1, 1)
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_5yp47"]
output_port_for_preview = 0
input_name = "uv"
[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_ui6mq"]
output_port_for_preview = 0
op_type = 0
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_v2j5g"]
default_input_values = [0, Vector2(0, 0)]
op_type = 0
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_7bypq"]
function = 31
[sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_nw1c2"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_13pou"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_p0v4r"]
output_port_for_preview = 0
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
operator = 2
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
uniform bool isIn;
uniform sampler2D arrow : filter_linear;
void fragment() {
// BooleanParameter:35
bool n_out35p0 = isIn;
// ColorConstant:40
vec4 n_out40p0 = vec4(1.000000, 0.220000, 0.233000, 1.000000);
// ColorConstant:41
vec4 n_out41p0 = vec4(0.000000, 0.533333, 1.000000, 1.000000);
vec4 n_out39p0;
// Switch:39
n_out39p0 = mix(n_out41p0, n_out40p0, float(n_out35p0));
// VectorOp:13
vec4 n_in13p1 = vec4(2.00000, 2.00000, 2.00000, 2.00000);
vec4 n_out13p0 = n_out39p0 * n_in13p1;
// Input:42
vec2 n_out42p0 = UV;
// VectorDecompose:44
float n_out44p0 = n_out42p0.x;
float n_out44p1 = n_out42p0.y;
// FloatFunc:45
float n_out45p0 = 1.0 - n_out44p1;
float n_out46p0;
// Switch:46
n_out46p0 = mix(n_out45p0, n_out44p1, float(n_out35p0));
// VectorCompose:43
vec2 n_out43p0 = vec2(n_out46p0, n_out44p0);
vec4 n_out14p0;
// Texture2D:14
n_out14p0 = texture(arrow, n_out43p0);
float n_out14p1 = n_out14p0.r;
float n_out14p2 = n_out14p0.g;
float n_out14p3 = n_out14p0.b;
// VectorOp:11
vec4 n_out11p0 = n_out13p0 * vec4(n_out14p1);
// VectorOp:10
vec4 n_out10p0 = n_out11p0 + n_out39p0;
// FloatOp:15
float n_in15p1 = 0.00000;
float n_out15p0 = n_out14p1 * n_in15p1;
// VectorOp:7
vec4 n_out7p0 = n_out10p0 + vec4(n_out15p0);
// Mix:3
float n_in3p1 = 1.00000;
float n_in3p2 = 0.50000;
float n_out3p0 = mix(n_out14p2, n_in3p1, n_in3p2);
// VectorOp:8
vec4 n_out8p0 = n_out7p0 * vec4(n_out3p0);
// Output:0
COLOR.rgb = vec3(n_out8p0.xyz);
COLOR.a = n_out14p3;
}
"
graph_offset = Vector2(-1296.02, -327.954)
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(1500, 460)
nodes/fragment/3/node = SubResource("VisualShaderNodeMix_l1lmq")
nodes/fragment/3/position = Vector2(760, 320)
nodes/fragment/7/node = SubResource("VisualShaderNodeVectorOp_13pou")
nodes/fragment/7/position = Vector2(800, 0)
nodes/fragment/8/node = SubResource("VisualShaderNodeVectorOp_p0v4r")
nodes/fragment/8/position = Vector2(1080, 120)
nodes/fragment/10/node = SubResource("VisualShaderNodeVectorOp_1jpfy")
nodes/fragment/10/position = Vector2(560, -80)
nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_3pdfb")
nodes/fragment/11/position = Vector2(280, -160)
nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_eesut")
nodes/fragment/13/position = Vector2(-20, -260)
nodes/fragment/14/node = SubResource("VisualShaderNodeTexture_2u62d")
nodes/fragment/14/position = Vector2(-60, 120)
nodes/fragment/15/node = SubResource("VisualShaderNodeFloatOp_nqoll")
nodes/fragment/15/position = Vector2(560, 140)
nodes/fragment/26/node = SubResource("VisualShaderNodeTexture2DParameter_ypqau")
nodes/fragment/26/position = Vector2(-500, 400)
nodes/fragment/35/node = SubResource("VisualShaderNodeBooleanParameter_3hrni")
nodes/fragment/35/position = Vector2(-1580, -260)
nodes/fragment/39/node = SubResource("VisualShaderNodeSwitch_2ma3x")
nodes/fragment/39/position = Vector2(-600, -220)
nodes/fragment/40/node = SubResource("VisualShaderNodeColorConstant_e28fg")
nodes/fragment/40/position = Vector2(-840, -280)
nodes/fragment/41/node = SubResource("VisualShaderNodeColorConstant_uf0bo")
nodes/fragment/41/position = Vector2(-840, -140)
nodes/fragment/42/node = SubResource("VisualShaderNodeInput_5yp47")
nodes/fragment/42/position = Vector2(-1900, 80)
nodes/fragment/43/node = SubResource("VisualShaderNodeVectorCompose_ui6mq")
nodes/fragment/43/position = Vector2(-400, 60)
nodes/fragment/44/node = SubResource("VisualShaderNodeVectorDecompose_v2j5g")
nodes/fragment/44/position = Vector2(-1520, 60)
nodes/fragment/45/node = SubResource("VisualShaderNodeFloatFunc_7bypq")
nodes/fragment/45/position = Vector2(-1200, 160)
nodes/fragment/46/node = SubResource("VisualShaderNodeSwitch_nw1c2")
nodes/fragment/46/position = Vector2(-1000, -60)
nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 8, 0, 0, 0, 3, 0, 8, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 35, 0, 39, 0, 40, 0, 39, 1, 41, 0, 39, 2, 39, 0, 13, 0, 39, 0, 10, 1, 14, 3, 0, 1, 42, 0, 44, 0, 43, 0, 14, 0, 44, 0, 43, 1, 44, 1, 45, 0, 46, 0, 43, 0, 35, 0, 46, 0, 45, 0, 46, 2, 44, 1, 46, 1)
