make SwipeArrow color changing part of the shader parameter
This commit is contained in:
+3
-8
@@ -1,11 +1,10 @@
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[gd_scene load_steps=20 format=3 uid="uid://bqh00ot0csqmk"]
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[gd_scene load_steps=19 format=3 uid="uid://bqh00ot0csqmk"]
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[ext_resource type="Script" path="res://Scripts/Scenes/Play/Play.cs" id="1_asytu"]
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[ext_resource type="PackedScene" uid="uid://cyetvgmwnoy8l" path="res://Things/Background.tscn" id="2_8g6gv"]
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[ext_resource type="Texture2D" uid="uid://cfvv520hv5lss" path="res://_Assets/Textures/background-placeholder.jpg" id="2_k05nq"]
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[ext_resource type="Shader" path="res://Shaders/Cutout2D.gdshader" id="3_rjbyl"]
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[ext_resource type="Script" path="res://Scripts/Scenes/Play/Audio/BGM.cs" id="4_c2dke"]
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[ext_resource type="PackedScene" uid="uid://wk634bobe32k" path="res://Things/TunnelObjects/Notes/NoteSwipeCW.tscn" id="5_bea86"]
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[ext_resource type="Script" path="res://Scripts/Scenes/Play/Audio/SFX.cs" id="5_owrd5"]
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[sub_resource type="Environment" id="Environment_nefjb"]
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@@ -65,7 +64,7 @@ uv1_offset = Vector3(0, -0.001, 0)
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[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
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viewport_path = NodePath("Mask")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5k3bq"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qewlm"]
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resource_local_to_scene = true
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shader = ExtResource("3_rjbyl")
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shader_parameter/mask = SubResource("ViewportTexture_w20vk")
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@@ -163,7 +162,7 @@ anchor_mode = 0
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editor_draw_screen = false
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[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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material = SubResource("ShaderMaterial_5k3bq")
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material = SubResource("ShaderMaterial_qewlm")
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layout_mode = 1
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offset_top = -1920.0
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offset_right = 1920.0
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@@ -271,10 +270,6 @@ anchor_top = 1.0
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anchor_bottom = 1.0
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grow_vertical = 0
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[node name="NoteSwipeCW" parent="2D Viewport/Viewport Control/Scroll Anchor/Notes Scroll" instance=ExtResource("5_bea86")]
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offset_top = -1798.51
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offset_bottom = -1774.51
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[node name="AudioStreamPlayer BGM" type="AudioStreamPlayer" parent="."]
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script = ExtResource("4_c2dke")
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@@ -6,8 +6,6 @@ namespace WacK.Things.TunnelObjects
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[Tool]
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public partial class SwipeArrow : Control
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{
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public readonly Color COLOR_CW = new("#FF8000"); // TODO: adjust
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public readonly Color COLOR_CCW = new("#00FF00");
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private ShaderMaterial shader;
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@@ -18,8 +16,7 @@ namespace WacK.Things.TunnelObjects
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public void SetCW(bool isCW)
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{
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shader.SetShaderParameter("ArrowColor", isCW ? COLOR_CW : COLOR_CCW);
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shader.SetShaderParameter("isCwShape", isCW);
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shader.SetShaderParameter("isCw", isCW);
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}
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public void SetPosSize(int pos, int size)
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+37
-12
@@ -1,4 +1,4 @@
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[gd_resource type="VisualShader" load_steps=27 format=3 uid="uid://dm5rgp78v61ha"]
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[gd_resource type="VisualShader" load_steps=30 format=3 uid="uid://dm5rgp78v61ha"]
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[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="1_cj2ec"]
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[ext_resource type="Texture2D" uid="uid://kjoqem41xatr" path="res://_Assets/Textures/Notes/SlideArrow_Mask.png" id="2_p52jd"]
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@@ -98,6 +98,16 @@ parameter_name = "TileMult"
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default_value_enabled = true
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default_value = 6.0
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[sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_2ma3x"]
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default_input_values = [0, false, 1, Quaternion(1, 1, 1, 1), 2, Quaternion(0, 0, 0, 0)]
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op_type = 5
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[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_e28fg"]
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constant = Color(1, 0.584314, 0, 1)
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[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_uf0bo"]
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constant = Color(0, 1, 0, 1)
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_13pou"]
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
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op_type = 2
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@@ -112,7 +122,6 @@ operator = 2
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code = "shader_type canvas_item;
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render_mode blend_mix;
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uniform vec4 ArrowColor : source_color = vec4(0.000000, 1.000000, 0.000000, 1.000000);
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uniform bool isCwShape = false;
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uniform float TileMult = 6;
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uniform float scrollMultiplier = 1;
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@@ -122,17 +131,26 @@ uniform sampler2D mask : hint_default_transparent, filter_linear_mipmap;
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void fragment() {
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// ColorParameter:29
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vec4 n_out29p0 = ArrowColor;
