add swipe notes' arrow (shader WIP)
This commit is contained in:
@@ -0,0 +1,221 @@
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[gd_resource type="VisualShader" load_steps=21 format=3 uid="uid://dm5rgp78v61ha"]
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[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="1_cj2ec"]
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[ext_resource type="Texture2D" uid="uid://kjoqem41xatr" path="res://_Assets/Textures/Notes/SlideArrow_Mask.png" id="2_p52jd"]
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_1jpfy"]
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
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op_type = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_3pdfb"]
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
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op_type = 2
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_eesut"]
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(2, 2, 2, 2)]
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op_type = 2
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operator = 2
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_2u62d"]
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expanded_output_ports = [0]
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source = 5
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texture = ExtResource("1_cj2ec")
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_nqoll"]
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operator = 2
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_70igk"]
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expanded_output_ports = [0]
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texture = ExtResource("2_p52jd")
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_d62au"]
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output_port_for_preview = 0
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operator = 2
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_8jykx"]
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input_name = "uv"
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[sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_fd4l7"]
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output_port_for_preview = 0
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default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 2), 2, Vector2(0, 0)]
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op_type = 1
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_o1o8t"]
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input_name = "time"
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_81kov"]
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default_input_values = [0, Vector2(0, -1), 1, Vector2(0, 0)]
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op_type = 0
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operator = 2
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_ypqau"]
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parameter_name = "arrow"
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texture_filter = 2
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texture_repeat = 1
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_jbtne"]
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default_input_values = [0, 0.0, 1, 1.0]
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operator = 2
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[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_k4kjf"]
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parameter_name = "scrollMultiplier"
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default_value_enabled = true
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default_value = 1.0
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_u0ner"]
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parameter_name = "Color"
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default_value_enabled = true
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default_value = Color(1, 0.501961, 0, 1)
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[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_l1lmq"]
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_13pou"]
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
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op_type = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_p0v4r"]
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output_port_for_preview = 0
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
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op_type = 2
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operator = 2
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[resource]
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code = "shader_type canvas_item;
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render_mode blend_mix;
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uniform vec4 Color : source_color = vec4(1.000000, 0.501961, 0.000000, 1.000000);
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uniform float scrollMultiplier = 1;
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uniform sampler2D arrow : filter_linear, repeat_enable;
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uniform sampler2D tex_frg_16;
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void fragment() {
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// ColorParameter:29
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vec4 n_out29p0 = Color;
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// VectorOp:13
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vec4 n_in13p1 = vec4(2.00000, 2.00000, 2.00000, 2.00000);
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vec4 n_out13p0 = n_out29p0 * n_in13p1;
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// Input:20
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vec2 n_out20p0 = UV;
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// Input:23
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float n_out23p0 = TIME;
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// FloatParameter:28
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float n_out28p0 = scrollMultiplier;
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// FloatOp:27
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float n_out27p0 = n_out23p0 * n_out28p0;
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// VectorOp:24
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vec2 n_in24p0 = vec2(0.00000, -1.00000);
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vec2 n_out24p0 = n_in24p0 * vec2(n_out27p0);
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// MultiplyAdd:22
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vec2 n_in22p1 = vec2(1.00000, 2.00000);
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vec2 n_out22p0 = fma(n_out20p0, n_in22p1, n_out24p0);
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vec4 n_out14p0;
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// Texture2D:14
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n_out14p0 = texture(arrow, n_out22p0);
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float n_out14p1 = n_out14p0.r;
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float n_out14p2 = n_out14p0.g;
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float n_out14p3 = n_out14p0.b;
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// VectorOp:11
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vec4 n_out11p0 = n_out13p0 * vec4(n_out14p1);
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// VectorOp:10
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vec4 n_out10p0 = n_out11p0 + n_out29p0;
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// Texture2D:16
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vec4 n_out16p0 = texture(tex_frg_16, UV);
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float n_out16p1 = n_out16p0.r;
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float n_out16p2 = n_out16p0.g;
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float n_out16p3 = n_out16p0.b;
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// FloatOp:15
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float n_out15p0 = n_out14p1 * n_out16p3;
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// VectorOp:7
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vec4 n_out7p0 = n_out10p0 + vec4(n_out15p0);
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// Mix:3
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float n_in3p1 = 1.00000;
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float n_out3p0 = mix(n_out14p2, n_in3p1, n_out16p2);
