diff --git a/Scenes/Play.tscn b/Scenes/Play.tscn index 86252d1..735450a 100644 --- a/Scenes/Play.tscn +++ b/Scenes/Play.tscn @@ -64,7 +64,7 @@ uv1_offset = Vector3(0, -0.001, 0) [sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"] viewport_path = NodePath("Mask") -[sub_resource type="ShaderMaterial" id="ShaderMaterial_qewlm"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_1aow1"] resource_local_to_scene = true shader = ExtResource("3_rjbyl") shader_parameter/mask = SubResource("ViewportTexture_w20vk") @@ -107,7 +107,7 @@ near = 0.001 far = 20.0 [node name="Cone" type="Node3D" parent="Node3D"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.5, 0, 0, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.3, 0, 0, 0) [node name="RootNode" type="Node3D" parent="Node3D/Cone"] transform = Transform3D(8.74228e-08, 4.37114e-08, 1, -1, 4.37114e-08, 8.74228e-08, -4.37114e-08, -1, 4.37114e-08, 0, 0, 0) @@ -162,7 +162,7 @@ anchor_mode = 0 editor_draw_screen = false [node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")] -material = SubResource("ShaderMaterial_qewlm") +material = SubResource("ShaderMaterial_1aow1") layout_mode = 1 offset_top = -1920.0 offset_right = 1920.0 diff --git a/Scripts/Configuration/Config.cs b/Scripts/Configuration/Config.cs index e1c5eb1..2bb07b0 100644 --- a/Scripts/Configuration/Config.cs +++ b/Scripts/Configuration/Config.cs @@ -47,7 +47,7 @@ namespace WacK.Configuration /// /// /// - /// CANNOT have spaces. + /// CANNOT contain spaces. /// CANNOT contain spaces. /// The value to set if not found in the settings file. public Config(string section, string name, T defaultValue, OnValueSet callback = null) diff --git a/Scripts/Configuration/PlaySettings.cs b/Scripts/Configuration/PlaySettings.cs index bfaf193..199a90a 100644 --- a/Scripts/Configuration/PlaySettings.cs +++ b/Scripts/Configuration/PlaySettings.cs @@ -10,7 +10,7 @@ namespace WacK.Configuration /// Scroll speed multiplier. /// public static Config playSpeedMultiplier = - new("PlaySettings", "playSpeedMultiplier", 2f); + new("PlaySettings", "playSpeedMultiplier", 4f); /// /// How much to shift song audio by in seconds. diff --git a/Scripts/Scenes/Play/Play.cs b/Scripts/Scenes/Play/Play.cs index e8baef9..8f6d812 100644 --- a/Scripts/Scenes/Play/Play.cs +++ b/Scripts/Scenes/Play/Play.cs @@ -69,7 +69,7 @@ namespace WacK.Scenes private int eventNextIdx = 0; // base scroll speed, which we can apply multipliers on - public static readonly float BASE_PIXELS_PER_SECOND = 800; + public static readonly float BASE_PIXELS_PER_SECOND = 1000; public static float ScrollPxPerSec { get diff --git a/Shaders/SnapArrow.tres b/Shaders/SnapArrow.tres index c4ac408..9f13328 100644 --- a/Shaders/SnapArrow.tres +++ b/Shaders/SnapArrow.tres @@ -167,7 +167,6 @@ void fragment() { } " -graph_offset = Vector2(-1296.02, -327.954) mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2(1500, 460) diff --git a/Shaders/SwipeArrow.tres b/Shaders/SwipeArrow.tres index 477d052..9bd98a9 100644 --- a/Shaders/SwipeArrow.tres +++ b/Shaders/SwipeArrow.tres @@ -243,7 +243,6 @@ void fragment() { } " -graph_offset = Vector2(-1902.01, -337.623) mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2(1500, 460)