a bit more attempt at shader work
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+2
-2
@@ -63,7 +63,7 @@ uv1_scale = Vector3(-1, 1, 1)
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[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
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viewport_path = NodePath("Mask")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2pv0x"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_a4jpv"]
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resource_local_to_scene = true
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shader = ExtResource("3_rjbyl")
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shader_parameter/mask = SubResource("ViewportTexture_w20vk")
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@@ -161,7 +161,7 @@ anchor_mode = 0
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editor_draw_screen = false
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[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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material = SubResource("ShaderMaterial_2pv0x")
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material = SubResource("ShaderMaterial_a4jpv")
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layout_mode = 1
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offset_top = -1920.0
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offset_right = 1920.0
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