add bgm playback, scrolling based on bgm time

This commit is contained in:
msk
2023-09-29 16:16:44 -07:00
parent 02b7f023fd
commit 2a6e64dbfd
6 changed files with 131 additions and 44 deletions
+53 -41
View File
@@ -1,8 +1,10 @@
[gd_scene load_steps=16 format=3 uid="uid://bqh00ot0csqmk"]
[gd_scene load_steps=18 format=3 uid="uid://bqh00ot0csqmk"]
[ext_resource type="Script" path="res://Scripts/Scenes/Play.cs" id="1_d6iv3"]
[ext_resource type="Script" path="res://Scripts/Scenes/Play/Play.cs" id="1_asytu"]
[ext_resource type="PackedScene" uid="uid://cyetvgmwnoy8l" path="res://Things/Background.tscn" id="2_8g6gv"]
[ext_resource type="Shader" path="res://Shaders/Cutout2D.gdshader" id="3_rjbyl"]
[ext_resource type="Script" path="res://Scripts/Scenes/Play/Audio/BGM.cs" id="4_c2dke"]
[ext_resource type="Script" path="res://Scripts/Scenes/Play/Audio/SFX.cs" id="5_owrd5"]
[sub_resource type="Environment" id="Environment_nefjb"]
ambient_light_source = 1
@@ -47,7 +49,7 @@ blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_40gjx")
[sub_resource type="ViewportTexture" id="ViewportTexture_ln6xl"]
viewport_path = NodePath("ViewportView/2D Viewport")
viewport_path = NodePath("2D Viewport")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3rv8i"]
resource_local_to_scene = true
@@ -59,7 +61,7 @@ uv1_scale = Vector3(-1, 1, 1)
[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
viewport_path = NodePath("Mask")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lf1uh"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bs53h"]
resource_local_to_scene = true
shader = ExtResource("3_rjbyl")
shader_parameter/mask = SubResource("ViewportTexture_w20vk")
@@ -78,14 +80,16 @@ width = 1920
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_27qpl"]
blend_mode = 1
[node name="Play" type="Node" node_paths=PackedStringArray("noteDisplay", "scrollDisplay", "background", "mainViewport", "leftViewport", "rightViewport")]
script = ExtResource("1_d6iv3")
noteDisplay = NodePath("ViewportView/2D Viewport/Viewport Control/Notes Scroll")
scrollDisplay = NodePath("ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport/Holds Scroll")
background = NodePath("ViewportView/2D Viewport/Viewport Control/Background")
mainViewport = NodePath("ViewportView/2D Viewport")
leftViewport = NodePath("ViewportView/2D Viewport/Viewport Control/ViewportView Left/Viewport Left")
rightViewport = NodePath("ViewportView/2D Viewport/Viewport Control/ViewportView Right/Viewport Right")
[node name="Play" type="Node" node_paths=PackedStringArray("bgmController", "sfxController", "noteDisplay", "scrollDisplay", "background", "mainViewport", "leftViewport", "rightViewport")]
script = ExtResource("1_asytu")
bgmController = NodePath("AudioStreamPlayer BGM")
sfxController = NodePath("AudioStreamPlayer SFX")
noteDisplay = NodePath("2D Viewport/Viewport Control/Notes Scroll")
scrollDisplay = NodePath("2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport/Holds Scroll")
background = NodePath("2D Viewport/Viewport Control/Background")
mainViewport = NodePath("2D Viewport")
leftViewport = NodePath("2D Viewport/Viewport Control/ViewportView Left/Viewport Left")
rightViewport = NodePath("2D Viewport/Viewport Control/ViewportView Right/Viewport Right")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_nefjb")
@@ -112,20 +116,7 @@ mesh = SubResource("ArrayMesh_qc82q")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_3rv8i")
[node name="ViewportView" type="SubViewportContainer" parent="."]
modulate = Color(1, 1, 1, 0.329412)
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -960.0
offset_top = -1920.0
offset_right = 960.0
grow_horizontal = 2
grow_vertical = 0
[node name="2D Viewport" type="SubViewport" parent="ViewportView"]
[node name="2D Viewport" type="SubViewport" parent="."]
