fix steppy long note composition
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@@ -114,8 +114,8 @@ namespace WacK.Data.Mer
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notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), holdNext: int.Parse(tokens[8]), type: MerType.HoldStart, bonus: true)));
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++playableNoteCount;
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break;
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case "10": // hold middle
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notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), holdNext: int.Parse(tokens[8]), type: MerType.HoldMid)));
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case "10": // hold middle; value = should draw?
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notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), value: tokens[7],holdIndex: int.Parse(tokens[4]), holdNext: int.Parse(tokens[8]), type: MerType.HoldMid)));
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break;
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case "11": // hold end
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notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), type: MerType.HoldEnd)));
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