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Author SHA1 Message Date
msk 342c18cb15 clarify comment 2023-08-23 17:27:39 -07:00
muskit 172675a722 Import fixup of old code into new Unity project 2023-06-14 03:05:31 -07:00
muskit a59d7b168b Initial commit 2023-06-14 01:49:27 -07:00
190 changed files with 5380 additions and 3711 deletions
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@@ -2,9 +2,9 @@ using System;
using System.Linq; using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using WacK.Data.Mer; using UnityEngine;
using Godot; using WacK.Data.Mer;
namespace WacK.Data.Chart namespace WacK.Data.Chart
{ {
@@ -13,35 +13,23 @@ namespace WacK.Data.Chart
/// </summary> /// </summary>
public class Chart public class Chart
{ {
// Key of dictionaries are in seconds public static bool doneLoading { get; private set; } = false;
// Key of dictionaries are in milliseconds
// List is for chords // List is for chords
public SortedList<float, List<NotePlay>> playNotes { get; private set; } public SortedList<float, List<NotePlay>> playNotes { get; private set; }
public SortedList<float, NoteEvent<(int, int)>> timeSigChgs { get; private set; } public SortedList<float, NoteEvent<(int, int)>> timeSigChgs { get; private set; }
public SortedList<float, NoteEvent<float>> tempoChgs { get; private set; } public SortedList<float, NoteEvent<float>> tempoChgs { get; private set; }
public SortedList<float, List<NoteEvent<int>>> events { get; private set; } public SortedList<float, NoteEvent<int>> events { get; private set; }
public Chart(string chartPath) public Chart()
{ {
var file = FileAccess.Open(chartPath, FileAccess.ModeFlags.Read); doneLoading = false;
if (file == null)
{
GD.PrintErr("Couldn't load chart in play!");
return;
}
var str = file.GetAsText();
file.Close();
var mer = new Mer.Mer(str);
Load(mer);
} }
// place notes and events relative to the previous // place notes and events relative to the previous
private void Load(Mer.Mer chart) public void Load(Mer.Mer chart)
{ {
playNotes = new(); playNotes = new SortedList<float, List<NotePlay>>();
timeSigChgs = new();
tempoChgs = new();
events = new();
List<float> tempo = new List<float>(); List<float> tempo = new List<float>();
List<int> tempoChangeMeasures = new List<int>(); List<int> tempoChangeMeasures = new List<int>();
@@ -68,8 +56,8 @@ namespace WacK.Data.Chart
Note prevNote = null; Note prevNote = null;
Note curNote = null; Note curNote = null;
var prevHoldPoint = new Dictionary<int, NotePlay>(); // <note idx, previous point of hold> var prevHoldPoint = new System.Collections.Generic.Dictionary<int, NotePlay>(); // <note idx, previous point of hold>
var curHoldNote = new Dictionary<int, NoteHold>(); // <next hold idx, HoldStart> var curHoldNote = new System.Collections.Generic.Dictionary<int, NoteHold>(); // <next hold idx, HoldStart>
// Notes and Events // // Notes and Events //
foreach (var measure in chart.notes) // `measure` = measure: List foreach (var measure in chart.notes) // `measure` = measure: List
@@ -124,22 +112,18 @@ namespace WacK.Data.Chart
var de = int.Parse(words[1]); var de = int.Parse(words[1]);
if (beatsPerMeasure.Count == 1) if (beatsPerMeasure.Count == 1)
{ {
// TODO: handle denominator (note that gets the beat) beatsPerMeasure.Add(int.Parse(chartNote.Item2.value));
beatsPerMeasure.Add(nu);
bpmChangeMeasures.Add(measure.Key); bpmChangeMeasures.Add(measure.Key);
} }
else else
// TODO: handle denominator (note that gets the beat) queuedBPM = int.Parse(chartNote.Item2.value);
queuedBPM = int.Parse(chartNote.Item2.value.Split()[0]); this.timeSigChgs.Add(
// FIXME: keep last instance encountered on the same time
timeSigChgs.TryAdd(
curTime, curTime,
new NoteEvent<(int, int)> ( new NoteEvent<(int, int)> (
curTime, mb, curTime, mb,
NoteEventType.TimeSignature, NoteEventType.TimeSignature,
value: (nu, de) value: (nu, de)
) ));
);
break; break;
// Playable notes // Playable notes
case MerType.Touch: case MerType.Touch:
@@ -163,7 +147,7 @@ namespace WacK.Data.Chart
curNote = new NotePlay( curNote = new NotePlay(
curTime, mb, curTime, mb,