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// BooleanParameter:35
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bool n_out35p0 = isCwShape;
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// ColorConstant:40
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vec4 n_out40p0 = vec4(1.000000, 0.584314, 0.000000, 1.000000);
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// ColorConstant:41
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vec4 n_out41p0 = vec4(0.000000, 1.000000, 0.000000, 1.000000);
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vec4 n_out39p0;
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// Switch:39
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n_out39p0 = mix(n_out41p0, n_out40p0, float(n_out35p0));
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// VectorOp:13
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vec4 n_in13p1 = vec4(2.00000, 2.00000, 2.00000, 2.00000);
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vec4 n_out13p0 = n_out29p0 * n_in13p1;
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// BooleanParameter:35
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bool n_out35p0 = isCwShape;
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vec4 n_out13p0 = n_out39p0 * n_in13p1;
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// Input:20
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@@ -191,7 +209,7 @@ void fragment() {
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// VectorOp:10
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vec4 n_out10p0 = n_out11p0 + n_out29p0;
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vec4 n_out10p0 = n_out11p0 + n_out39p0;
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vec4 n_out16p0;
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@@ -230,6 +248,7 @@ void fragment() {
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}
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"
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graph_offset = Vector2(-1381.11, -324.544)
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(1500, 460)
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@@ -244,7 +263,7 @@ nodes/fragment/10/position = Vector2(560, -80)
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nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_3pdfb")
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nodes/fragment/11/position = Vector2(280, -160)
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nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_eesut")
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nodes/fragment/13/position = Vector2(60, -220)
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nodes/fragment/13/position = Vector2(-20, -260)
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nodes/fragment/14/node = SubResource("VisualShaderNodeTexture_2u62d")
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nodes/fragment/14/position = Vector2(-60, 120)
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nodes/fragment/15/node = SubResource("VisualShaderNodeFloatOp_nqoll")
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@@ -281,4 +300,10 @@ nodes/fragment/37/node = SubResource("VisualShaderNodeSwitch_si863")
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nodes/fragment/37/position = Vector2(-1020, -20)
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nodes/fragment/38/node = SubResource("VisualShaderNodeFloatParameter_2lm10")
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nodes/fragment/38/position = Vector2(-1380, 280)
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nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 27, 0, 24, 1, 28, 0, 27, 1, 29, 0, 13, 0, 29, 0, 10, 1, 14, 3, 17, 0, 30, 0, 16, 2, 23, 0, 27, 0, 32, 0, 22, 1, 24, 0, 22, 2, 20, 0, 36, 0, 35, 0, 37, 0, 37, 0, 22, 0, 37, 0, 16, 0, 38, 0, 32, 1, 36, 0, 37, 1, 20, 0, 37, 2)
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nodes/fragment/39/node = SubResource("VisualShaderNodeSwitch_2ma3x")
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nodes/fragment/39/position = Vector2(-420, -220)
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nodes/fragment/40/node = SubResource("VisualShaderNodeColorConstant_e28fg")
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nodes/fragment/40/position = Vector2(-740, -260)
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nodes/fragment/41/node = SubResource("VisualShaderNodeColorConstant_uf0bo")
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nodes/fragment/41/position = Vector2(-800, -120)
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nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 27, 0, 24, 1, 28, 0, 27, 1, 29, 0, 13, 0, 29, 0, 10, 1, 14, 3, 17, 0, 30, 0, 16, 2, 23, 0, 27, 0, 32, 0, 22, 1, 24, 0, 22, 2, 20, 0, 36, 0, 35, 0, 37, 0, 37, 0, 22, 0, 37, 0, 16, 0, 38, 0, 32, 1, 36, 0, 37, 1, 20, 0, 37, 2, 35, 0, 39, 0, 40, 0, 39, 1, 41, 0, 39, 2, 39, 0, 13, 0, 39, 0, 10, 1)
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@@ -10,8 +10,7 @@
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_6l1er"]
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resource_local_to_scene = true
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shader = ExtResource("3_k16x0")
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shader_parameter/ArrowColor = Color(0, 1, 0, 1)
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shader_parameter/isCwShape = false
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shader_parameter/isCw = false
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shader_parameter/TileMult = 6.0
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shader_parameter/scrollMultiplier = 2.0
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shader_parameter/arrow = ExtResource("4_rv322")
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@@ -7,11 +7,10 @@
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[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="4_v0t51"]
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[ext_resource type="Texture2D" uid="uid://kjoqem41xatr" path="res://_Assets/Textures/Notes/SlideArrow_Mask.png" id="5_dafyh"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_k510k"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ub4cc"]
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resource_local_to_scene = true
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shader = ExtResource("3_de2t7")
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shader_parameter/ArrowColor = Color(0, 1, 0, 1)
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shader_parameter/isCwShape = false
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shader_parameter/isCwShape = true
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shader_parameter/TileMult = 6.0
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shader_parameter/scrollMultiplier = 2.0
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shader_parameter/arrow = ExtResource("4_v0t51")
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@@ -40,7 +39,7 @@ patch_margin_left = 12
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patch_margin_right = 12
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[node name="SwipeArrow" parent="." instance=ExtResource("3_b1dle")]
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material = SubResource("ShaderMaterial_k510k")
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material = SubResource("ShaderMaterial_ub4cc")
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layout_mode = 0
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offset_top = -35.0
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offset_bottom = 733.0
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