From 172675a722a980c8b346fc834a2d9043d01cecb2 Mon Sep 17 00:00:00 2001 From: muskit <15199219+muskit@users.noreply.github.com> Date: Wed, 14 Jun 2023 03:05:31 -0700 Subject: [PATCH] Import fixup of old code into new Unity project --- .gitignore | 72 ++ .vscode/settings.json | 55 ++ Assets/Readme.asset | 34 + Assets/Readme.asset.meta | 8 + Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.unity | 407 ++++++++ Assets/Scenes/SampleScene.unity.meta | 7 + Assets/Scripts.meta | 8 + Assets/Scripts/Chart.meta | 8 + Assets/Scripts/Data.meta | 8 + Assets/Scripts/Data/Chart.meta | 8 + Assets/Scripts/Data/Chart/Chart.cs | 332 +++++++ Assets/Scripts/Data/Chart/Chart.cs.meta | 11 + Assets/Scripts/Data/Chart/Difficulty.cs | 9 + Assets/Scripts/Data/Chart/Difficulty.cs.meta | 11 + Assets/Scripts/Data/Chart/MeasureBeat.cs | 121 +++ Assets/Scripts/Data/Chart/MeasureBeat.cs.meta | 11 + Assets/Scripts/Data/Chart/Note.cs | 43 + Assets/Scripts/Data/Chart/Note.cs.meta | 11 + 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data. + /// + public class Chart + { + public static bool doneLoading { get; private set; } = false; + // [ms] = List (list for chord marking creation) + public SortedList> playNotes { get; private set; } + public SortedList> timeSigChgs { get; private set; } + public SortedList> tempoChgs { get; private set; } + public SortedList> events { get; private set; } + + public Chart() + { + doneLoading = false; + } + + // place notes and events relative to the previous + public void Load(Mer.Mer chart) + { + playNotes = new SortedList>(); + + List tempo = new List(); + List tempoChangeMeasures = new List(); + List tempoChangeBeats = new List(); + + // TODO: switch to MeasureBeat + List beatsPerMeasure = new List(); + List bpmChangeMeasures = new List(); + + tempo.Add(0); + tempoChangeMeasures.Add(0); + tempoChangeBeats.Add(0); + + beatsPerMeasure.Add(0); + bpmChangeMeasures.Add(0); + + float queuedTempo = -1; + int queuedBPM = -1; + + // timing info of the previous beat + float prevTime = 0; + int prevMeasure = 0; + int prevBeat = 0; // (/1920 beats per measure) + + Note prevNote = null; + Note curNote = null; + var prevHoldPoint = new System.Collections.Generic.Dictionary(); // + var curHoldNote = new System.Collections.Generic.Dictionary(); // + + // Notes and Events // + foreach (var measure in chart.notes) // `measure` = measure: List + { + foreach (var chartNote in measure.Value) // `chartNote` = beat, ChartNote + { + var curTime = prevTime + Util.NoteTime(measure.Key - prevMeasure, chartNote.Item1 - prevBeat, tempo.Last(), beatsPerMeasure.Last()); + var mb = new MeasureBeat(measure.Key, chartNote.Item1); + + if (prevMeasure != measure.Key && prevBeat != chartNote.Item1) + { + if (queuedTempo != -1) + { + tempo.Add(queuedTempo); + tempoChangeMeasures.Add(measure.Key); + tempoChangeBeats.Add(chartNote.Item1); + queuedTempo = -1; + } + + if (queuedBPM != -1) + { + beatsPerMeasure.Add(queuedBPM); + bpmChangeMeasures.Add(measure.Key); + queuedBPM = -1; + } + } + + // notetype-dependent operations + switch (chartNote.Item2.noteType) + { + // Beat map data + case MerType.Tempo: + if (tempo.Count == 1) + { + tempo.Add(float.Parse(chartNote.Item2.value)); + tempoChangeMeasures.Add(measure.Key); + tempoChangeBeats.Add(chartNote.Item1); + } + else + queuedTempo = float.Parse(chartNote.Item2.value); + this.tempoChgs.Add( + curTime, + new NoteEvent ( + curTime, mb, + NoteEventType.Tempo, + value: float.Parse(chartNote.Item2.value) + )); + break; + case MerType.TimeSignature: + var words = chartNote.Item2.value.Split(); + var nu = int.Parse(words[0]); + var de = int.Parse(words[1]); + if (beatsPerMeasure.Count == 1) + { + beatsPerMeasure.Add(int.Parse(chartNote.Item2.value)); + bpmChangeMeasures.Add(measure.Key); + } + else + queuedBPM = int.Parse(chartNote.Item2.value); + this.timeSigChgs.Add( + curTime, + new NoteEvent<(int, int)> ( + curTime, mb, + NoteEventType.TimeSignature, + value: (nu, de) + )); + break; + // Playable notes + case MerType.Touch: + curNote = new NotePlay( + curTime, mb, + chartNote.Item2.position, chartNote.Item2.size + ); + break; + case MerType.HoldStart: + curNote = new NoteHold( + curTime, mb, + chartNote.Item2.position, chartNote.Item2.size, + holdIndex: chartNote.Item2.holdIdx, + holdNext: chartNote.Item2.holdNextIdx + ); + var nh = curNote as NoteHold; + prevHoldPoint[chartNote.Item2.holdNextIdx] = (NotePlay) curNote; + curHoldNote[chartNote.Item2.holdNextIdx] = nh; + break; + case MerType.HoldMid: + curNote = new NotePlay( + curTime, mb, + chartNote.Item2.position, chartNote.Item2.size, + type: NotePlayType.HoldMid, + holdIndex: chartNote.Item2.holdIdx, + holdNext: chartNote.Item2.holdNextIdx + ); + prevHoldPoint[chartNote.Item2.holdNextIdx] = (NotePlay) curNote; + curHoldNote[chartNote.Item2.holdNextIdx] = curHoldNote[chartNote.Item2.holdIdx]; + break; + case MerType.HoldEnd: // TODO: draw end note on cone texture + curNote = new NotePlay( + curTime, mb, + chartNote.Item2.position, chartNote.Item2.size, + type: NotePlayType.HoldEnd, + holdIndex: chartNote.Item2.holdIdx + ); + break; + case MerType.Untimed: + curNote = new NotePlay( + curTime, mb, + chartNote.Item2.position, chartNote.Item2.size, + type: NotePlayType.Untimed + ); + break; + case MerType.SwipeIn: + curNote = new NotePlay( + curTime, mb, + chartNote.Item2.position, chartNote.Item2.size, + type: NotePlayType.SwipeIn + ); + break; + case MerType.SwipeOut: + curNote = new NotePlay( + curTime, mb, + chartNote.Item2.position, chartNote.Item2.size, + type: NotePlayType.SwipeOut + ); + break; + case MerType.SwipeCW: + curNote = new NotePlay( + curTime, mb, + chartNote.Item2.position, chartNote.Item2.size, + type: NotePlayType.SwipeCW + ); + break; + case MerType.SwipeCCW: + curNote = new NotePlay( + curTime, mb, + chartNote.Item2.position, chartNote.Item2.size, + type: NotePlayType.SwipeCCW + ); + break; + // Events (invisible modifier notes) + case MerType.BGAdd: + curNote = new NoteEvent( + curTime, mb, + NoteEventType.BGAdd, + chartNote.Item2.position, chartNote.Item2.size, + value: int.Parse(chartNote.Item2.value) + ); + break; + case MerType.BGRem: + curNote = new NoteEvent( + curTime, mb, + NoteEventType.BGRem, + chartNote.Item2.position, chartNote.Item2.size, + value: int.Parse(chartNote.Item2.value) + ); + break; + } + + if (curNote == null || curNote == prevNote) continue; + + /* Handle our crafted curNote, storing it somewhere in this Chart */ + // NotePlay + var np = curNote as NotePlay; + if (np != null) + { + // hold point handling + if (np.type == NotePlayType.HoldMid || np.type == NotePlayType.HoldEnd) + { + curHoldNote[np.holdIdx].points[curTime] = np; + } + + // add note + if (!playNotes.ContainsKey(curTime)) + { + playNotes[curTime] = new List(); + } + playNotes[curTime].Add(np); + } + + // NoteEvent -- tempo changes + var nef = curNote as NoteEvent; + if (nef != null) + { + if (nef.type == NoteEventType.Tempo) + this.tempoChgs[curTime] = nef; + else + Debug.LogWarning($"Didn't add NoteEvent of type {nef.type}"); + } + + // NoteEvent<(int, int)> -- time signature changes + var neii = curNote as NoteEvent<(int, int)>; + if (neii != null) + { + this.timeSigChgs[curTime] = neii; + } + + // NoteEvent + var nei = curNote as NoteEvent; + if (nei != null) + { + this.events[curTime] = nei; + } + + // update previous states + prevNote = curNote; + prevTime = curTime; + prevBeat = chartNote.Item1; + prevMeasure = measure.Key; + } + } + + // chords + foreach (KeyValuePair> pair in playNotes) + { + List chordableNotes = new List(); + foreach (NotePlay n in pair.Value) + { + if (n.type != NotePlayType.HoldEnd && n.type != NotePlayType.Untimed) + if (!