cleanup, add various placeholders

This commit is contained in:
msk
2023-09-29 23:49:56 -07:00
parent d46d3aff6d
commit a20ace4e5d
7 changed files with 87 additions and 33 deletions
+24 -3
View File
@@ -1,12 +1,14 @@
[gd_scene load_steps=18 format=3 uid="uid://bqh00ot0csqmk"]
[gd_scene load_steps=19 format=3 uid="uid://bqh00ot0csqmk"]
[ext_resource type="Script" path="res://Scripts/Scenes/Play/Play.cs" id="1_asytu"]
[ext_resource type="PackedScene" uid="uid://cyetvgmwnoy8l" path="res://Things/Background.tscn" id="2_8g6gv"]
[ext_resource type="Texture2D" uid="uid://cfvv520hv5lss" path="res://_Assets/Textures/background-placeholder.jpg" id="2_k05nq"]
[ext_resource type="Shader" path="res://Shaders/Cutout2D.gdshader" id="3_rjbyl"]
[ext_resource type="Script" path="res://Scripts/Scenes/Play/Audio/BGM.cs" id="4_c2dke"]
[ext_resource type="Script" path="res://Scripts/Scenes/Play/Audio/SFX.cs" id="5_owrd5"]
[sub_resource type="Environment" id="Environment_nefjb"]
background_mode = 3
ambient_light_source = 1
ambient_light_energy = 0.0
reflected_light_source = 1
@@ -61,7 +63,7 @@ uv1_scale = Vector3(-1, 1, 1)
[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
viewport_path = NodePath("Mask")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7nje4"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2pv0x"]
resource_local_to_scene = true
shader = ExtResource("3_rjbyl")
shader_parameter/mask = SubResource("ViewportTexture_w20vk")
@@ -116,6 +118,25 @@ mesh = SubResource("ArrayMesh_qc82q")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_3rv8i")
[node name="Background" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="TextureRect" type="TextureRect" parent="Background"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_k05nq")
expand_mode = 1
stretch_mode = 6
[node name="2D Viewport" type="SubViewport" parent="."]
disable_3d = true
own_world_3d = true
@@ -140,7 +161,7 @@ anchor_mode = 0
editor_draw_screen = false
[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
material = SubResource("ShaderMaterial_7nje4")
material = SubResource("ShaderMaterial_2pv0x")
layout_mode = 1
offset_top = -1920.0
offset_right = 1920.0