From 88301cff2d280d293dbbf48c15afa83c1ada0939 Mon Sep 17 00:00:00 2001 From: Alex <15199219+muskit@users.noreply.github.com> Date: Sun, 27 Jul 2025 02:18:05 -0700 Subject: [PATCH] project rename; fix scene import error --- Sakira.csproj | 6 ++++++ Sakira.sln | 19 +++++++++++++++++++ Scenes/Play.tscn | 12 +++++------- project.godot | 4 ++-- 4 files changed, 32 insertions(+), 9 deletions(-) create mode 100644 Sakira.csproj create mode 100644 Sakira.sln diff --git a/Sakira.csproj b/Sakira.csproj new file mode 100644 index 0000000..8eebc1d --- /dev/null +++ b/Sakira.csproj @@ -0,0 +1,6 @@ + + + net8.0 + true + + \ No newline at end of file diff --git a/Sakira.sln b/Sakira.sln new file mode 100644 index 0000000..f77f1b0 --- /dev/null +++ b/Sakira.sln @@ -0,0 +1,19 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sakira", "Sakira.csproj", "{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + ExportDebug|Any CPU = ExportDebug|Any CPU + ExportRelease|Any CPU = ExportRelease|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.Debug|Any CPU.Build.0 = Debug|Any CPU + {2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU + {2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU + {2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU + {2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU + EndGlobalSection +EndGlobal diff --git a/Scenes/Play.tscn b/Scenes/Play.tscn index a1fb8ec..c85c858 100644 --- a/Scenes/Play.tscn +++ b/Scenes/Play.tscn @@ -63,13 +63,13 @@ albedo_texture = SubResource("ViewportTexture_ln6xl") uv1_scale = Vector3(-1, 1, 1) uv1_offset = Vector3(0, -0.001, 0) -[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"] -viewport_path = NodePath("Mask") +[sub_resource type="ViewportTexture" id="ViewportTexture_ek1d2"] +viewport_path = NodePath("Segment Masks") -[sub_resource type="ShaderMaterial" id="ShaderMaterial_tc5ib"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_r5y0w"] resource_local_to_scene = true shader = ExtResource("3_rjbyl") -shader_parameter/mask = SubResource("ViewportTexture_w20vk") +shader_parameter/mask = SubResource("ViewportTexture_ek1d2") [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_5ymar"] blend_mode = 3 @@ -167,10 +167,8 @@ anchor_mode = 0 editor_draw_screen = false [node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")] -material = SubResource("ShaderMaterial_tc5ib") +material = SubResource("ShaderMaterial_r5y0w") layout_mode = 1 -offset_top = -1920.0 -offset_right = 1920.0 [node name="Holds ViewportView" type="SubViewportContainer" parent="2D Viewport/Viewport Control"] layout_mode = 0 diff --git a/project.godot b/project.godot index 750c9e8..c63270b 100644 --- a/project.godot +++ b/project.godot @@ -10,7 +10,7 @@ config_version=5 [application] -config/name="WacK" +config/name="Sakira" run/main_scene="res://Scenes/_STARTUP.tscn" config/features=PackedStringArray("4.4", "C#", "Mobile") config/icon="res://icon.svg" @@ -25,7 +25,7 @@ window/vsync/vsync_mode=2 [dotnet] -project/assembly_name="WacK" +project/assembly_name="Sakira" [rendering]