chartNote.Item2.position, chartNote.Item2.size, chartNote.Item2.position, chartNote.Item2.size,
type: chartNote.Item2.value == "1" ? NotePlayType.HoldMid : NotePlayType.HoldMidInvis, type: NotePlayType.HoldMid,
holdIndex: chartNote.Item2.holdIdx, holdIndex: chartNote.Item2.holdIdx,
holdNext: chartNote.Item2.holdNextIdx holdNext: chartNote.Item2.holdNextIdx
); );
@@ -182,21 +166,21 @@ namespace WacK.Data.Chart
curNote = new NotePlay( curNote = new NotePlay(
curTime, mb, curTime, mb,
chartNote.Item2.position, chartNote.Item2.size, chartNote.Item2.position, chartNote.Item2.size,
type: NotePlayType.Chain type: NotePlayType.Untimed
); );
break; break;
case MerType.SwipeIn: case MerType.SwipeIn:
curNote = new NotePlay( curNote = new NotePlay(
curTime, mb, curTime, mb,
chartNote.Item2.position, chartNote.Item2.size, chartNote.Item2.position, chartNote.Item2.size,
type: NotePlayType.SnapIn type: NotePlayType.SwipeIn
); );
break; break;
case MerType.SwipeOut: case MerType.SwipeOut:
curNote = new NotePlay( curNote = new NotePlay(
curTime, mb, curTime, mb,
chartNote.Item2.position, chartNote.Item2.size, chartNote.Item2.position, chartNote.Item2.size,
type: NotePlayType.SnapOut type: NotePlayType.SwipeOut
); );
break; break;
case MerType.SwipeCW: case MerType.SwipeCW:
@@ -244,14 +228,13 @@ namespace WacK.Data.Chart
{ {
curHoldNote[np.holdIdx].points[curTime] = np; curHoldNote[np.holdIdx].points[curTime] = np;
} }
// else
// { // add note
if (!playNotes.ContainsKey(curTime)) if (!playNotes.ContainsKey(curTime))
{ {
playNotes[curTime] = new List<NotePlay>(); playNotes[curTime] = new List<NotePlay>();
} }
playNotes[curTime].Add(np); playNotes[curTime].Add(np);
// }
} }
// NoteEvent<float> -- tempo changes // NoteEvent<float> -- tempo changes
@@ -261,7 +244,7 @@ namespace WacK.Data.Chart
if (nef.type == NoteEventType.Tempo) if (nef.type == NoteEventType.Tempo)
this.tempoChgs[curTime] = nef; this.tempoChgs[curTime] = nef;
else else
GD.Print($"Didn't add NoteEvent<float> of type {nef.type}"); Debug.LogWarning($"Didn't add NoteEvent<float> of type {nef.type}");
} }
// NoteEvent<(int, int)> -- time signature changes // NoteEvent<(int, int)> -- time signature changes
@@ -271,15 +254,11 @@ namespace WacK.Data.Chart
this.timeSigChgs[curTime] = neii; this.timeSigChgs[curTime] = neii;
} }
// NoteEvent<int> -- BG Change // NoteEvent<int>
var nei = curNote as NoteEvent<int>; var nei = curNote as NoteEvent<int>;
if (nei != null) if (nei != null)
{ {
if (!events.ContainsKey(curTime)) this.events[curTime] = nei;
{
events[curTime] = new List<NoteEvent<int>>();
}
events[curTime].Add(nei);
} }
// update previous states // update previous states
@@ -296,13 +275,13 @@ namespace WacK.Data.Chart
List<Note> chordableNotes = new List<Note>(); List<Note> chordableNotes = new List<Note>();
foreach (NotePlay n in pair.Value) foreach (NotePlay n in pair.Value)
{ {
if (n.type != NotePlayType.HoldEnd && n.type != NotePlayType.Chain) if (n.type != NotePlayType.HoldEnd && n.type != NotePlayType.Untimed)
if (!(new NotePlayType[] { NotePlayType.HoldEnd, NotePlayType.Chain, NotePlayType.HoldMid }).Contains(n.type)) if (!(new NotePlayType[] { NotePlayType.HoldEnd, NotePlayType.Untimed, NotePlayType.HoldMid }).Contains(n.type))
chordableNotes.Add(n); chordableNotes.Add(n);
} }
if (chordableNotes.Count >= 2) if (chordableNotes.Count >= 2)
{ {
// GD.Print($"Found chord: {string.Join(", ", chordableNotes)}"); Debug.Log($"Found chord: {string.Join(", ", chordableNotes)}");
// TODO: draw chord indicators "Chordify" // TODO: draw chord indicators "Chordify"
} }
} }
@@ -348,7 +327,7 @@ namespace WacK.Data.Chart
// } // }
// } // }
GD.Print("Finished forming Chart!"); doneLoading = true;
} }
} }
} }
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+9
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@@ -0,0 +1,9 @@
using System;
namespace WacK.Data.Chart
{
public enum DifficultyLevel
{
Normal, Hard, Expert, Inferno
}
}
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@@ -20,7 +20,7 @@ namespace WacK.Data.Chart
/// <summary> /// <summary>
/// The note's radial position out of 60. /// The note's radial position out of 60.
