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+69
-14
@@ -1,4 +1,4 @@
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[gd_resource type="VisualShader" load_steps=22 format=3 uid="uid://dm5rgp78v61ha"]
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[gd_resource type="VisualShader" load_steps=27 format=3 uid="uid://dm5rgp78v61ha"]
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[ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="1_cj2ec"]
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[ext_resource type="Texture2D" uid="uid://kjoqem41xatr" path="res://_Assets/Textures/Notes/SlideArrow_Mask.png" id="2_p52jd"]
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@@ -39,7 +39,7 @@ operator = 2
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input_name = "uv"
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[sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_fd4l7"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 4), 2, Vector2(0, 0)]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 6), 2, Vector2(0, 0)]
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op_type = 1
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_o1o8t"]
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@@ -65,7 +65,7 @@ default_value_enabled = true
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default_value = 1.0
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_u0ner"]
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parameter_name = "Color"
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parameter_name = "ArrowColor"
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default_value_enabled = true
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default_value = Color(0, 1, 0, 1)
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@@ -76,6 +76,28 @@ parameter_name = "mask"
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color_default = 2
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texture_filter = 4
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[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_3w723"]
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default_input_values = [0, 1.0, 1, 0.0, 2, 0.0]
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op_type = 0
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[sub_resource type="VisualShaderNodeBooleanParameter" id="VisualShaderNodeBooleanParameter_3hrni"]
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parameter_name = "isCwShape"
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default_value_enabled = true
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[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_sy3w3"]
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default_input_values = [0, Vector2(0, 0)]
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op_type = 0
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function = 32
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[sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_si863"]
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default_input_values = [0, false, 1, Vector3(1, 1, 1), 2, Vector3(0, 0, 0)]
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op_type = 4
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[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_2lm10"]
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parameter_name = "TileMult"
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default_value_enabled = true
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default_value = 6.0
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_13pou"]
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
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op_type = 2
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@@ -90,7 +112,9 @@ operator = 2
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code = "shader_type canvas_item;
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render_mode blend_mix;
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uniform vec4 Color : source_color = vec4(0.000000, 1.000000, 0.000000, 1.000000);
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uniform vec4 ArrowColor : source_color = vec4(0.000000, 1.000000, 0.000000, 1.000000);
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uniform bool isCwShape = false;
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uniform float TileMult = 6;
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uniform float scrollMultiplier = 1;
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uniform sampler2D arrow : filter_linear, repeat_enable;
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uniform sampler2D mask : hint_default_transparent, filter_linear_mipmap;
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@@ -99,7 +123,7 @@ uniform sampler2D mask : hint_default_transparent, filter_linear_mipmap;
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void fragment() {
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// ColorParameter:29
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vec4 n_out29p0 = Color;
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vec4 n_out29p0 = ArrowColor;
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// VectorOp:13
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@@ -107,10 +131,32 @@ void fragment() {
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vec4 n_out13p0 = n_out29p0 * n_in13p1;
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// BooleanParameter:35
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bool n_out35p0 = isCwShape;
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// Input:20
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vec2 n_out20p0 = UV;
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// VectorFunc:36
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vec2 n_out36p0 = vec2(1.0) - n_out20p0;
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vec3 n_out37p0;
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// Switch:37
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n_out37p0 = mix(vec3(n_out20p0, 0.0), vec3(n_out36p0, 0.0), float(n_out35p0));
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// FloatParameter:38
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float n_out38p0 = TileMult;
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// VectorCompose:32
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float n_in32p0 = 1.00000;
