small cleanup in hold note handling
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+2
-6
@@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://bqh00ot0csqmk"]
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[gd_scene load_steps=13 format=3 uid="uid://bqh00ot0csqmk"]
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[ext_resource type="Script" path="res://Scripts/Scenes/Play.cs" id="1_d6iv3"]
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[ext_resource type="PackedScene" uid="uid://cyetvgmwnoy8l" path="res://Things/HitLine.tscn" id="2_8g6gv"]
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@@ -55,12 +55,8 @@ shading_mode = 0
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albedo_texture = SubResource("ViewportTexture_ln6xl")
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uv1_scale = Vector3(-1, 1, 1)
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_1ouek"]
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blend_mode = 3
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_5ymar"]
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blend_mode = 3
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light_mode = 1
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[sub_resource type="Gradient" id="Gradient_ahp1v"]
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offsets = PackedFloat32Array(0, 0.548295, 1)
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@@ -152,11 +148,11 @@ offset_bottom = 1920.0
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[node name="Holds Viewport" type="SubViewport" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView"]
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transparent_bg = true
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handle_input_locally = false
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screen_space_aa = 1
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size = Vector2i(1920, 1920)
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render_target_update_mode = 4
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[node name="Holds Scroll" type="Control" parent="ViewportView/2D Viewport/Viewport Control/Holds ViewportView/Holds Viewport"]
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material = SubResource("CanvasItemMaterial_1ouek")
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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