/// </summary> /// </summary>
public int? pos; public int? position;
/// <summary> /// <summary>
/// The radial size of the note. /// The radial size of the note.
@@ -32,7 +32,7 @@ namespace WacK.Data.Chart
{ {
this.time = time; this.time = time;
this.measureBeat = measureBeat; this.measureBeat = measureBeat;
this.pos = position; this.position = position;
this.size = size; this.size = size;
} }
+11
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@@ -15,7 +15,6 @@ namespace WacK.Data.Chart
: base(time, measureBeat, position, size,holdIndex, holdNext, type: NotePlayType.HoldStart, bonus: false) : base(time, measureBeat, position, size,holdIndex, holdNext, type: NotePlayType.HoldStart, bonus: false)
{ {
// points = (SortedList<float, Note>)holdPoints.Skip(1); // points = (SortedList<float, Note>)holdPoints.Skip(1);
points = new();
} }
} }
} }
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@@ -7,11 +7,10 @@ namespace WacK.Data.Chart
Touch, Touch,
HoldStart, HoldStart,
HoldMid, HoldMid,
HoldMidInvis,
HoldEnd, HoldEnd,
Chain, Untimed,
SnapIn, SwipeIn,
SnapOut, SwipeOut,
SwipeCW, SwipeCW,
SwipeCCW, SwipeCCW,
} }
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@@ -8,7 +8,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Godot;
namespace WacK.Data.Mer namespace WacK.Data.Mer
{ {
@@ -61,7 +60,10 @@ namespace WacK.Data.Mer
++playableNoteCount; ++playableNoteCount;
break; break;
case "2": // touch w/ bonus case "2": // touch w/ bonus
case "20": // TODO: big effect notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.Touch, bonus: true)));
++playableNoteCount;
break;
case "20": // touch w/ bonus (+ "big effect")
notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.Touch, bonus: true))); notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.Touch, bonus: true)));
++playableNoteCount; ++playableNoteCount;
break; break;
@@ -94,7 +96,6 @@ namespace WacK.Data.Mer
++playableNoteCount; ++playableNoteCount;
break; break;
case "8": // swipe CCW w/ bonus case "8": // swipe CCW w/ bonus
case "24": // TODO: big effect
notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeCCW, bonus: true))); notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeCCW, bonus: true)));
++playableNoteCount; ++playableNoteCount;
break; break;
@@ -103,7 +104,6 @@ namespace WacK.Data.Mer
++playableNoteCount; ++playableNoteCount;
break; break;
case "6": // swipe CW w/ bonus case "6": // swipe CW w/ bonus
case "23": // TODO: big effect
notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeCW, bonus: true))); notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), type: MerType.SwipeCW, bonus: true)));
++playableNoteCount; ++playableNoteCount;
break; break;
@@ -114,8 +114,8 @@ namespace WacK.Data.Mer
notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), holdNext: int.Parse(tokens[8]), type: MerType.HoldStart, bonus: true))); notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), holdNext: int.Parse(tokens[8]), type: MerType.HoldStart, bonus: true)));
++playableNoteCount; ++playableNoteCount;
break; break;
case "10": // hold middle; value = should draw? case "10": // hold middle
notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), value: tokens[7],holdIndex: int.Parse(tokens[4]), holdNext: int.Parse(tokens[8]), type: MerType.HoldMid))); notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), holdNext: int.Parse(tokens[8]), type: MerType.HoldMid)));
break; break;
case "11": // hold end case "11": // hold end
notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), type: MerType.HoldEnd))); notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), holdIndex: int.Parse(tokens[4]), type: MerType.HoldEnd)));
@@ -126,18 +126,14 @@ namespace WacK.Data.Mer
case "13": // BG rem case "13": // BG rem
notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), value: tokens[8], type: MerType.BGRem))); notes[currentMeasure].Add((currentBeat, new MerNote(int.Parse(tokens[5]), int.Parse(tokens[6]), value: tokens[8], type: MerType.BGRem)));
break; break;
case "15": // TODO: "SAME_TIME" (BG instant anim?)
