cleanup, add various placeholders
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@@ -63,9 +63,9 @@ namespace WacK.Scenes
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public Viewport rightViewport;
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private Chart chart;
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// Indices point to the NEXT thing to look for. We process that thing once
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// the song time is at or later than the thing's time.
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private int chordNextIdx = 0;
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// Indices point to the NEXT thing in chart to look for. We process
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// that thing once the song time is at or later than the thing's time.
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private int playNextIdx = 0;
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private int eventNextIdx = 0;
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// base scroll speed, which we can apply multipliers on
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@@ -156,7 +156,7 @@ namespace WacK.Scenes
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foreach (var e in l)
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{
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GD.Print($"Passed event {e.type}(pos={e.pos},size={e.size}) at {t}");
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GD.Print($"Passed event {e.type} at {t}");
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switch (e.type)
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{
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case NoteEventType.BGAdd:
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@@ -178,29 +178,6 @@ namespace WacK.Scenes
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scrollDisplay.Position = nPos;
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}
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private async void TestBGAnim()
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{
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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// clockwise all
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background.SetSegments(0, 60, true, DrawDirection.Clockwise);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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background.SetSegments(0, 60, false, DrawDirection.Clockwise);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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// counterclockwise all
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background.SetSegments(0, 60, true, DrawDirection.CounterClockwise);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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background.SetSegments(0, 60, false, DrawDirection.CounterClockwise);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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// center all
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background.SetSegments(0, 60, true, DrawDirection.Center);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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background.SetSegments(0, 60, false, DrawDirection.Center);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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}
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public override void _Process(double delta)
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{
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PlayLoop();
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