preliminary hold note drawing
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@@ -167,8 +167,8 @@ grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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[node name="HoldTest" type="Polygon2D" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport/Holds Scroll"]
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[node name="HoldTest" type="Polygon2D" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport/Holds Scroll"]
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position = Vector2(0, -6000)
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color = Color(1, 1, 1, 0.921569)
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color = Color(1, 1, 1, 0.921569)
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antialiased = true
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polygon = PackedVector2Array(0, 0, 300, 0, 1100, -1920, 800, -1920)
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polygon = PackedVector2Array(0, 0, 300, 0, 1100, -1920, 800, -1920)
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[node name="Holds Filter" type="TextureRect" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport"]
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[node name="Holds Filter" type="TextureRect" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport"]
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@@ -1,3 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.PortableExecutable;
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using System.Reflection.PortableExecutable;
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using Godot;
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using Godot;
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using WacK.Data.Chart;
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using WacK.Data.Chart;
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@@ -72,6 +74,7 @@ namespace WacK.Scenes
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{
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{
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case NotePlayType.HoldStart:
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case NotePlayType.HoldStart:
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nNote = noteHold.Instantiate<THNoteHold>();
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nNote = noteHold.Instantiate<THNoteHold>();
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RealizeHolds(note as NoteHold);
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break;
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break;
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case NotePlayType.Touch:
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case NotePlayType.Touch:
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nNote = noteTouch.Instantiate<THNotePlay>();
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nNote = noteTouch.Instantiate<THNotePlay>();
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@@ -88,10 +91,43 @@ namespace WacK.Scenes
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}
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}
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}
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}
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private void RealizeHolds(NoteHold note)
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{
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GD.Print($"Creating hold point that has {note.points.Count} segments");
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List<Vector2> verts = new(note.points.Count*2 + 2);
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// HoldStart's pos
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verts.Add(new Vector2((float)note.position * 1920/60, (float)note.time * -PIXELS_PER_SECOND));
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// ascending -- "left" side
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foreach (var (t, n) in note.points)
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{
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GD.Print($"{t}: {n.position}+{n.size}");
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verts.Add(new Vector2((float)n.position * 1920/60, t * -PIXELS_PER_SECOND));
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GD.Print($"{verts.Count} verts recorded");
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}
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// descending
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foreach (var (t, n) in note.points.Reverse())
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{
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verts.Add(new Vector2((float)((int)n.position + (int)n.size) * 1920/60, t * -PIXELS_PER_SECOND));
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}
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// HoldStart's end
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verts.Add(new Vector2((float)((int)note.position + (int)note.size) * 1920/60, (float)note.time * -PIXELS_PER_SECOND));
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GD.Print($"Created {verts.Count} verts");
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var p2d = new Polygon2D
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{
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Polygon = verts.ToArray(),
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Antialiased = true
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};
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GD.Print($"Created Polygon with {p2d.Polygon.Count()} verts");
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scrollDisplay.AddChild(p2d);
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}
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public override void _Process(double delta)
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public override void _Process(double delta)
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{
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{
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var nPos = noteDisplay.Position;
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var nPos = noteDisplay.Position;
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nPos.Y += (float)delta * PIXELS_PER_SECOND;
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nPos.Y += (float)delta * PIXELS_PER_SECOND;
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// nPos.Y = 142375.875f; // Bad Apple Expert: OOB hold note
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noteDisplay.Position = nPos;
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noteDisplay.Position = nPos;
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scrollDisplay.Position = nPos;
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scrollDisplay.Position = nPos;
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}
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}
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