cleanup, add various placeholders
This commit is contained in:
+24
-3
@@ -1,12 +1,14 @@
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[gd_scene load_steps=18 format=3 uid="uid://bqh00ot0csqmk"]
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[gd_scene load_steps=19 format=3 uid="uid://bqh00ot0csqmk"]
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[ext_resource type="Script" path="res://Scripts/Scenes/Play/Play.cs" id="1_asytu"]
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[ext_resource type="PackedScene" uid="uid://cyetvgmwnoy8l" path="res://Things/Background.tscn" id="2_8g6gv"]
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[ext_resource type="Texture2D" uid="uid://cfvv520hv5lss" path="res://_Assets/Textures/background-placeholder.jpg" id="2_k05nq"]
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[ext_resource type="Shader" path="res://Shaders/Cutout2D.gdshader" id="3_rjbyl"]
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[ext_resource type="Script" path="res://Scripts/Scenes/Play/Audio/BGM.cs" id="4_c2dke"]
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[ext_resource type="Script" path="res://Scripts/Scenes/Play/Audio/SFX.cs" id="5_owrd5"]
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[sub_resource type="Environment" id="Environment_nefjb"]
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background_mode = 3
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ambient_light_source = 1
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ambient_light_energy = 0.0
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reflected_light_source = 1
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@@ -61,7 +63,7 @@ uv1_scale = Vector3(-1, 1, 1)
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[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
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viewport_path = NodePath("Mask")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_7nje4"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2pv0x"]
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resource_local_to_scene = true
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shader = ExtResource("3_rjbyl")
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shader_parameter/mask = SubResource("ViewportTexture_w20vk")
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@@ -116,6 +118,25 @@ mesh = SubResource("ArrayMesh_qc82q")
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skeleton = NodePath("")
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surface_material_override/0 = SubResource("StandardMaterial3D_3rv8i")
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[node name="Background" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="TextureRect" type="TextureRect" parent="Background"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_k05nq")
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expand_mode = 1
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stretch_mode = 6
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[node name="2D Viewport" type="SubViewport" parent="."]
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disable_3d = true
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own_world_3d = true
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@@ -140,7 +161,7 @@ anchor_mode = 0
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editor_draw_screen = false
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[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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material = SubResource("ShaderMaterial_7nje4")
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material = SubResource("ShaderMaterial_2pv0x")
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layout_mode = 1
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offset_top = -1920.0
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offset_right = 1920.0
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