add filtering to swipe arrow mask
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@@ -1,15 +1,17 @@
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[gd_scene load_steps=7 format=3 uid="uid://wk634bobe32k"]
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[gd_scene load_steps=8 format=3 uid="uid://wk634bobe32k"]
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[ext_resource type="Script" path="res://Scripts/Things/TunnelObjects/THNotePlay.cs" id="1_aasqx"]
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[ext_resource type="Texture2D" uid="uid://rrwjokjt4jb8" path="res://_Assets/Textures/Notes/SwipeCW.png" id="2_ttxox"]
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[ext_resource type="Shader" uid="uid://dm5rgp78v61ha" path="res://Shaders/SwipeArrow.tres" id="3_de2t7"]
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[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="4_v0t51"]
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[ext_resource type="Texture2D" uid="uid://kjoqem41xatr" path="res://_Assets/Textures/Notes/SlideArrow_Mask.png" id="5_dafyh"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kk13m"]
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shader = ExtResource("3_de2t7")
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shader_parameter/Color = Color(1, 0.235294, 0, 1)
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shader_parameter/scrollMultiplier = 1.0
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shader_parameter/arrow = ExtResource("4_v0t51")
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shader_parameter/mask = ExtResource("5_dafyh")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_fa8y1"]
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width = 1
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