diff --git a/Scenes/Play.tscn b/Scenes/Play.tscn
index 86252d1..735450a 100644
--- a/Scenes/Play.tscn
+++ b/Scenes/Play.tscn
@@ -64,7 +64,7 @@ uv1_offset = Vector3(0, -0.001, 0)
[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
viewport_path = NodePath("Mask")
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_qewlm"]
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_1aow1"]
resource_local_to_scene = true
shader = ExtResource("3_rjbyl")
shader_parameter/mask = SubResource("ViewportTexture_w20vk")
@@ -107,7 +107,7 @@ near = 0.001
far = 20.0
[node name="Cone" type="Node3D" parent="Node3D"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.5, 0, 0, 0)
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.3, 0, 0, 0)
[node name="RootNode" type="Node3D" parent="Node3D/Cone"]
transform = Transform3D(8.74228e-08, 4.37114e-08, 1, -1, 4.37114e-08, 8.74228e-08, -4.37114e-08, -1, 4.37114e-08, 0, 0, 0)
@@ -162,7 +162,7 @@ anchor_mode = 0
editor_draw_screen = false
[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
-material = SubResource("ShaderMaterial_qewlm")
+material = SubResource("ShaderMaterial_1aow1")
layout_mode = 1
offset_top = -1920.0
offset_right = 1920.0
diff --git a/Scripts/Configuration/Config.cs b/Scripts/Configuration/Config.cs
index e1c5eb1..2bb07b0 100644
--- a/Scripts/Configuration/Config.cs
+++ b/Scripts/Configuration/Config.cs
@@ -47,7 +47,7 @@ namespace WacK.Configuration
///
///
///
- /// CANNOT have spaces.
+ /// CANNOT contain spaces.
/// CANNOT contain spaces.
/// The value to set if not found in the settings file.
public Config(string section, string name, T defaultValue, OnValueSet callback = null)
diff --git a/Scripts/Configuration/PlaySettings.cs b/Scripts/Configuration/PlaySettings.cs
index bfaf193..199a90a 100644
--- a/Scripts/Configuration/PlaySettings.cs
+++ b/Scripts/Configuration/PlaySettings.cs
@@ -10,7 +10,7 @@ namespace WacK.Configuration
/// Scroll speed multiplier.
///
public static Config playSpeedMultiplier =
- new("PlaySettings", "playSpeedMultiplier", 2f);
+ new("PlaySettings", "playSpeedMultiplier", 4f);
///
/// How much to shift song audio by in seconds.
diff --git a/Scripts/Scenes/Play/Play.cs b/Scripts/Scenes/Play/Play.cs
index e8baef9..8f6d812 100644
--- a/Scripts/Scenes/Play/Play.cs
+++ b/Scripts/Scenes/Play/Play.cs
@@ -69,7 +69,7 @@ namespace WacK.Scenes
private int eventNextIdx = 0;
// base scroll speed, which we can apply multipliers on
- public static readonly float BASE_PIXELS_PER_SECOND = 800;
+ public static readonly float BASE_PIXELS_PER_SECOND = 1000;
public static float ScrollPxPerSec
{
get
diff --git a/Shaders/SnapArrow.tres b/Shaders/SnapArrow.tres
index c4ac408..9f13328 100644
--- a/Shaders/SnapArrow.tres
+++ b/Shaders/SnapArrow.tres
@@ -167,7 +167,6 @@ void fragment() {
}
"
-graph_offset = Vector2(-1296.02, -327.954)
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(1500, 460)
diff --git a/Shaders/SwipeArrow.tres b/Shaders/SwipeArrow.tres
index 477d052..9bd98a9 100644
--- a/Shaders/SwipeArrow.tres
+++ b/Shaders/SwipeArrow.tres
@@ -243,7 +243,6 @@ void fragment() {
}
"
-graph_offset = Vector2(-1902.01, -337.623)
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(1500, 460)