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vec2 n_out32p0 = vec2(n_in32p0, n_out38p0);
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// Input:23
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float n_out23p0 = TIME;
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@@ -129,8 +175,7 @@ void fragment() {
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// MultiplyAdd:22
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vec2 n_in22p1 = vec2(1.00000, 4.00000);
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vec2 n_out22p0 = fma(n_out20p0, n_in22p1, n_out24p0);
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vec2 n_out22p0 = fma(vec2(n_out37p0.xy), n_out32p0, n_out24p0);
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vec4 n_out14p0;
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@@ -151,7 +196,7 @@ void fragment() {
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vec4 n_out16p0;
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// Texture2D:16
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n_out16p0 = texture(mask, UV);
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n_out16p0 = texture(mask, vec2(n_out37p0.xy));
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float n_out16p1 = n_out16p0.r;
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float n_out16p2 = n_out16p0.g;
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float n_out16p3 = n_out16p0.b;
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@@ -185,7 +230,7 @@ void fragment() {
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}
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"
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graph_offset = Vector2(-894.996, 674.464)
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graph_offset = Vector2(-782.772, -216.243)
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(1500, 460)
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@@ -210,21 +255,31 @@ nodes/fragment/16/position = Vector2(-60, 520)
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nodes/fragment/17/node = SubResource("VisualShaderNodeFloatOp_d62au")
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nodes/fragment/17/position = Vector2(540, 620)
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nodes/fragment/20/node = SubResource("VisualShaderNodeInput_8jykx")
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nodes/fragment/20/position = Vector2(-1520, 240)
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nodes/fragment/20/position = Vector2(-1760, 60)
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nodes/fragment/22/node = SubResource("VisualShaderNodeMultiplyAdd_fd4l7")
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nodes/fragment/22/position = Vector2(-680, 260)
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nodes/fragment/23/node = SubResource("VisualShaderNodeInput_o1o8t")
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nodes/fragment/23/position = Vector2(-1540, 440)
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nodes/fragment/23/position = Vector2(-1580, 500)
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nodes/fragment/24/node = SubResource("VisualShaderNodeVectorOp_81kov")
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nodes/fragment/24/position = Vector2(-1000, 480)
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nodes/fragment/26/node = SubResource("VisualShaderNodeTexture2DParameter_ypqau")
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nodes/fragment/26/position = Vector2(-460, 140)
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nodes/fragment/27/node = SubResource("VisualShaderNodeFloatOp_jbtne")
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nodes/fragment/27/position = Vector2(-1220, 540)
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nodes/fragment/27/position = Vector2(-1260, 600)
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nodes/fragment/28/node = SubResource("VisualShaderNodeFloatParameter_k4kjf")
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nodes/fragment/28/position = Vector2(-1520, 580)
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nodes/fragment/28/position = Vector2(-1560, 640)
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nodes/fragment/29/node = SubResource("VisualShaderNodeColorParameter_u0ner")
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nodes/fragment/29/position = Vector2(-380, -260)
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nodes/fragment/30/node = SubResource("VisualShaderNodeTexture2DParameter_anrqj")
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nodes/fragment/30/position = Vector2(-520, 480)
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nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 20, 0, 22, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 24, 0, 22, 2, 23, 0, 27, 0, 27, 0, 24, 1, 28, 0, 27, 1, 29, 0, 13, 0, 29, 0, 10, 1, 14, 3, 17, 0, 30, 0, 16, 2)
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nodes/fragment/32/node = SubResource("VisualShaderNodeVectorCompose_3w723")
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nodes/fragment/32/position = Vector2(-960, 280)
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nodes/fragment/35/node = SubResource("VisualShaderNodeBooleanParameter_3hrni")
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nodes/fragment/35/position = Vector2(-1500, -280)
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nodes/fragment/36/node = SubResource("VisualShaderNodeVectorFunc_sy3w3")
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nodes/fragment/36/position = Vector2(-1300, -60)
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nodes/fragment/37/node = SubResource("VisualShaderNodeSwitch_si863")
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nodes/fragment/37/position = Vector2(-1020, -20)
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nodes/fragment/38/node = SubResource("VisualShaderNodeFloatParameter_2lm10")
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nodes/fragment/38/position = Vector2(-1380, 280)
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nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 27, 0, 24, 1, 28, 0, 27, 1, 29, 0, 13, 0, 29, 0, 10, 1, 14, 3, 17, 0, 30, 0, 16, 2, 23, 0, 27, 0, 32, 0, 22, 1, 24, 0, 22, 2, 20, 0, 36, 0, 35, 0, 37, 0, 37, 0, 22, 0, 37, 0, 16, 0, 38, 0, 32, 1, 36, 0, 37, 1, 20, 0, 37, 2)
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