diff --git a/Scenes/Play.tscn b/Scenes/Play.tscn index 2385129..d97d8fe 100644 --- a/Scenes/Play.tscn +++ b/Scenes/Play.tscn @@ -59,7 +59,7 @@ uv1_scale = Vector3(-1, 1, 1) [sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"] viewport_path = NodePath("Mask") -[sub_resource type="ShaderMaterial" id="ShaderMaterial_2lmy2"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_lf1uh"] resource_local_to_scene = true shader = ExtResource("3_rjbyl") shader_parameter/mask = SubResource("ViewportTexture_w20vk") @@ -113,14 +113,17 @@ skeleton = NodePath("") surface_material_override/0 = SubResource("StandardMaterial3D_3rv8i") [node name="ViewportView" type="SubViewportContainer" parent="."] -anchors_preset = 2 +modulate = Color(1, 1, 1, 0.329412) +anchors_preset = 7 +anchor_left = 0.5 anchor_top = 1.0 +anchor_right = 0.5 anchor_bottom = 1.0 -offset_top = -3000.0 -offset_right = 1920.0 -offset_bottom = -1080.0 +offset_left = -960.0 +offset_top = -1920.0 +offset_right = 960.0 +grow_horizontal = 2 grow_vertical = 0 -stretch = true [node name="2D Viewport" type="SubViewport" parent="ViewportView"] disable_3d = true @@ -146,7 +149,7 @@ anchor_mode = 0 editor_draw_screen = false [node name="Background" parent="ViewportView/2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")] -material = SubResource("ShaderMaterial_2lmy2") +material = SubResource("ShaderMaterial_lf1uh") layout_mode = 1 offset_top = -1920.0 offset_right = 1920.0 diff --git a/Scripts/Things/TunnelObjects/THNoteHold.cs b/Scripts/Things/TunnelObjects/THNoteHold.cs index b5b48b9..5c90123 100644 --- a/Scripts/Things/TunnelObjects/THNoteHold.cs +++ b/Scripts/Things/TunnelObjects/THNoteHold.cs @@ -19,7 +19,7 @@ namespace WacK.Things.TunnelObjects } // Create longThing in segments. - public void BuildLongThing(Control holdScroll) + private void BuildLongThing(Control holdScroll) { longThing = new Node2D(); holdScroll.AddChild(longThing); @@ -102,7 +102,7 @@ namespace WacK.Things.TunnelObjects subSegment.Translate(new Vector2(60 * minuteSize, 0)); segment.AddChild(subSegment); } - + segment.Modulate = new Color("#FFFFFFD0"); return segment; } }