fix swipearrow shader parameter
This commit is contained in:
@@ -3,7 +3,6 @@ using System;
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namespace WacK.Things.TunnelObjects
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namespace WacK.Things.TunnelObjects
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{
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{
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[Tool]
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public partial class SwipeArrow : Control
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public partial class SwipeArrow : Control
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{
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{
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+8
-15
@@ -1,4 +1,4 @@
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[gd_resource type="VisualShader" load_steps=30 format=3 uid="uid://dm5rgp78v61ha"]
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[gd_resource type="VisualShader" load_steps=29 format=3 uid="uid://dm5rgp78v61ha"]
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[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="1_cj2ec"]
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[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="1_cj2ec"]
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[ext_resource type="Texture2D" uid="uid://kjoqem41xatr" path="res://_Assets/Textures/Notes/SlideArrow_Mask.png" id="2_p52jd"]
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[ext_resource type="Texture2D" uid="uid://kjoqem41xatr" path="res://_Assets/Textures/Notes/SlideArrow_Mask.png" id="2_p52jd"]
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@@ -64,11 +64,6 @@ parameter_name = "scrollMultiplier"
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default_value_enabled = true
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default_value_enabled = true
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default_value = 1.0
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default_value = 1.0
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_u0ner"]
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parameter_name = "ArrowColor"
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default_value_enabled = true
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default_value = Color(0, 1, 0, 1)
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[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_l1lmq"]
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[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_l1lmq"]
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_anrqj"]
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_anrqj"]
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@@ -81,7 +76,7 @@ default_input_values = [0, 1.0, 1, 0.0, 2, 0.0]
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op_type = 0
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op_type = 0
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[sub_resource type="VisualShaderNodeBooleanParameter" id="VisualShaderNodeBooleanParameter_3hrni"]
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[sub_resource type="VisualShaderNodeBooleanParameter" id="VisualShaderNodeBooleanParameter_3hrni"]
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parameter_name = "isCwShape"
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parameter_name = "isCw"
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default_value_enabled = true
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default_value_enabled = true
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[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_sy3w3"]
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[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_sy3w3"]
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@@ -122,7 +117,7 @@ operator = 2
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code = "shader_type canvas_item;
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code = "shader_type canvas_item;
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render_mode blend_mix;
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render_mode blend_mix;
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uniform bool isCwShape = false;
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uniform bool isCw = false;
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uniform float TileMult = 6;
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uniform float TileMult = 6;
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uniform float scrollMultiplier = 1;
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uniform float scrollMultiplier = 1;
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uniform sampler2D arrow : filter_linear, repeat_enable;
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uniform sampler2D arrow : filter_linear, repeat_enable;
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@@ -132,7 +127,7 @@ uniform sampler2D mask : hint_default_transparent, filter_linear_mipmap;
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void fragment() {
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void fragment() {
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// BooleanParameter:35
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// BooleanParameter:35
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bool n_out35p0 = isCwShape;
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bool n_out35p0 = isCw;
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// ColorConstant:40
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// ColorConstant:40
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@@ -248,7 +243,7 @@ void fragment() {
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}
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}
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"
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"
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graph_offset = Vector2(-1381.11, -324.544)
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graph_offset = Vector2(-1902.01, -337.623)
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mode = 1
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mode = 1
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flags/light_only = false