(new NotePlayType[] { NotePlayType.HoldEnd, NotePlayType.Untimed, NotePlayType.HoldMid }).Contains(n.type)) + chordableNotes.Add(n); + } + if (chordableNotes.Count >= 2) + { + Debug.Log($"Found chord: {string.Join(", ", chordableNotes)}"); + // TODO: draw chord indicators "Chordify" + } + } + + // Measure Lines // + // TODO: adapt to tempo changes in the middle of a measure + // int tempoIdx = 1; + // int bpmIdx = 1; + // for (int curMeasure = 0; curMeasure < chart.notes.Count; curMeasure++) + // { + // while (curMeasure >= bpmChangeMeasures[bpmIdx] && bpmIdx < bpmChangeMeasures.Count - 1) + // ++bpmIdx; + // GD.Print($"{curMeasure}: {bpmIdx}"); + + // // last tempo change / only one tempo change exists + // if (tempoIdx == tempoChangeMeasures.Count - 1) + // { + // float pos = tempoChangePositions[tempoIdx] + Util.NotePosition(curMeasure - tempoChangeMeasures[tempoIdx], 0, tempo.Last(), beatsPerMeasure[bpmIdx]); + // var ml = measureLine.Instance(); + // measureScroll.AddChild(ml); + // ml.Translation = new Vector3(0, 0, pos); + // ml.Text = $"{curMeasure}"; + // } + // else if (tempoIdx < tempoChangeMeasures.Count) + // { + // // TODO: adapt to key signature changes + // while (curMeasure == tempoChangeMeasures[tempoIdx]) + // { + // int measuresToCreate = tempoChangeMeasures[tempoIdx] - tempoChangeMeasures[tempoIdx - 1]; + // for (int i = 0; i < measuresToCreate; ++i) + // { + // int measureNum = tempoChangeMeasures[tempoIdx - 1] + i; + // // GD.Print($"{tempoIdx} / {tempoChangePositions.Count}, {tempo.Count}"); + // float pos = Util.InterpFloat(tempoChangePositions[tempoIdx - 1], tempoChangePositions[tempoIdx], (float)i/measuresToCreate); + + // var ml = measureLine.Instance(); + // measureScroll.AddChild(ml); + // ml.Translation = new Vector3(0, 0, pos); + // ml.Text = $"{curMeasure}"; + // } + // tempoIdx = Mathf.Clamp(tempoIdx + 1, 0, tempo.Count - 1); + // } + // } + // } + + doneLoading = true; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Data/Chart/Chart.cs.meta b/Assets/Scripts/Data/Chart/Chart.cs.meta new file mode 100644 index 0000000..dc3ce32 --- /dev/null +++ b/Assets/Scripts/Data/Chart/Chart.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 562cc671f5a30839c8769855d8d0483f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Data/Chart/Difficulty.cs b/Assets/Scripts/Data/Chart/Difficulty.cs new file mode 100644 index 0000000..22294fd --- /dev/null +++ b/Assets/Scripts/Data/Chart/Difficulty.cs @@ -0,0 +1,9 @@ +using System; + +namespace WacK.Data.Chart +{ + public enum DifficultyLevel + { + Normal, Hard, Expert, Inferno + } +} diff --git a/Assets/Scripts/Data/Chart/Difficulty.cs.meta b/Assets/Scripts/Data/Chart/Difficulty.cs.meta new file mode 100644 index 0000000..96aa7a8 --- /dev/null +++ b/Assets/Scripts/Data/Chart/Difficulty.