what we lack in length, we make up for in girth
thicken notes to accommodate for shortened cone
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@@ -12,17 +12,17 @@ resource_local_to_scene = true
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shader = ExtResource("1_f6ion")
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shader_parameter/mask = SubResource("ViewportTexture_atol7")
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[sub_resource type="ViewportTexture" id="ViewportTexture_oigfv"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_fsuab"]
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viewport_path = NodePath("Segment Masks")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0uexd"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_msk8i"]
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resource_local_to_scene = true
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shader = ExtResource("1_f6ion")
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shader_parameter/mask = SubResource("ViewportTexture_oigfv")
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shader_parameter/mask = SubResource("ViewportTexture_fsuab")
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[sub_resource type="Gradient" id="Gradient_djnn4"]
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0.0313726, 0.0588235, 0.141176, 1)
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colors = PackedColorArray(0.0313726, 0.0588235, 0.141176, 0.596078)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_kn5i7"]
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gradient = SubResource("Gradient_djnn4")
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@@ -32,7 +32,7 @@ width = 2048
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interpolation_mode = 2
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interpolation_color_space = 2
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offsets = PackedFloat32Array(0, 0.376518)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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colors = PackedColorArray(1, 1, 1, 0.882353, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_pibib"]
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gradient = SubResource("Gradient_n1451")
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@@ -51,7 +51,7 @@ script = ExtResource("2_0fgoc")
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firstSegment = NodePath("Segment Masks/0")
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[node name="FullBG" type="SubViewportContainer" parent="."]
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material = SubResource("ShaderMaterial_0uexd")
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material = SubResource("ShaderMaterial_msk8i")
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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@@ -91,9 +91,9 @@ layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -40.0
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offset_top = -62.0
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offset_right = 1920.0
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offset_bottom = -8.0
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offset_bottom = -18.0
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grow_vertical = 0
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[node name="Reverse" type="Control" parent="FullBG/SubViewport/Control/HitLine"]
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@@ -129,7 +129,6 @@ transparent_bg = true
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size = Vector2i(1920, 1920)
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[node name="0" type="TextureRect" parent="Segment Masks"]
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anchors_preset = -1
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offset_top = 1920.0
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offset_right = 1920.0
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offset_bottom = 1952.0
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