get background (hit area) animations working

This commit is contained in:
msk
2023-09-29 22:37:40 -07:00
parent 5a9278e8aa
commit 72e789c099
7 changed files with 114 additions and 36 deletions
+3 -3
View File
@@ -23,7 +23,7 @@ namespace WacK.Things.TunnelObjects
{
longThing = new Node2D();
holdScroll.AddChild(longThing);
longThing.Position = new Vector2(0, (float)-holdNoteData.time * Play.scrollPxPerSec);
longThing.Position = new Vector2(0, (float)-holdNoteData.time * Play.ScrollPxPerSec);
if (holdNoteData.points.Count > 0)
{
@@ -31,7 +31,7 @@ namespace WacK.Things.TunnelObjects
float segmentPos = 0;
foreach (var (_, curNote) in holdNoteData.points)
{
var curLength = Play.scrollPxPerSec * (float)(curNote.time - lastHold.time);
var curLength = Play.ScrollPxPerSec * (float)(curNote.time - lastHold.time);
var segment = CreateSegment(lastHold, curNote);
longThing.AddChild(segment);
segment.Position = new Vector2(0, segmentPos);
@@ -50,7 +50,7 @@ namespace WacK.Things.TunnelObjects
{
float minuteSize = Constants.BASE_2D_RESOLUTION / 60;
var length = Play.scrollPxPerSec * (float)(destination.time - origin.time);
var length = Play.ScrollPxPerSec * (float)(destination.time - origin.time);
var verts = new Vector2[4];
int originPos;