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flags/light_only = false
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nodes/fragment/0/position = Vector2(1500, 460)
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nodes/fragment/0/position = Vector2(1500, 460)
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@@ -263,7 +258,7 @@ nodes/fragment/10/position = Vector2(560, -80)
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nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_3pdfb")
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nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_3pdfb")
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nodes/fragment/11/position = Vector2(280, -160)
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nodes/fragment/11/position = Vector2(280, -160)
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nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_eesut")
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nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_eesut")
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nodes/fragment/13/position = Vector2(-20, -260)
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nodes/fragment/13/position = Vector2(60, -260)
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nodes/fragment/14/node = SubResource("VisualShaderNodeTexture_2u62d")
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nodes/fragment/14/node = SubResource("VisualShaderNodeTexture_2u62d")
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nodes/fragment/14/position = Vector2(-60, 120)
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nodes/fragment/14/position = Vector2(-60, 120)
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nodes/fragment/15/node = SubResource("VisualShaderNodeFloatOp_nqoll")
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nodes/fragment/15/node = SubResource("VisualShaderNodeFloatOp_nqoll")
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@@ -286,8 +281,6 @@ nodes/fragment/27/node = SubResource("VisualShaderNodeFloatOp_jbtne")
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nodes/fragment/27/position = Vector2(-1260, 600)
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nodes/fragment/27/position = Vector2(-1260, 600)
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nodes/fragment/28/node = SubResource("VisualShaderNodeFloatParameter_k4kjf")
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nodes/fragment/28/node = SubResource("VisualShaderNodeFloatParameter_k4kjf")
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nodes/fragment/28/position = Vector2(-1560, 640)
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nodes/fragment/28/position = Vector2(-1560, 640)
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nodes/fragment/29/node = SubResource("VisualShaderNodeColorParameter_u0ner")
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nodes/fragment/29/position = Vector2(-380, -260)
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nodes/fragment/30/node = SubResource("VisualShaderNodeTexture2DParameter_anrqj")
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nodes/fragment/30/node = SubResource("VisualShaderNodeTexture2DParameter_anrqj")
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nodes/fragment/30/position = Vector2(-520, 480)
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nodes/fragment/30/position = Vector2(-520, 480)
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nodes/fragment/32/node = SubResource("VisualShaderNodeVectorCompose_3w723")
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nodes/fragment/32/node = SubResource("VisualShaderNodeVectorCompose_3w723")
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@@ -301,9 +294,9 @@ nodes/fragment/37/position = Vector2(-1020, -20)
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nodes/fragment/38/node = SubResource("VisualShaderNodeFloatParameter_2lm10")
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nodes/fragment/38/node = SubResource("VisualShaderNodeFloatParameter_2lm10")
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nodes/fragment/38/position = Vector2(-1380, 280)
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nodes/fragment/38/position = Vector2(-1380, 280)
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nodes/fragment/39/node = SubResource("VisualShaderNodeSwitch_2ma3x")
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nodes/fragment/39/node = SubResource("VisualShaderNodeSwitch_2ma3x")
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nodes/fragment/39/position = Vector2(-420, -220)
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nodes/fragment/39/position = Vector2(-400, -240)
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nodes/fragment/40/node = SubResource("VisualShaderNodeColorConstant_e28fg")
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nodes/fragment/40/node = SubResource("VisualShaderNodeColorConstant_e28fg")
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nodes/fragment/40/position = Vector2(-740, -260)
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nodes/fragment/40/position = Vector2(-740, -260)
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nodes/fragment/41/node = SubResource("VisualShaderNodeColorConstant_uf0bo")
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nodes/fragment/41/node = SubResource("VisualShaderNodeColorConstant_uf0bo")
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nodes/fragment/41/position = Vector2(-800, -120)
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nodes/fragment/41/position = Vector2(-800, -120)
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nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 27, 0, 24, 1, 28, 0, 27, 1, 29, 0, 13, 0, 29, 0, 10, 1, 14, 3, 17, 0, 30, 0, 16, 2, 23, 0, 27, 0, 32, 0, 22, 1, 24, 0, 22, 2, 20, 0, 36, 0, 35, 0, 37, 0, 37, 0, 22, 0, 37, 0, 16, 0, 38, 0, 32, 1, 36, 0, 37, 1, 20, 0, 37, 2, 35, 0, 39, 0, 40, 0, 39, 1, 41, 0, 39, 2, 39, 0, 13, 0, 39, 0, 10, 1)
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nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 27, 0, 24, 1, 28, 0, 27, 1, 14, 3, 17, 0, 30, 0, 16, 2, 23, 0, 27, 0, 32, 0, 22, 1, 24, 0, 22, 2, 20, 0, 36, 0, 35, 0, 37, 0, 37, 0, 22, 0, 37, 0, 16, 0, 38, 0, 32, 1, 36, 0, 37, 1, 20, 0, 37, 2, 35, 0, 39, 0, 40, 0, 39, 1, 41, 0, 39, 2, 39, 0, 13, 0, 39, 0, 10, 1)
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