Initial commit
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using Godot;
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using System;
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namespace WacK.Scenes
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{
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public partial class Startup : Node
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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GD.Print($"User directory: {OS.GetUserDataDir()}");
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using var songDir = DirAccess.Open("user://songs");
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if (songDir != null)
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{
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GD.Print("Successfully opened songs directory!");
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// load songs
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}
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else
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{
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GD.Print("Could not find songs directory! Creating it...");
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DirAccess.MakeDirAbsolute("user://songs");
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using var newSongDir = DirAccess.Open("user://songs");
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if (newSongDir != null)
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{
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GD.Print("Songs folder created successfully!");
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// create note
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var note = "Place song folders here. Nested folders supported for organization.\n";
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using var f = FileAccess.Open($"{newSongDir.GetCurrentDir()}/note.txt", FileAccess.ModeFlags.Write);
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f.StoreString(note);
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// TODO: add in-game notice
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}
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else
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{
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GD.PrintErr($"Could not create the songs directory!\n{DirAccess.GetOpenError()}");
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}
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}
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// Change scenes
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GetTree().ChangeSceneToFile("res://Scenes/DebugChartLoader.tscn");
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}
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}
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}
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