get background (hit area) animations working
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@@ -23,7 +23,7 @@ namespace WacK.Things.TunnelObjects
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{
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longThing = new Node2D();
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holdScroll.AddChild(longThing);
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longThing.Position = new Vector2(0, (float)-holdNoteData.time * Play.scrollPxPerSec);
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longThing.Position = new Vector2(0, (float)-holdNoteData.time * Play.ScrollPxPerSec);
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if (holdNoteData.points.Count > 0)
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{
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@@ -31,7 +31,7 @@ namespace WacK.Things.TunnelObjects
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float segmentPos = 0;
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foreach (var (_, curNote) in holdNoteData.points)
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{
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var curLength = Play.scrollPxPerSec * (float)(curNote.time - lastHold.time);
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var curLength = Play.ScrollPxPerSec * (float)(curNote.time - lastHold.time);
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var segment = CreateSegment(lastHold, curNote);
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longThing.AddChild(segment);
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segment.Position = new Vector2(0, segmentPos);
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@@ -50,7 +50,7 @@ namespace WacK.Things.TunnelObjects
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{
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float minuteSize = Constants.BASE_2D_RESOLUTION / 60;
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var length = Play.scrollPxPerSec * (float)(destination.time - origin.time);
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var length = Play.ScrollPxPerSec * (float)(destination.time - origin.time);
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var verts = new Vector2[4];
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int originPos;
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