a bit more attempt at shader work
This commit is contained in:
+2
-2
@@ -63,7 +63,7 @@ uv1_scale = Vector3(-1, 1, 1)
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[sub_resource type="ViewportTexture" id="ViewportTexture_w20vk"]
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viewport_path = NodePath("Mask")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2pv0x"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_a4jpv"]
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resource_local_to_scene = true
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shader = ExtResource("3_rjbyl")
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shader_parameter/mask = SubResource("ViewportTexture_w20vk")
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@@ -161,7 +161,7 @@ anchor_mode = 0
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editor_draw_screen = false
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[node name="Background" parent="2D Viewport/Viewport Control" instance=ExtResource("2_8g6gv")]
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material = SubResource("ShaderMaterial_2pv0x")
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material = SubResource("ShaderMaterial_a4jpv")
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layout_mode = 1
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offset_top = -1920.0
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offset_right = 1920.0
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+19
-19
@@ -31,14 +31,14 @@ texture = ExtResource("2_p52jd")
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_d62au"]
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output_port_for_preview = 0
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default_input_values = [0, 1.0, 1, 0.0]
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operator = 2
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_8jykx"]
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input_name = "uv"
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[sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_fd4l7"]
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output_port_for_preview = 0
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default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 3), 2, Vector2(0, 0)]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 4), 2, Vector2(0, 0)]
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op_type = 1
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_o1o8t"]
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@@ -66,7 +66,7 @@ default_value = 1.0
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_u0ner"]
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parameter_name = "Color"
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default_value_enabled = true
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default_value = Color(1, 0.501961, 0, 1)
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default_value = Color(0, 1, 0, 1)
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[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_l1lmq"]
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@@ -84,7 +84,7 @@ operator = 2
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code = "shader_type canvas_item;
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render_mode blend_mix;
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uniform vec4 Color : source_color = vec4(1.000000, 0.501961, 0.000000, 1.000000);
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uniform vec4 Color : source_color = vec4(0.000000, 1.000000, 0.000000, 1.000000);
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uniform float scrollMultiplier = 1;
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uniform sampler2D arrow : filter_linear, repeat_enable;
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uniform sampler2D tex_frg_16;
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@@ -123,7 +123,7 @@ void fragment() {
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// MultiplyAdd:22
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vec2 n_in22p1 = vec2(1.00000, 3.00000);
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vec2 n_in22p1 = vec2(1.00000, 4.00000);
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vec2 n_out22p0 = fma(n_out20p0, n_in22p1, n_out24p0);
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@@ -178,12 +178,12 @@ void fragment() {
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}
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"
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graph_offset = Vector2(-1020.52, 5.50934)
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graph_offset = Vector2(-853.68, 15.6841)
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(1500, 460)
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nodes/fragment/3/node = SubResource("VisualShaderNodeMix_l1lmq")
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nodes/fragment/3/position = Vector2(800, 320)
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nodes/fragment/3/position = Vector2(760, 320)
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nodes/fragment/7/node = SubResource("VisualShaderNodeVectorOp_13pou")
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nodes/fragment/7/position = Vector2(800, 0)
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nodes/fragment/8/node = SubResource("VisualShaderNodeVectorOp_p0v4r")
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@@ -195,27 +195,27 @@ nodes/fragment/11/position = Vector2(280, -160)
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nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_eesut")
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nodes/fragment/13/position = Vector2(60, -220)
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nodes/fragment/14/node = SubResource("VisualShaderNodeTexture_2u62d")
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nodes/fragment/14/position = Vector2(-500, 100)
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nodes/fragment/14/position = Vector2(-60, 120)
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nodes/fragment/15/node = SubResource("VisualShaderNodeFloatOp_nqoll")
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nodes/fragment/15/position = Vector2(560, 140)
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nodes/fragment/16/node = SubResource("VisualShaderNodeTexture_70igk")
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nodes/fragment/16/position = Vector2(-100, 540)
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nodes/fragment/16/position = Vector2(-60, 520)
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nodes/fragment/17/node = SubResource("VisualShaderNodeFloatOp_d62au")
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nodes/fragment/17/position = Vector2(1080, 480)
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nodes/fragment/17/position = Vector2(540, 620)
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nodes/fragment/20/node = SubResource("VisualShaderNodeInput_8jykx")
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nodes/fragment/20/position = Vector2(-1940, 220)
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nodes/fragment/20/position = Vector2(-1520, 240)
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nodes/fragment/22/node = SubResource("VisualShaderNodeMultiplyAdd_fd4l7")
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nodes/fragment/22/position = Vector2(-1100, 240)
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nodes/fragment/22/position = Vector2(-680, 260)
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nodes/fragment/23/node = SubResource("VisualShaderNodeInput_o1o8t")
