add bgm playback, scrolling based on bgm time
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@@ -91,7 +91,6 @@ namespace WacK.Scenes
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var songPath = $"user://songs/{songsButton.Text}";
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var chartPath = $"{songPath}/{difficultyButton.Selected}.mer";
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var soundPath = $"{songPath}/{soundButton.Text}";
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GD.Print($"Song: {songPath}\nChart: {chartPath}\nSound: {soundPath}");
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// folder check
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using var dir = DirAccess.Open(songPath);
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@@ -0,0 +1,46 @@
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using Godot;
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using Godot.Collections;
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using System;
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public partial class BGM : AudioStreamPlayer
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{
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public void LoadFromUser(string path)
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{
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if (!path.StartsWith("user://"))
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{
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GD.Print("Tried to load audio that isn't in user directory.");
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return;
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}
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var f = FileAccess.Open(path, FileAccess.ModeFlags.Read);
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if (f == null)
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{
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GD.PrintErr($"Unable to open {path} for loading audio! {FileAccess.GetOpenError()}");
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return;
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}
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GD.Print("hi");
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var ext = path.Split('.')[^1].ToLower();
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switch (ext)
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{
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case "mp3":
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var mp3 = new AudioStreamMP3()
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{
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Data = f.GetBuffer((long)f.GetLength())
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};
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Stream = mp3;
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break;
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case "wav":
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case "wave":
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var wav = new AudioStreamWav()
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{
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Data = f.GetBuffer((long)f.GetLength())
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};
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Stream = wav;
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break;
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case "ogg":
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// TODO: implement
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GD.PrintErr("External OGGs not supported in Godot 4.1...");
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break;
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}
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}
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}
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@@ -0,0 +1,15 @@
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using Godot;
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using System;
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public partial class SFX : Node
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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@@ -22,6 +22,7 @@ namespace WacK.Scenes
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{
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chartPath = chPath;
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soundPath = snPath;
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GD.Print($"Chart: {chartPath}\nSound: {soundPath}");
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}
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}
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public partial class Play : Node
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@@ -34,6 +35,14 @@ namespace WacK.Scenes
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public static PackedScene noteHold = GD.Load<PackedScene>("res://Things/TunnelObjects/Notes/NoteHold.tscn");
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public static PackedScene noteChain = GD.Load<PackedScene>("res://Things/TunnelObjects/Notes/NoteChain.tscn");
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[ExportCategory("Audio")]
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[Export]
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private BGM bgmController;
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[Export]
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private SFX sfxController;
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[ExportCategory("2D")]
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[ExportSubgroup("2D Things")]
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[Export]
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public Control noteDisplay;
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[Export]
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@@ -41,6 +50,7 @@ namespace WacK.Scenes
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[Export]
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public Background background;
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[ExportSubgroup("Out-of-bounds Viewports")]
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[Export]
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public Viewport mainViewport;
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[Export]
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@@ -69,6 +79,10 @@ namespace WacK.Scenes
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// parse mer and create chart for current play
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chart = new(playParams.chartPath);
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RealizeChart();
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// audio setup
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bgmController.LoadFromUser(playParams.soundPath);
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bgmController.Play();
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}
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/// <summary>
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@@ -107,8 +121,10 @@ namespace WacK.Scenes
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public override void _Process(double delta)
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{
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double time = bgmController.GetPlaybackPosition() + AudioServer.GetTimeSinceLastMix() - AudioServer.GetOutputLatency();
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var nPos = noteDisplay.Position;
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nPos.Y += (float)delta * scrollPxPerSec;
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nPos.Y = ((float)time * scrollPxPerSec) + 1920;
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noteDisplay.Position = nPos;
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scrollDisplay.Position = nPos;
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}
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