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// VectorOp:8
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vec4 n_out8p0 = n_out7p0 * vec4(n_out3p0);
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// FloatOp:17
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float n_out17p0 = n_out14p3 * n_out16p1;
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// Output:0
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COLOR.rgb = vec3(n_out8p0.xyz);
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COLOR.a = n_out17p0;
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}
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"
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graph_offset = Vector2(-1733.92, -13.4968)
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(1500, 460)
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nodes/fragment/3/node = SubResource("VisualShaderNodeMix_l1lmq")
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nodes/fragment/3/position = Vector2(800, 320)
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nodes/fragment/7/node = SubResource("VisualShaderNodeVectorOp_13pou")
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nodes/fragment/7/position = Vector2(800, 0)
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nodes/fragment/8/node = SubResource("VisualShaderNodeVectorOp_p0v4r")
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nodes/fragment/8/position = Vector2(1080, 120)
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nodes/fragment/10/node = SubResource("VisualShaderNodeVectorOp_1jpfy")
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nodes/fragment/10/position = Vector2(560, -80)
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nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_3pdfb")
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nodes/fragment/11/position = Vector2(280, -160)
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nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_eesut")
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nodes/fragment/13/position = Vector2(60, -220)
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nodes/fragment/14/node = SubResource("VisualShaderNodeTexture_2u62d")
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nodes/fragment/14/position = Vector2(-500, 100)
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nodes/fragment/15/node = SubResource("VisualShaderNodeFloatOp_nqoll")
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nodes/fragment/15/position = Vector2(560, 140)
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nodes/fragment/16/node = SubResource("VisualShaderNodeTexture_70igk")
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nodes/fragment/16/position = Vector2(-100, 540)
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nodes/fragment/17/node = SubResource("VisualShaderNodeFloatOp_d62au")
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nodes/fragment/17/position = Vector2(1080, 480)
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nodes/fragment/20/node = SubResource("VisualShaderNodeInput_8jykx")
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nodes/fragment/20/position = Vector2(-1940, 220)
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nodes/fragment/22/node = SubResource("VisualShaderNodeMultiplyAdd_fd4l7")
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nodes/fragment/22/position = Vector2(-1100, 240)
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nodes/fragment/23/node = SubResource("VisualShaderNodeInput_o1o8t")
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nodes/fragment/23/position = Vector2(-1960, 420)
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nodes/fragment/24/node = SubResource("VisualShaderNodeVectorOp_81kov")
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nodes/fragment/24/position = Vector2(-1420, 460)
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nodes/fragment/26/node = SubResource("VisualShaderNodeTexture2DParameter_ypqau")
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nodes/fragment/26/position = Vector2(-880, 120)
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nodes/fragment/27/node = SubResource("VisualShaderNodeFloatOp_jbtne")
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nodes/fragment/27/position = Vector2(-1640, 520)
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nodes/fragment/28/node = SubResource("VisualShaderNodeFloatParameter_k4kjf")
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nodes/fragment/28/position = Vector2(-1940, 560)
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nodes/fragment/29/node = SubResource("VisualShaderNodeColorParameter_u0ner")
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nodes/fragment/29/position = Vector2(-460, -260)
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nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 20, 0, 22, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 14, 3, 17, 0, 26, 0, 14, 2, 24, 0, 22, 2, 23, 0, 27, 0, 27, 0, 24, 1, 28, 0, 27, 1, 29, 0, 13, 0, 29, 0, 10, 1)
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@@ -1,11 +1,22 @@
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[gd_scene load_steps=4 format=3 uid="uid://wk634bobe32k"]
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[gd_scene load_steps=8 format=3 uid="uid://wk634bobe32k"]
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[ext_resource type="Script" path="res://Scripts/Things/TunnelObjects/THNotePlay.cs" id="1_aasqx"]
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[ext_resource type="Texture2D" uid="uid://rrwjokjt4jb8" path="res://_Assets/Textures/Notes/SwipeCW.png" id="2_ttxox"]
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[ext_resource type="Shader" uid="uid://dm5rgp78v61ha" path="res://Shaders/SwipeArrow.tres" id="3_de2t7"]
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[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="4_v0t51"]
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[sub_resource type="LabelSettings" id="LabelSettings_1hjvl"]
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font_size = 86
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kk13m"]
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shader = ExtResource("3_de2t7")
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shader_parameter/Color = Color(1, 0.501961, 0, 1)
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shader_parameter/scrollMultiplier = 1.0
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shader_parameter/arrow = ExtResource("4_v0t51")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_fa8y1"]
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width = 128
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[node name="NoteSwipeCW" type="Control" node_paths=PackedStringArray("noteBase")]
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layout_mode = 3
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anchors_preset = 0
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@@ -35,3 +46,12 @@ offset_right = 421.0
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offset_bottom = -48.0
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text = "<<<<<<<<<<<<<<<<<<<<<<<<"
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label_settings = SubResource("LabelSettings_1hjvl")
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[node name="Control" type="TextureRect" parent="."]
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material = SubResource("ShaderMaterial_kk13m")
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layout_mode = 0
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offset_left = 382.0
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offset_top = 76.0
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offset_right = 510.0
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offset_bottom = 332.0
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texture = SubResource("GradientTexture1D_fa8y1")
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Binary file not shown.
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://kjoqem41xatr"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://_Assets/Textures/Notes/SlideArrow_Mask.png"
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dest_files=["res://.godot/imported/SlideArrow_Mask.png-3ae9b383f915aab3a71590d56cf195f1.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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[deps]
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source_file="res://_Assets/Textures/Notes/SlideArrow_Texture.png"
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Block a user