disable_3d = true
own_world_3d = true
transparent_bg = true
@@ -134,7 +125,7 @@ msaa_2d = 1
size = Vector2i(1920, 1920)
render_target_update_mode = 4
[node name="Viewport Control" type="Control" parent="ViewportView/2D Viewport"]
[node name="Viewport Control" type="Control" parent="2D Viewport"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -142,31 +133,31 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Camera2D Main" type="Camera2D" parent="ViewportView/2D Viewport/Viewport Control"]
[node name="Camera2D Main" type="Camera2D" parent="2D Viewport/Viewport Control"]
position = Vector2(0, -1920)
offset = Vector2(0, 1920)
anchor_mode = 0
editor_draw_screen = false
[node name="Background" parent="ViewportView/2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
material = SubResource("ShaderMaterial_lf1uh")
[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
material = SubResource("ShaderMaterial_bs53h")
layout_mode = 1
offset_top = -1920.0
offset_right = 1920.0
[node name="Holds ViewportView" type="SubViewportContainer" parent="ViewportView/2D Viewport/Viewport Control"]
[node name="Holds ViewportView" type="SubViewportContainer" parent="2D Viewport/Viewport Control"]
layout_mode = 0
offset_right = 1920.0
offset_bottom = 1920.0
[node name="Holds Viewport" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView"]
[node name="Holds Viewport" type="SubViewport" parent="2D Viewport/Viewport Control/Holds ViewportView"]
transparent_bg = true
handle_input_locally = false
screen_space_aa = 1
size = Vector2i(1920, 1920)
render_target_update_mode = 4
[node name="Holds Scroll" type="Control" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport"]
[node name="Holds Scroll" type="Control" parent="2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -176,7 +167,7 @@ offset_bottom = 1920.0
grow_horizontal = 2
grow_vertical = 2
[node name="Holds Filter" type="TextureRect" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport"]
[node name="Holds Filter" type="TextureRect" parent="2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport"]
material = SubResource("CanvasItemMaterial_5ymar")
custom_minimum_size = Vector2(1920, 1920)
anchors_preset = 15
@@ -190,20 +181,22 @@ grow_vertical = 2
rotation = 1.5708
texture = SubResource("GradientTexture1D_pha5y")
[node name="Notes Scroll" type="Control" parent="ViewportView/2D Viewport/Viewport Control"]
[node name="Notes Scroll" type="Control" parent="2D Viewport/Viewport Control"]
material = SubResource("CanvasItemMaterial_27qpl")
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -1820.0
offset_bottom = -1820.0
grow_vertical = 0
[node name="ViewportView Left" type="SubViewportContainer" parent="ViewportView/2D Viewport/Viewport Control"]
[node name="ViewportView Left" type="SubViewportContainer" parent="2D Viewport/Viewport Control"]
layout_mode = 0
offset_right = 1920.0
offset_bottom = 1920.0
[node name="Viewport Left" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Left"]
[node name="Viewport Left" type="SubViewport" parent="2D Viewport/Viewport Control/ViewportView Left"]
disable_3d = true
own_world_3d = true
transparent_bg = true
@@ -212,12 +205,12 @@ msaa_2d = 1
size = Vector2i(1920, 1920)
render_target_update_mode = 4
[node name="Camera2D Left" type="Camera2D" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Left/Viewport Left"]
[node name="Camera2D Left" type="Camera2D" parent="2D Viewport/Viewport Control/ViewportView Left/Viewport Left"]
position = Vector2(0, -1920)
offset = Vector2(-1921, 1920)
anchor_mode = 0
[node name="ViewportView Right" type="SubViewportContainer" parent="ViewportView/2D Viewport/Viewport Control"]
[node name="ViewportView Right" type="SubViewportContainer" parent="2D Viewport/Viewport Control"]
layout_mode = 1
anchors_preset = -1
anchor_right = 1.0
@@ -225,7 +218,7 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Viewport Right" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Right"]
[node name="Viewport Right" type="SubViewport" parent="2D Viewport/Viewport Control/ViewportView Right"]
disable_3d = true
own_world_3d = true
transparent_bg = true
@@ -234,7 +227,26 @@ msaa_2d = 1
size = Vector2i(1920, 1920)
render_target_update_mode = 4
[node name="Camera2D Right" type="Camera2D" parent="ViewportView/2D Viewport/Viewport Control/ViewportView Right/Viewport Right"]
[node name="Camera2D Right" type="Camera2D" parent="2D Viewport/Viewport Control/ViewportView Right/Viewport Right"]
position = Vector2(0, -1920)
offset = Vector2(1921, 1920)
anchor_mode = 0
[node name="ViewportView" type="SubViewportContainer" parent="."]
modulate = Color(1, 1, 1, 0.329412)
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -960.0
offset_top = -1920.0
offset_right = 960.0
grow_horizontal = 2
grow_vertical = 0
[node name="AudioStreamPlayer BGM" type="AudioStreamPlayer" parent="."]
script = ExtResource("4_c2dke")
[node name="AudioStreamPlayer SFX" type="AudioStreamPlayer" parent="."]
script = ExtResource("5_owrd5")