make SwipeArrow color changing part of the shader parameter
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@@ -7,11 +7,10 @@
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[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="4_v0t51"]
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[ext_resource type="Texture2D" uid="uid://kjoqem41xatr" path="res://_Assets/Textures/Notes/SlideArrow_Mask.png" id="5_dafyh"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_k510k"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ub4cc"]
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resource_local_to_scene = true
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shader = ExtResource("3_de2t7")
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shader_parameter/ArrowColor = Color(0, 1, 0, 1)
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shader_parameter/isCwShape = false
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shader_parameter/isCwShape = true
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shader_parameter/TileMult = 6.0
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shader_parameter/scrollMultiplier = 2.0
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shader_parameter/arrow = ExtResource("4_v0t51")
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@@ -40,7 +39,7 @@ patch_margin_left = 12
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patch_margin_right = 12
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[node name="SwipeArrow" parent="." instance=ExtResource("3_b1dle")]
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material = SubResource("ShaderMaterial_k510k")
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material = SubResource("ShaderMaterial_ub4cc")
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layout_mode = 0
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offset_top = -35.0
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offset_bottom = 733.0
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