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 02342af085b6384489297bdfaaff13f1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Data/Chart/MeasureBeat.cs b/Assets/Scripts/Data/Chart/MeasureBeat.cs new file mode 100755 index 0000000..d7171c2 --- /dev/null +++ b/Assets/Scripts/Data/Chart/MeasureBeat.cs @@ -0,0 +1,121 @@ +using System; + +namespace WacK.Data.Chart +{ + /// + /// Represents a non-timed chart position in measure and beat as a fraction of the measure. + /// + public class MeasureBeat + { + public const int DENOMINATOR = 1920; + + public int measure { get; private set; } + /// + /// Beat in the measure, represented as beat/1920 of a measure. + /// + public int beat { get; private set; } + + public MeasureBeat(int measure, int beat) + { + this.measure = measure; + this.beat = beat; + Normalize(); + } + + public void Normalize() + { + // beats larger than denominator + if (Math.Abs(beat) >= DENOMINATOR) + { + measure += beat / DENOMINATOR; + beat %= DENOMINATOR; + } + // positive measure, negative beats + if (beat < 0 && measure > 0) + { + measure--; + beat += DENOMINATOR; + } + } + + public override string ToString() + { + return $"MeasureBeat({this.measure}, {this.beat}/{DENOMINATOR})"; + } + + public override int GetHashCode() + { + return measure*DENOMINATOR + beat; + } + + public override bool Equals(object tgt) + { + if (tgt == null) return false; + + return this == (MeasureBeat)tgt; + } + + /* STATIC CONSTANTS */ + public readonly static MeasureBeat ZERO = new MeasureBeat(0, 0); + + /* STATIC OPERATORS */ + public static MeasureBeat operator +(MeasureBeat a) => a; + public static MeasureBeat operator -(MeasureBeat a) + => new MeasureBeat(-a.measure, -a.beat); + + public static MeasureBeat operator +(MeasureBeat a, MeasureBeat b) + { + var meas = a.measure + b.measure; + var beat = a.beat + b.beat; + return new MeasureBeat(meas, beat); + } + + public static MeasureBeat operator -(MeasureBeat a, MeasureBeat b) + { + return a + -b; + } + + public static bool operator ==(MeasureBeat a, MeasureBeat b) + { + return a.measure == b.measure && a.beat == b.beat; + } + + public static bool operator !=(MeasureBeat a, MeasureBeat b) + { + return !(a == b); + } + + public static bool operator <(MeasureBeat a, MeasureBeat b) + { + if (a.measure < b.measure) return true; + + if (a.measure == b.measure) + { + return a.beat < b.beat; + } + + return false; + } + + public static bool operator >(MeasureBeat a, MeasureBeat b) + { + if (a != b) + { + return !(a < b); + } + return false; + } + + public static bool operator <=(MeasureBeat a, MeasureBeat b) + { + if (a == b) return true; + return a < b; + } + + public static bool operator >=(MeasureBeat a, MeasureBeat b) + { + if (a == b) return true; + return a > b; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Data/Chart/MeasureBeat.cs.meta b/Assets/Scripts/Data/Chart/MeasureBeat.cs.meta new file mode 100644 index 0000000..a2ea869 --- /dev/null +++ b/Assets/Scripts/Data/Chart/MeasureBeat.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f19917e007c0523e9a5ccccea23e9524 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Data/Chart/Note.cs b/Assets/Scripts/Data/Chart/Note.cs new file mode 100755 index 0000000..e4fd040 --- /dev/null +++ b/Assets/Scripts/Data/Chart/Note.cs @@ -0,0 +1,43 @@ +using System.Collections.Generic; + +namespace WacK.Data.Chart +{ + /// + /// Base class for various in-play note types. + /// + public abstract class Note + { + /// + /// Time in milliseconds which the note occurs. + /// + public double time = 0; + + /// + /// Time of the note in MeasureBeat. + /// + public MeasureBeat measureBeat; + + /// + /// The note's radial position out of 60. + /// + public int? position; + + /// + /// The radial size of the note. + /// 1 <= size <= 60 + /// + public int? size; + + public Note(double time, MeasureBeat measureBeat, int? position = null, int? size = null) + { + this.time = time; + this.measureBeat = measureBeat; + this.position = position; + this.size = size; + } + + public Note() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Data/Chart/Note.cs.meta b/Assets/Scripts/Data/Chart/Note.cs.meta new file mode 100644 index 0000000..404365d --- /dev/null +++ b/Assets/Scripts/Data/Chart/Note.