cleanup, add various placeholders
This commit is contained in:
+24
-3
@@ -1,12 +1,14 @@
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[gd_scene load_steps=18 format=3 uid="uid://bqh00ot0csqmk"]
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[gd_scene load_steps=19 format=3 uid="uid://bqh00ot0csqmk"]
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[ext_resource type="Script" path="res://Scripts/Scenes/Play/Play.cs" id="1_asytu"]
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[ext_resource type="PackedScene" uid="uid://cyetvgmwnoy8l" path="res://Things/Background.tscn" id="2_8g6gv"]
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[ext_resource type="Texture2D" uid="uid://cfvv520hv5lss" path="res://_Assets/Textures/background-placeholder.jpg" id="2_k05nq"]
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[ext_resource type="Shader" path="res://Shaders/Cutout2D.gdshader" id="3_rjbyl"]
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[ext_resource type="Script" path="res://Scripts/Scenes/Play/Audio/BGM.cs" id="4_c2dke"]
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[ext_resource type="Script" path="res://Scripts/Scenes/Play/Audio/SFX.cs" id="5_owrd5"]
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[sub_resource type="Environment" id="Environment_nefjb"]
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background_mode = 3
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ambient_light_source = 1
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ambient_light_energy = 0.0
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reflected_light_source = 1
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@@ -61,7 +63,7 @@ uv1_scale = Vector3(-1, 1, 1)
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[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
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viewport_path = NodePath("Mask")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_7nje4"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2pv0x"]
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resource_local_to_scene = true
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shader = ExtResource("3_rjbyl")
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shader_parameter/mask = SubResource("ViewportTexture_w20vk")
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@@ -116,6 +118,25 @@ mesh = SubResource("ArrayMesh_qc82q")
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skeleton = NodePath("")
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surface_material_override/0 = SubResource("StandardMaterial3D_3rv8i")
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[node name="Background" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="TextureRect" type="TextureRect" parent="Background"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_k05nq")
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expand_mode = 1
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stretch_mode = 6
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[node name="2D Viewport" type="SubViewport" parent="."]
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disable_3d = true
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own_world_3d = true
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@@ -140,7 +161,7 @@ anchor_mode = 0
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editor_draw_screen = false
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[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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material = SubResource("ShaderMaterial_7nje4")
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material = SubResource("ShaderMaterial_2pv0x")
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layout_mode = 1
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offset_top = -1920.0
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offset_right = 1920.0
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@@ -63,9 +63,9 @@ namespace WacK.Scenes
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public Viewport rightViewport;
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private Chart chart;
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// Indices point to the NEXT thing to look for. We process that thing once
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// the song time is at or later than the thing's time.
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private int chordNextIdx = 0;
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// Indices point to the NEXT thing in chart to look for. We process
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// that thing once the song time is at or later than the thing's time.
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private int playNextIdx = 0;
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private int eventNextIdx = 0;
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// base scroll speed, which we can apply multipliers on
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@@ -156,7 +156,7 @@ namespace WacK.Scenes
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foreach (var e in l)
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{
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GD.Print($"Passed event {e.type}(pos={e.pos},size={e.size}) at {t}");
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GD.Print($"Passed event {e.type} at {t}");
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switch (e.type)
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{
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case NoteEventType.BGAdd:
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@@ -178,29 +178,6 @@ namespace WacK.Scenes
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scrollDisplay.Position = nPos;
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}
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private async void TestBGAnim()
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{
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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// clockwise all
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background.SetSegments(0, 60, true, DrawDirection.Clockwise);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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background.SetSegments(0, 60, false, DrawDirection.Clockwise);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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// counterclockwise all
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background.SetSegments(0, 60, true, DrawDirection.CounterClockwise);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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background.SetSegments(0, 60, false, DrawDirection.CounterClockwise);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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// center all
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background.SetSegments(0, 60, true, DrawDirection.Center);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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background.SetSegments(0, 60, false, DrawDirection.Center);
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await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
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}
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public override void _Process(double delta)
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{
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PlayLoop();
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@@ -80,7 +80,6 @@ namespace WacK.Things.TunnelObjects
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}
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await ToSignal(GetTree(), "process_frame");
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}
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GD.Print("Finished BG anim!");
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}
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}
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}
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@@ -1,8 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://bcindeb5bakb3"]
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[gd_scene load_steps=4 format=3 uid="uid://bcindeb5bakb3"]
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[ext_resource type="Script" path="res://Scripts/Things/TunnelObjects/THNotePlay.cs" id="1_e4xxi"]
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[ext_resource type="Texture2D" uid="uid://cfm2r0ha81eum" path="res://_Assets/Textures/Notes/SwipeCCW.png" id="2_yb0qd"]
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[sub_resource type="LabelSettings" id="LabelSettings_up7en"]
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font_size = 86
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[node name="NoteSwipeCCW" type="Control" node_paths=PackedStringArray("noteBase")]
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layout_mode = 3
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anchors_preset = 0
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@@ -23,3 +26,11 @@ grow_vertical = 2
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texture = ExtResource("2_yb0qd")
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patch_margin_left = 12
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patch_margin_right = 12
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[node name="Label" type="Label" parent="."]
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offset_left = 9.0
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offset_top = -159.0
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offset_right = 421.0
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offset_bottom = -48.0
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text = ">>>>>>>>>>>>>>>>"
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label_settings = SubResource("LabelSettings_up7en")
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@@ -1,8 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://wk634bobe32k"]
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[gd_scene load_steps=4 format=3 uid="uid://wk634bobe32k"]
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[ext_resource type="Script" path="res://Scripts/Things/TunnelObjects/THNotePlay.cs" id="1_aasqx"]
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[ext_resource type="Texture2D" uid="uid://rrwjokjt4jb8" path="res://_Assets/Textures/Notes/SwipeCW.png" id="2_ttxox"]
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[sub_resource type="LabelSettings" id="LabelSettings_1hjvl"]
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font_size = 86
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[node name="NoteSwipeCW" type="Control" node_paths=PackedStringArray("noteBase")]
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layout_mode = 3
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anchors_preset = 0
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@@ -23,3 +26,12 @@ grow_vertical = 2
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texture = ExtResource("2_ttxox")
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patch_margin_left = 12
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patch_margin_right = 12
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_left = 9.0
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offset_top = -159.0
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offset_right = 421.0
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offset_bottom = -48.0
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text = "<<<<<<<<<<<<<<<<<<<<<<<<"
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label_settings = SubResource("LabelSettings_1hjvl")
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Binary file not shown.
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After Width: | Height: | Size: 1.3 MiB |
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cfvv520hv5lss"
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path="res://.godot/imported/background-placeholder.jpg-06c92c099a6e621a47176e83b0f7af77.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://_Assets/Textures/background-placeholder.jpg"
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dest_files=["res://.godot/imported/background-placeholder.jpg-06c92c099a6e621a47176e83b0f7af77.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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