break;
case "14": // TODO: end of chart
break;
} }
break; break;
case "2": // tempo case "2": // tempo
notes[currentMeasure].Add((currentBeat, new MerNote(value: tokens[3], type: MerType.Tempo))); notes[currentMeasure].Add((currentBeat, new MerNote(value: tokens[3], type: MerType.Tempo)));
break; break;
case "3": // beats per measure case "3": // beats per measure
string de = tokens.Count >= 5 ? tokens[4] : "4"; // TODO: use previously-estbalished denominator? notes[currentMeasure].Add((currentBeat, new MerNote(value: $"{tokens[3]} {tokens[4]}", type: MerType.TimeSignature)));
notes[currentMeasure].Add((currentBeat, new MerNote(value: $"{tokens[3]} {de}", type: MerType.TimeSignature)));
break; break;
} }
} }
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@@ -7,8 +7,8 @@
**/ **/
using System; using System;
using Unity.Mathematics;
using Godot; using UnityEngine;
namespace WacK namespace WacK
{ {
@@ -16,11 +16,11 @@ namespace WacK
{ {
public static float Seg2Rad(float seg) public static float Seg2Rad(float seg)
{ {
return Mathf.DegToRad(6f * seg); return Mathf.Deg2Rad * 6f * seg;
} }
public static float Rad2Seg(float angle) public static float Rad2Seg(float angle)
{ {
return Mathf.RadToDeg(angle / 6f); return Mathf.Rad2Deg * angle / 6f;
} }
public static int InterpInt(int a, int b, float ratio) public static int InterpInt(int a, int b, float ratio)
@@ -42,8 +42,8 @@ namespace WacK
{ {
float result = destination; float result = destination;
float plus = destination + 2f * Mathf.Pi; float plus = destination + 2f * Mathf.PI;
float minus = destination - 2f * Mathf.Pi; float minus = destination - 2f * Mathf.PI;
float minusDelta = Mathf.Abs(minus - origin); float minusDelta = Mathf.Abs(minus - origin);
float normDelta = Mathf.Abs(destination - origin); float normDelta = Mathf.Abs(destination - origin);
float plusDelta = Mathf.Abs(plus - origin); float plusDelta = Mathf.Abs(plus - origin);
@@ -56,7 +56,7 @@ namespace WacK
} }
// Return an equivalent minute that's closest to the origin. // Return an equivalent minute that's closest to the origin.
public static int NearestMinute(int origin, int destination) public static float NearestMinute(int origin, int destination)
{ {
int result = destination % 60; int result = destination % 60;
@@ -73,63 +73,32 @@ namespace WacK
return result; return result;
} }
public static (float, float) PixelizeNote(int pos, int size, int endCapPx = 12)
{
float pxPerMinute = Constants.BASE_2D_RESOLUTION / 60;
float posPx;
float sizePx;
if (size <= 59)
{
if (size >= 3)
{
posPx = (pos + 1) * pxPerMinute;
sizePx = (size - 2) * pxPerMinute;
}
else // 2 or smaller
{
posPx = pos * pxPerMinute;
sizePx = size * pxPerMinute;
}
// end-caps
posPx -= endCapPx;
sizePx += 2*endCapPx;
}
else // size is 60 or greater
{
posPx = pxPerMinute * pos;
sizePx = Constants.BASE_2D_RESOLUTION;
}
return (posPx, sizePx);
}
public static float ScreenPixelToRad(Vector2 pos) public static float ScreenPixelToRad(Vector2 pos)
{ {
var resolution = DisplayServer.WindowGetSize(); var resolution = Screen.currentResolution;
var origin = new Vector2(resolution.X / 2 - 1, resolution.Y / 2 - 1); var origin = new Vector2(resolution.width / 2 - 1, resolution.height / 2 - 1);
return Mathf.Atan2(pos.Y - origin.Y, pos.X - origin.X); return Mathf.Atan2(pos.y - origin.y, pos.x - origin.x);
} }
public static int TouchPosToSegmentInt(Vector2 pos, Vector2 touchResolution) public static int TouchPosToSegmentInt(Vector2 pos, Vector2 touchResolution)
{ {
var origin = new Vector2(touchResolution.X / 2 - 1, touchResolution.Y / 2 - 1); var origin = new Vector2(touchResolution.x / 2 - 1, touchResolution.y / 2 - 1);
var angle = Mathf.Atan2(pos.Y - origin.Y, pos.X - origin.X); var angle = Mathf.Atan2(pos.y - origin.y, pos.x - origin.x);