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ed8bb3e1326d18f9927b087b6e8fe7c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Data/Chart/NoteEvent.cs b/Assets/Scripts/Data/Chart/NoteEvent.cs new file mode 100755 index 0000000..4bcf519 --- /dev/null +++ b/Assets/Scripts/Data/Chart/NoteEvent.cs @@ -0,0 +1,36 @@ +using System; + +using System.Collections.Generic; + +namespace WacK.Data.Chart +{ + public enum NoteEventType + { + Tempo, + TimeSignature, + ScrollSpeedMultiplier, + BGAdd, + BGRem, + } + + /// + /// Represents an unplayable event with some associated data value. + /// + /// The value's type. + public class NoteEvent : Note + { + public NoteEventType type; + + /// + /// A value whose function will vary depending on the type of note. + /// + public T value; + + public NoteEvent(double time, MeasureBeat measureBeat, NoteEventType type, int? position = null, int? size = null, T value = default(T)) : + base(time, measureBeat, position, size) + { + this.value = value; + this.type = type; + } + } +} diff --git a/Assets/Scripts/Data/Chart/NoteEvent.cs.meta b/Assets/Scripts/Data/Chart/NoteEvent.cs.meta new file mode 100644 index 0000000..26934cf --- /dev/null +++ b/Assets/Scripts/Data/Chart/NoteEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f133260cfe1efeb06bc84818f1f694c0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Data/Chart/NoteHold.cs b/Assets/Scripts/Data/Chart/NoteHold.cs new file mode 100755 index 0000000..389b006 --- /dev/null +++ b/Assets/Scripts/Data/Chart/NoteHold.cs @@ -0,0 +1,20 @@ +using System; +using System.Collections.Generic; +using System.Linq; + +namespace WacK.Data.Chart +{ + /// + /// A hold note. Notably contains data about hold points. + /// + public class NoteHold : NotePlay + { + public SortedList points; + + public NoteHold(double time, MeasureBeat measureBeat, int position, int size, int holdIndex, int holdNext, bool bonus = false) + : base(time, measureBeat, position, size,holdIndex, holdNext, type: NotePlayType.HoldStart, bonus: false) + { + // points = (SortedList)holdPoints.Skip(1); + } + } +} diff --git a/Assets/Scripts/Data/Chart/NoteHold.cs.meta b/Assets/Scripts/Data/Chart/NoteHold.cs.meta new file mode 100644 index 0000000..57d1c40 --- /dev/null +++ b/Assets/Scripts/Data/Chart/NoteHold.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 74c839480bb719c9b96e11709817d2e6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Data/Chart/NotePlay.cs b/Assets/Scripts/Data/Chart/NotePlay.cs new file mode 100755 index 0000000..85197d3 --- /dev/null +++ b/Assets/Scripts/Data/Chart/NotePlay.cs @@ -0,0 +1,38 @@ +using System.Collections.Generic; + +namespace WacK.Data.Chart +{ + public enum NotePlayType + { + Touch, + HoldStart, + HoldMid, + HoldEnd, + Untimed, + SwipeIn, + SwipeOut, + SwipeCW, + SwipeCCW, + } + + /// + /// Represents playable notes. + /// + public class NotePlay : Note + { + public NotePlayType type { get; private set; } + public bool isBonus { get; private set; } + public int holdIdx { get; private set; } + public int holdNextIdx { get; private set; } + + public NotePlay(double time, MeasureBeat measureBeat, int position, int size, int holdIndex = -1, int holdNext = -1, + NotePlayType type = NotePlayType.Touch, bool bonus = false) + : base(time, measureBeat, position, size) + { + this.type = type; + this.isBonus = bonus; + this.holdIdx = holdIndex; + this.holdNextIdx = holdNext; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Data/Chart/NotePlay.cs.meta