update BGM.cs and THNoteHold.cs

This commit is contained in:
msk
2023-10-09 16:26:47 -07:00
parent d83d70e47c
commit e5a616cd1c
2 changed files with 6 additions and 3 deletions
+2
View File
@@ -49,6 +49,8 @@ public partial class BGM : AudioStreamPlayer
var buffer = f.GetBuffer((long)f.GetLength());
/// WAV HEADER PARSING ///
/// https://medium.com/swlh/reversing-a-wav-file-in-c-482fc3dfe3c4
// bit format
var bf = new byte[]{ buffer[34], buffer[35] };
var bitFormat = BitConverter.ToUInt16(bf) switch
+4 -3
View File
@@ -26,14 +26,15 @@ namespace WacK.Things.TunnelObjects
holdScroll.AddChild(longThing);
longThing.Position = new Vector2(0, (float)-holdData.time * Play.ScrollPxPerSec);
// only draw visible hold-mids
var drawableMids = holdData.points.Values.Where(e => e.type == NotePlayType.HoldMid || e.type == NotePlayType.HoldEnd).ToList();
// don't draw invisible hold-mids
var drawableMids = holdData.points.Values.Where(e => e.type != NotePlayType.HoldMidInvis).ToList();
if (drawableMids.Count > 0)
{
var lastMid = holdData.points.Values[^1];
if (drawableMids[^1] != lastMid) drawableMids.Add(lastMid);
}
else // would most likely happen if HoldEnd is missing
else
// would most likely happen if HoldEnd is missing
drawableMids = holdData.points.Values.ToList();
if (drawableMids.Count() > 0)