+12 -1
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@@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://b4osxd8lxmq8h"] [gd_scene load_steps=4 format=3 uid="uid://b4osxd8lxmq8h"]
[ext_resource type="Script" path="res://Scripts/Things/TunnelObjects/THNotePlay.cs" id="1_lmk57"] [ext_resource type="Script" path="res://Scripts/Things/TunnelObjects/THNotePlay.cs" id="1_lmk57"]
[ext_resource type="Texture2D" uid="uid://cr2a3fc5nu7js" path="res://_Assets/Textures/Notes/SnapIn.png" id="2_ipqj7"] [ext_resource type="Texture2D" uid="uid://cr2a3fc5nu7js" path="res://_Assets/Textures/Notes/SnapIn.png" id="2_ipqj7"]
[ext_resource type="PackedScene" uid="uid://digltkd2gj66n" path="res://Things/TunnelObjects/Notes/SnapArrows.tscn" id="3_tg2n4"]
[node name="NoteSnapIn" type="Control" node_paths=PackedStringArray("noteBase")] [node name="NoteSnapIn" type="Control" node_paths=PackedStringArray("noteBase")]
layout_mode = 3 layout_mode = 3
@@ -17,9 +18,19 @@ anchors_preset = -1
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_top = -36.0 offset_top = -36.0
offset_right = -144.0
offset_bottom = -24.0 offset_bottom = -24.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
texture = ExtResource("2_ipqj7") texture = ExtResource("2_ipqj7")
patch_margin_left = 12 patch_margin_left = 12
patch_margin_right = 12 patch_margin_right = 12
[node name="HBoxContainer" parent="." instance=ExtResource("3_tg2n4")]
layout_mode = 0
anchors_preset = 0
anchor_top = 0.0
anchor_bottom = 0.0
offset_top = -205.0
offset_bottom = -65.0
grow_vertical = 1
+171
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@@ -0,0 +1,171 @@
[gd_scene load_steps=7 format=3 uid="uid://digltkd2gj66n"]
[ext_resource type="Script" path="res://Things/TunnelObjects/Notes/SnapArrows.cs" id="1_dqasq"]
[ext_resource type="Shader" uid="uid://b1yf18ux4edj2" path="res://Shaders/SnapArrow.tres" id="1_dxmi1"]
[ext_resource type="Texture2D" uid="uid://cedfe12weahhb" path="res://_Assets/Textures/Notes/SnapArrow.png" id="2_dipvr"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_a2kww"]
shader = ExtResource("1_dxmi1")
shader_parameter/isIn = true
shader_parameter/arrow = ExtResource("2_dipvr")
[sub_resource type="Gradient" id="Gradient_46guk"]
offsets = PackedFloat32Array(0)
colors = PackedColorArray(0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_oc0to"]
gradient = SubResource("Gradient_46guk")
width = 1
[node name="SnapArrows" type="HBoxContainer"]
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -1080.0
offset_right = 1920.0
offset_bottom = -940.0
grow_vertical = 0
theme_override_constants/separation = 0
alignment = 1
script = ExtResource("1_dqasq")
theme_override_constants/separation = 0
[node name="Arrow TextureRect1" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect2" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect3" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect4" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect5" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect6" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect7" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect8" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect9" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect10" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect11" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect12" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect13" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect14" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect15" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect16" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect17" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect18" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect19" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
[node name="Arrow TextureRect20" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_a2kww")
custom_minimum_size = Vector2(96, 140)
layout_mode = 2
texture = SubResource("GradientTexture1D_oc0to")
expand_mode = 4
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Width:  |  Height:  |  Size: 23 KiB

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cedfe12weahhb"
path="res://.godot/imported/SnapArrow.png-e54b07c8952e6ca1dd039770652d110a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://_Assets/Textures/Notes/SnapArrow.png"
dest_files=["res://.godot/imported/SnapArrow.png-e54b07c8952e6ca1dd039770652d110a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1