get background (hit area) animations working
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@@ -7,9 +7,6 @@ void fragment( )
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vec4 mask_color = texture(mask, UV).rgba;
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vec4 sprite_color = texture(TEXTURE, UV).rgba;
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if (mask_color.a == 0.0)
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{
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sprite_color.a = 0.0;
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}
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sprite_color.a = mask_color.a;
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COLOR = sprite_color;
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}
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