add bgm playback, scrolling based on bgm time
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@@ -25,7 +25,6 @@ namespace WacK.Things.TunnelObjects
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holdScroll.AddChild(longThing);
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longThing.Position = new Vector2(0, (float)-holdNoteData.time * Play.scrollPxPerSec);
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GD.Print($"{holdNoteData.points.Count}");
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if (holdNoteData.points.Count > 0)
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{
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NotePlay lastHold = holdNoteData;
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