add filtering to swipe arrow mask
This commit is contained in:
+14
-5
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="VisualShader" load_steps=21 format=3 uid="uid://dm5rgp78v61ha"]
|
||||
[gd_resource type="VisualShader" load_steps=22 format=3 uid="uid://dm5rgp78v61ha"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="1_cj2ec"]
|
||||
[ext_resource type="Texture2D" uid="uid://kjoqem41xatr" path="res://_Assets/Textures/Notes/SlideArrow_Mask.png" id="2_p52jd"]
|
||||
@@ -27,6 +27,7 @@ operator = 2
|
||||
|
||||
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_70igk"]
|
||||
expanded_output_ports = [0]
|
||||
source = 5
|
||||
texture = ExtResource("2_p52jd")
|
||||
|
||||
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_d62au"]
|
||||
@@ -70,6 +71,11 @@ default_value = Color(0, 1, 0, 1)
|
||||
|
||||
[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_l1lmq"]
|
||||
|
||||
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_anrqj"]
|
||||
parameter_name = "mask"
|
||||
color_default = 2
|
||||
texture_filter = 4
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_13pou"]
|
||||
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
|
||||
op_type = 2
|
||||
@@ -87,7 +93,7 @@ render_mode blend_mix;
|
||||
uniform vec4 Color : source_color = vec4(0.000000, 1.000000, 0.000000, 1.000000);
|
||||
uniform float scrollMultiplier = 1;
|
||||
uniform sampler2D arrow : filter_linear, repeat_enable;
|
||||
uniform sampler2D tex_frg_16;
|
||||
uniform sampler2D mask : hint_default_transparent, filter_linear_mipmap;
|
||||
|
||||
|
||||
|
||||
@@ -143,8 +149,9 @@ void fragment() {
|
||||
vec4 n_out10p0 = n_out11p0 + n_out29p0;
|
||||
|
||||
|
||||
vec4 n_out16p0;
|
||||
// Texture2D:16
|
||||
vec4 n_out16p0 = texture(tex_frg_16, UV);
|
||||
n_out16p0 = texture(mask, UV);
|
||||
float n_out16p1 = n_out16p0.r;
|
||||
float n_out16p2 = n_out16p0.g;
|
||||
float n_out16p3 = n_out16p0.b;
|
||||
@@ -178,7 +185,7 @@ void fragment() {
|
||||
|
||||
}
|
||||
"
|
||||
graph_offset = Vector2(-853.68, 15.6841)
|
||||
graph_offset = Vector2(-894.996, 674.464)
|
||||
mode = 1
|
||||
flags/light_only = false
|
||||
nodes/fragment/0/position = Vector2(1500, 460)
|
||||
@@ -218,4 +225,6 @@ nodes/fragment/28/node = SubResource("VisualShaderNodeFloatParameter_k4kjf")
|
||||
nodes/fragment/28/position = Vector2(-1520, 580)
|
||||
nodes/fragment/29/node = SubResource("VisualShaderNodeColorParameter_u0ner")
|
||||
nodes/fragment/29/position = Vector2(-380, -260)
|
||||
nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 20, 0, 22, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 24, 0, 22, 2, 23, 0, 27, 0, 27, 0, 24, 1, 28, 0, 27, 1, 29, 0, 13, 0, 29, 0, 10, 1, 14, 3, 17, 0)
|
||||
nodes/fragment/30/node = SubResource("VisualShaderNodeTexture2DParameter_anrqj")
|
||||
nodes/fragment/30/position = Vector2(-520, 480)
|
||||
nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 20, 0, 22, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 24, 0, 22, 2, 23, 0, 27, 0, 27, 0, 24, 1, 28, 0, 27, 1, 29, 0, 13, 0, 29, 0, 10, 1, 14, 3, 17, 0, 30, 0, 16, 2)
|
||||
|
||||
Reference in New Issue
Block a user