b/Assets/Scripts/Data/Chart/NotePlay.cs.meta new file mode 100644 index 0000000..a7458c3 --- /dev/null +++ b/Assets/Scripts/Data/Chart/NotePlay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ccfc6a251580ee67a83e2269870a227c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Data/Mer.meta b/Assets/Scripts/Data/Mer.meta new file mode 100644 index 0000000..a6ae7fc --- /dev/null +++ b/Assets/Scripts/Data/Mer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0ed6e3a31145daf8597c9bd80394d64d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Data/Mer/Mer.cs b/Assets/Scripts/Data/Mer/Mer.cs new file mode 100644 index 0000000..7cb711a --- /dev/null +++ b/Assets/Scripts/Data/Mer/Mer.cs @@ -0,0 +1,146 @@ +/** + * Chart.cs + * Representation of a chart, constructed from a .mer file. + * + * by muskit + * July 1, 2022 + **/ + +using System; +using System.Collections.Generic; + +namespace WacK.Data.Mer +{ + /// + /// Structurized representation of a .mer file. + /// + public class Mer + { + /// + /// HIERARCHY: + /// Key is measure. + /// Value is List of (beat/1920, Notes) tuples. + /// + public SortedList> notes = new SortedList>(); + + public int playableNoteCount { get; private set; } + + /// + /// Construct Chart from contents of .mer file. + /// + /// Contents of a .mer file. + public Mer(string str) + { + if (str == String.Empty) return; + + playableNoteCount = 0; + + List lines = new List(str.Split('\n')); + foreach (var line in lines) + { + List tokens = new List(line.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries)); + if (tokens.Count == 0) continue; + if (tokens[0][0] == '#') continue; + + int currentMeasure = int.Parse(tokens[0]); + int currentBeat = int.Parse(tokens[1]); + + if (!notes.ContainsKey(currentMeasure)) + { + notes[currentMeasure] = new List<(int, MerNote)>(); + } + + switch (tokens[2]) + { + case "1": // common note types + switch(tokens[3]) + { + case "1": // touch + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.Touch))); + ++playableNoteCount; + break; + case "2": // touch w/ bonus + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.Touch, bonus: true))); + ++playableNoteCount; + break; + case "20": // touch w/ bonus (+ "big effect") + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.Touch, bonus: true))); + ++playableNoteCount; + break; + case "16": // untimed + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.Untimed))); + ++playableNoteCount; + break; + case "26": // untimed w/ bonus + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.Untimed, bonus: true))); + ++playableNoteCount; + break; + case "3": // swipe in (red) + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeIn))); + ++playableNoteCount; + break; + case "21": // swipe in w/ bonus + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeIn, bonus: true))); + ++playableNoteCount; + break; + case "4": // swipe out (blue) + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeOut))); + ++playableNoteCount; + break; + case "22": // swipe out w/ bonus + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeOut, bonus: true))); + ++playableNoteCount; + break; + case "7": // swipe CCW + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeCCW))); + ++playableNoteCount; + break; + case "8": // swipe CCW w/ bonus + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeCCW, bonus: true))); + ++playableNoteCount; + break; + case "5": // swipe CW + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeCW))); + ++playableNoteCount; + break; + case "6": // swipe CW w/ bonus + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeCW, bonus: true))); + ++playableNoteCount; + break; + case "9": // hold start + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), holdNext: int.Parse(tokens[8]), type: MerType.HoldStart))); + break; + case "25": // hold start (w/ bonus) + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), holdNext: int.Parse(tokens[8]), type: MerType.HoldStart, bonus: true))); + ++playableNoteCount; + break; + case "10": // hold middle + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), holdNext: int.Parse(tokens[8]), type: MerType.HoldMid))); + break; + case "11": // hold end + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), type: MerType.HoldEnd))); + break; + case "12": // BG add + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), value: tokens[8], type: MerType.BGAdd))); + break; + case "13": // BG rem + notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), value: tokens[8], type: MerType.BGRem))); + break; + + } + break; + case "2": // tempo + notes[currentMeasure].Add((currentBeat, new MerNote(value: tokens[3], type: MerType.Tempo))); + break; + case "3": // beats per measure + notes[currentMeasure].Add((currentBeat, new MerNote(value: $"{tokens[3]} {tokens[4]}", type: MerType.TimeSignature))); + break; + } + } + foreach (var measure in notes) + { + measure.Value.Sort((x, y) => x.Item1.CompareTo(y.Item1)); + } + } + } +} diff --git a/Assets/Scripts/Data/Mer/Mer.cs.meta b/Assets/Scripts/Data/Mer/Mer.cs.meta new file mode 100644 index 0000000..4ed5e08 --- /dev/null +++ b/Assets/Scripts/Data/Mer/Mer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 03f65fd134dbd18faba49dbb870b3450 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Data/Mer/MerNote.cs b/Assets/Scripts/Data/Mer/MerNote.cs new file mode 100644 index 0000000..a867d5b --- /dev/null +++ b/Assets/Scripts/Data/Mer/MerNote.cs @@ -0,0 +1,38 @@ +/** + * Note.cs + * A struct representing a note. + * + * by muskit + * July 1, 2022 + **/ + +namespace WacK.Data.Mer +{ + public enum MerType + { + Touch, HoldStart, HoldMid, HoldEnd, Untimed, SwipeIn, SwipeOut, SwipeCW, SwipeCCW, Tempo, TimeSignature, BGAdd, BGRem + } + public struct MerNote + { + public MerType noteType { get; private set; } + public bool isBonus { get; private set; } + + // Radial values in minutes + public int position { get; private set; } + public int size { get; private set; } // 1 <= size <= 60 + public string value { get; private set; } + public int holdIdx { get; private set; } + public int holdNextIdx { get; private set; } + + public MerNote(int position = 0, int size = 1, string value = "", int holdIndex = -1, int holdNext = -1, MerType type = MerType.Touch, bool bonus = false) + { + this.position = position; + this.size = size; + this.value = value; + this.holdIdx = holdIndex; + this.holdNextIdx = holdNext; + this.noteType = type; + this.isBonus = bonus; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Data/Mer/MerNote.cs.meta b/Assets/Scripts/Data/Mer/MerNote.cs.meta new file mode 100644 index 0000000..84590cb --- /dev/null +++ b/Assets/Scripts/Data/Mer/MerNote.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f03d973b6879b96a5b79467d1dd3cbfc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Util.cs b/Assets/Scripts/Util.cs new file mode 100644 index 0000000..95cc485 --- /dev/null +++ b/Assets/Scripts/Util.cs @@ -0,0 +1,145 @@ +/** + * Util.cs + * Various conversion functions. + * + * by muskit + * July 26, 2022 + **/ + +using System; +using Unity.Mathematics; +using UnityEngine; + +namespace WacK +{ + public static class Util + { + public static float Seg2Rad(float seg) + { + return Mathf.Deg2Rad * 6f * seg; + } + public static float Rad2Seg(float