make debugchartloader less painful to use
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@@ -2,7 +2,7 @@
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[ext_resource type="Script" path="res://Scripts/Scenes/DebugChartLoader.cs" id="1_hjgpd"]
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[node name="DebugChartLoader" type="MarginContainer" node_paths=PackedStringArray("inputField", "soundField", "difficultyButton", "playButton")]
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[node name="DebugChartLoader" type="MarginContainer" node_paths=PackedStringArray("pathsLine", "songsButton", "soundButton", "difficultyButton", "playButton")]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@@ -13,30 +13,38 @@ theme_override_constants/margin_top = 32
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theme_override_constants/margin_right = 32
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theme_override_constants/margin_bottom = 32
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script = ExtResource("1_hjgpd")
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inputField = NodePath("VBoxContainer/HBoxContainer/PathLineEdit")
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soundField = NodePath("VBoxContainer/HBoxContainer3/SoundLineEdit")
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difficultyButton = NodePath("VBoxContainer/HBoxContainer/DifficultyOptionButton")
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pathsLine = NodePath("VBoxContainer/HBoxContainer0/User path")
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songsButton = NodePath("VBoxContainer/HBoxContainer0/HBoxContainer1/SongsOptionButton")
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soundButton = NodePath("VBoxContainer/HBoxContainer3/SoundsOptionButton")
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difficultyButton = NodePath("VBoxContainer/HBoxContainer0/HBoxContainer1/DifficultyOptionButton")
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playButton = NodePath("VBoxContainer/HBoxContainer2/PlayButton")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 2
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theme_override_constants/separation = 8
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
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[node name="HBoxContainer0" type="VBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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alignment = 2
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[node name="User path" type="LineEdit" parent="VBoxContainer/HBoxContainer0"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="HBoxContainer1" type="HBoxContainer" parent="VBoxContainer/HBoxContainer0"]
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layout_mode = 2
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alignment = 1
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[node name="PathLineEdit" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
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[node name="SongsOptionButton" type="OptionButton" parent="VBoxContainer/HBoxContainer0/HBoxContainer1"]
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custom_minimum_size = Vector2(0, 35)
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 8
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size_flags_stretch_ratio = 5.97
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text = "Bad Apple!!"
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placeholder_text = "Folder path relative to \"user://songs/\""
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disabled = true
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[node name="DifficultyOptionButton" type="OptionButton" parent="VBoxContainer/HBoxContainer"]
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[node name="DifficultyOptionButton" type="OptionButton" parent="VBoxContainer/HBoxContainer0/HBoxContainer1"]
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custom_minimum_size = Vector2(0, 35)
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layout_mode = 2
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size_flags_horizontal = 3
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@@ -56,11 +64,10 @@ popup/item_3/id = 3
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layout_mode = 2
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alignment = 1
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[node name="SoundLineEdit" type="LineEdit" parent="VBoxContainer/HBoxContainer3"]
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[node name="SoundsOptionButton" type="OptionButton" parent="VBoxContainer/HBoxContainer3"]
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custom_minimum_size = Vector2(0, 31)
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layout_mode = 2
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size_flags_horizontal = 3
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text = "music.mp3"
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placeholder_text = "Name of audio file in the folder specified above with extension"
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[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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@@ -70,4 +77,5 @@ alignment = 1
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[node name="PlayButton" type="Button" parent="VBoxContainer/HBoxContainer2"]
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layout_mode = 2
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size_flags_vertical = 0
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disabled = true
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text = "Play"
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@@ -6,10 +6,13 @@ namespace WacK.Scenes
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public partial class DebugChartLoader : Node
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{
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[Export]
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private LineEdit inputField;
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private LineEdit pathsLine;
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[Export]
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private LineEdit soundField;
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private OptionButton songsButton;
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[Export]
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private OptionButton soundButton;
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[Export]
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private OptionButton difficultyButton;
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@@ -17,19 +20,77 @@ namespace WacK.Scenes
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[Export]
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private Button playButton;
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const string SONGS_PATH = $"user://songs";
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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// --- UI SETUP --- //
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playButton.Pressed += PlayClicked;
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songsButton.ItemSelected += RefreshSounds;
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pathsLine.Text = OS.GetUserDataDir();
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// --- SONGS ENUMERATION --- //
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using var dir = DirAccess.Open(SONGS_PATH);
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if (dir == null)
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{
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GD.PrintErr($"Error occurred opening song folder!\n{DirAccess.GetOpenError()}");
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}
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else
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{
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// populate songsButton
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foreach (var sd in dir.GetDirectories())
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{
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var d = DirAccess.Open($"{SONGS_PATH}/{sd}");
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if (d == null) continue;
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songsButton.AddItem(sd);
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}
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}
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if (songsButton.ItemCount >= 1)
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{
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songsButton.Disabled = false;
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playButton.Disabled = false;
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}
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else
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{
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playButton.Text = "No songs found!";
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}
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RefreshSounds(0);
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}
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private void RefreshSounds(long _)
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{
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soundButton.Clear();
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var dir = DirAccess.Open($"{SONGS_PATH}/{songsButton.Text}");
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foreach (var sf in dir.GetFiles())
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{
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var l = sf.ToLower();
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if (l.EndsWith(".mp3") || l.EndsWith(".wav") || l.EndsWith(".ogg"))
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{
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soundButton.AddItem(sf);
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}
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}
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if (soundButton.ItemCount < 1)
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{
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soundButton.Disabled = true;
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soundButton.Text = "No audio files found!";
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}
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else
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{
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soundButton.Disabled = false;
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}
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}
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private void PlayClicked()
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{
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// TODO: globally accessible verify song folder and chart/audio function
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var songPath = $"user://songs/{inputField.Text}";
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var songPath = $"user://songs/{songsButton.Text}";
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var chartPath = $"{songPath}/{difficultyButton.Selected}.mer";
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var soundPath = $"{songPath}/{soundField.Text}";
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var soundPath = $"{songPath}/{soundButton.Text}";
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GD.Print($"Song: {songPath}\nChart: {chartPath}\nSound: {soundPath}");
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// folder check
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@@ -62,6 +123,7 @@ namespace WacK.Scenes
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public override void _ExitTree()
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{
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songsButton.ItemSelected -= RefreshSounds;
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playButton.Pressed -= PlayClicked;
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}
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}
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