add filtering to swipe arrow mask
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@@ -0,0 +1,22 @@
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[gd_scene load_steps=6 format=3 uid="uid://jn0eb8txbjro"]
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[ext_resource type="Shader" uid="uid://dm5rgp78v61ha" path="res://Shaders/SwipeArrow.tres" id="1_3a7c4"]
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[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="2_nviet"]
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[ext_resource type="Texture2D" uid="uid://kjoqem41xatr" path="res://_Assets/Textures/Notes/SlideArrow_Mask.png" id="3_qcc22"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hasp1"]
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shader = ExtResource("1_3a7c4")
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shader_parameter/Color = Color(0, 1, 0, 1)
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shader_parameter/scrollMultiplier = 2.0
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shader_parameter/arrow = ExtResource("2_nviet")
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shader_parameter/mask = ExtResource("3_qcc22")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_afqg4"]
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width = 1
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[node name="Control" type="TextureRect"]
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material = SubResource("ShaderMaterial_hasp1")
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offset_right = 275.0
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offset_bottom = 1920.0
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rotation = -1.5708
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texture = SubResource("GradientTexture1D_afqg4")
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