angle) + { + return Mathf.Rad2Deg * angle / 6f; + } + + public static int InterpInt(int a, int b, float ratio) + { + if (a == 0 && b == 0) + return 0; + return (int)Math.Round(a + (b - a) * ratio); + } + + public static float InterpFloat(float a, float b, float ratio) + { + if (a == 0 && b == 0) + return 0; + return a + (b - a) * ratio; + } + + // Returns an equivalent destination angle that's closest to the origin. + public static float NearestAngle(float origin, float destination) + { + float result = destination; + + float plus = destination + 2f * Mathf.PI; + float minus = destination - 2f * Mathf.PI; + float minusDelta = Mathf.Abs(minus - origin); + float normDelta = Mathf.Abs(destination - origin); + float plusDelta = Mathf.Abs(plus - origin); + if (plusDelta < normDelta) + result = plus; + if (minusDelta < normDelta) + result = minus; + + return result; + } + + // Return an equivalent minute that's closest to the origin. + public static float NearestMinute(int origin, int destination) + { + int result = destination % 60; + + int plus = destination + 60; + int minus = destination - 60; + int minusDelta = Math.Abs(minus - origin); + int normDelta = Math.Abs(destination - origin); + int plusDelta = Math.Abs(plus - origin); + if (plusDelta < normDelta) + result = plus; + if (minusDelta < normDelta) + result = minus; + + return result; + } + + public static float ScreenPixelToRad(Vector2 pos) + { + var resolution = Screen.currentResolution; + var origin = new Vector2(resolution.width / 2 - 1, resolution.height / 2 - 1); + + return Mathf.Atan2(pos.y - origin.y, pos.x - origin.x); + } + + public static int TouchPosToSegmentInt(Vector2 pos, Vector2 touchResolution) + { + var origin = new Vector2(touchResolution.x / 2 - 1, touchResolution.y / 2 - 1); + var angle = Mathf.Atan2(pos.y - origin.y, pos.x - origin.x); + + if (angle > 0) + angle = 2f * Mathf.PI - angle; + + return Mathf.FloorToInt(Mathf.Abs(angle) / 2f * Mathf.PI * 60) % 60; + } + + public static int ScreenPixelToSegmentInt(Vector2 pos) + { + var angle = ScreenPixelToRad(pos); + if (angle > 0) + angle = 2f * Mathf.PI - angle; + + return Mathf.FloorToInt(Mathf.Abs(angle) / 2f * Mathf.PI * 60) % 60; + } + + public static float NoteTime(int measure, int beat, float tempo, int beatsPerMeasure) + { + if (tempo == 0) return 0; // avoid divide by 0 + + return 60f / tempo * beatsPerMeasure * ((float)measure + (float)beat / 1920f); + } + + // public static float NotePosition(int measure, int beat, float tempo, int beatsPerMeasure) + // { + // if (tempo == 0) return 0; // avoid divide by 0 + // return TimeToPosition(60f / tempo * beatsPerMeasure * ((float)measure + (float)beat / 1920f)); + // } + + // public static float TimeToPosition(float time) + // { + // return time * UserSettings.playSpeedMultiplier * UserSettings.SCROLL_MULT; + // } + + // public static float PositionToTime(float pos) + // { + // return pos / UserSettings.playSpeedMultiplier / UserSettings.SCROLL_MULT; + // } + + // TODO: notes scale to scroll position instead of strikeline + // (where calibration offsets can be applied) + // public static Vector3 NoteScale(float zPos, float zOrigin = 0) + // { + // var val = zPos - zOrigin; + // if (val <= Misc.noteDrawDistance) + // { + // var ratio = Mathf.Clamp((Misc.noteDrawDistance - val) / Misc.noteDrawDistance, 0, 1); + // return new Vector3(ratio, ratio, 1); + // } + // return Vector3.Zero; + // } + + public static string DifficultyValueToString(float diffPoint) + { + return Mathf.FloorToInt(diffPoint).ToString() + (diffPoint > Mathf.Floor(diffPoint) ? 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