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nodes/fragment/23/position = Vector2(-1960, 420)
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nodes/fragment/23/position = Vector2(-1540, 440)
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nodes/fragment/24/node = SubResource("VisualShaderNodeVectorOp_81kov")
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nodes/fragment/24/position = Vector2(-1420, 460)
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nodes/fragment/24/position = Vector2(-1000, 480)
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nodes/fragment/26/node = SubResource("VisualShaderNodeTexture2DParameter_ypqau")
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nodes/fragment/26/position = Vector2(-880, 120)
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nodes/fragment/26/position = Vector2(-460, 140)
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nodes/fragment/27/node = SubResource("VisualShaderNodeFloatOp_jbtne")
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nodes/fragment/27/position = Vector2(-1640, 520)
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nodes/fragment/27/position = Vector2(-1220, 540)
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nodes/fragment/28/node = SubResource("VisualShaderNodeFloatParameter_k4kjf")
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nodes/fragment/28/position = Vector2(-1940, 560)
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nodes/fragment/28/position = Vector2(-1520, 580)
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nodes/fragment/29/node = SubResource("VisualShaderNodeColorParameter_u0ner")
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nodes/fragment/29/position = Vector2(-460, -260)
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nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 20, 0, 22, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 14, 3, 17, 0, 26, 0, 14, 2, 24, 0, 22, 2, 23, 0, 27, 0, 27, 0, 24, 1, 28, 0, 27, 1, 29, 0, 13, 0, 29, 0, 10, 1)
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nodes/fragment/29/position = Vector2(-380, -260)
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nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 20, 0, 22, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 24, 0, 22, 2, 23, 0, 27, 0, 27, 0, 24, 1, 28, 0, 27, 1, 29, 0, 13, 0, 29, 0, 10, 1, 14, 3, 17, 0)
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@@ -1,10 +1,18 @@
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[gd_scene load_steps=4 format=3 uid="uid://bcindeb5bakb3"]
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[gd_scene load_steps=7 format=3 uid="uid://bcindeb5bakb3"]
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[ext_resource type="Script" path="res://Scripts/Things/TunnelObjects/THNotePlay.cs" id="1_e4xxi"]
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[ext_resource type="Texture2D" uid="uid://cfm2r0ha81eum" path="res://_Assets/Textures/Notes/SwipeCCW.png" id="2_yb0qd"]
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[ext_resource type="Shader" uid="uid://dm5rgp78v61ha" path="res://Shaders/SwipeArrow.tres" id="3_k16x0"]
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[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="4_rv322"]
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[sub_resource type="LabelSettings" id="LabelSettings_up7en"]
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font_size = 86
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hasp1"]
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shader = ExtResource("3_k16x0")
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shader_parameter/Color = Color(0, 1, 0, 1)
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shader_parameter/scrollMultiplier = 1.0
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shader_parameter/arrow = ExtResource("4_rv322")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_afqg4"]
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width = 1
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[node name="NoteSwipeCCW" type="Control" node_paths=PackedStringArray("noteBase")]
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layout_mode = 3
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@@ -27,10 +35,10 @@ texture = ExtResource("2_yb0qd")
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patch_margin_left = 12
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patch_margin_right = 12
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[node name="Label" type="Label" parent="."]
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offset_left = 9.0
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offset_top = -159.0
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offset_right = 421.0
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offset_bottom = -48.0
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text = ">>>>>>>>>>>>>>>>"
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label_settings = SubResource("LabelSettings_up7en")
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[node name="Control" type="TextureRect" parent="."]
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material = SubResource("ShaderMaterial_hasp1")
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offset_top = -64.0
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offset_right = 150.0
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offset_bottom = 136.0
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rotation = -1.5708
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texture = SubResource("GradientTexture1D_afqg4")
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@@ -7,12 +7,12 @@
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kk13m"]
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shader = ExtResource("3_de2t7")
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shader_parameter/Color = Color(1, 0.501961, 0, 1)
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shader_parameter/Color = Color(1, 0.235294, 0, 1)
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shader_parameter/scrollMultiplier = 1.0
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shader_parameter/arrow = ExtResource("4_v0t51")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_fa8y1"]
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width = 128
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width = 1
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[node name="NoteSwipeCW" type="Control" node_paths=PackedStringArray("noteBase")]
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layout_mode = 3
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@@ -38,9 +38,9 @@ patch_margin_right = 12
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[node name="Control" type="TextureRect" parent="."]
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material = SubResource("ShaderMaterial_kk13m")
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layout_mode = 0
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offset_left = 192.0
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offset_top = -174.0
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offset_right = 320.0
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offset_bottom = 18.0
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offset_left = 200.0
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offset_top = -198.0
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offset_right = 351.0
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offset_bottom = 2.0
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rotation = 1.5708
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texture = SubResource("GradientTexture1D_fa8y1")
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