if (angle > 0) if (angle > 0)
angle = 2f * Mathf.Pi - angle; angle = 2f * Mathf.PI - angle;
return Mathf.FloorToInt(Mathf.Abs(angle) / 2f * Mathf.Pi * 60) % 60; return Mathf.FloorToInt(Mathf.Abs(angle) / 2f * Mathf.PI * 60) % 60;
} }
public static int ScreenPixelToSegmentInt(Vector2 pos) public static int ScreenPixelToSegmentInt(Vector2 pos)
{ {
var angle = ScreenPixelToRad(pos); var angle = ScreenPixelToRad(pos);
if (angle > 0) if (angle > 0)
angle = 2f * Mathf.Pi - angle; angle = 2f * Mathf.PI - angle;
return Mathf.FloorToInt(Mathf.Abs(angle) / 2f * Mathf.Pi * 60) % 60; return Mathf.FloorToInt(Mathf.Abs(angle) / 2f * Mathf.PI * 60) % 60;
} }
public static float NoteTime(int measure, int beat, float tempo, int beatsPerMeasure) public static float NoteTime(int measure, int beat, float tempo, int beatsPerMeasure)
@@ -139,6 +108,35 @@ namespace WacK
return 60f / tempo * beatsPerMeasure * ((float)measure + (float)beat / 1920f); return 60f / tempo * beatsPerMeasure * ((float)measure + (float)beat / 1920f);
} }
// public static float NotePosition(int measure, int beat, float tempo, int beatsPerMeasure)
// {
// if (tempo == 0) return 0; // avoid divide by 0
// return TimeToPosition(60f / tempo * beatsPerMeasure * ((float)measure + (float)beat / 1920f));
// }
// public static float TimeToPosition(float time)
// {
// return time * UserSettings.playSpeedMultiplier * UserSettings.SCROLL_MULT;
// }
// public static float PositionToTime(float pos)
// {
// return pos / UserSettings.playSpeedMultiplier / UserSettings.SCROLL_MULT;
// }
// TODO: notes scale to scroll position instead of strikeline
// (where calibration offsets can be applied)
// public static Vector3 NoteScale(float zPos, float zOrigin = 0)
// {
// var val = zPos - zOrigin;
// if (val <= Misc.noteDrawDistance)
// {
// var ratio = Mathf.Clamp((Misc.noteDrawDistance - val) / Misc.noteDrawDistance, 0, 1);
// return new Vector3(ratio, ratio, 1);
// }
// return Vector3.Zero;
// }
public static string DifficultyValueToString(float diffPoint) public static string DifficultyValueToString(float diffPoint)
{ {
return Mathf.FloorToInt(diffPoint).ToString() + (diffPoint > Mathf.Floor(diffPoint) ? "+" : ""); return Mathf.FloorToInt(diffPoint).ToString() + (diffPoint > Mathf.Floor(diffPoint) ? "+" : "");
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Reflection;
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
public class ReadmeEditor : Editor
{
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
const float k_Space = 16f;
static ReadmeEditor()
{
EditorApplication.delayCall += SelectReadmeAutomatically;
}
static void RemoveTutorial()
{
if (EditorUtility.DisplayDialog("Remove Readme Assets",
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
"Proceed",
"Cancel"))
{
if (Directory.Exists(s_ReadmeSourceDirectory))
{
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
}
else
{
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
}
var readmeAsset = SelectReadme();
if (readmeAsset != null)
{
var path = AssetDatabase.GetAssetPath(readmeAsset);
FileUtil.DeleteFileOrDirectory(path + ".meta");
FileUtil.DeleteFileOrDirectory(path);
}
AssetDatabase.Refresh();
}
}
static void SelectReadmeAutomatically()
{
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
{
var readme = SelectReadme();
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
if (readme && !readme.loadedLayout)
{
LoadLayout();
readme.loadedLayout = true;
}
}
}
static void LoadLayout()
{
var assembly = typeof(EditorApplication).Assembly;
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
}
static Readme SelectReadme()
{
var ids = AssetDatabase.FindAssets("Readme t:Readme");
if (ids.Length == 1)
{
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
Selection.objects = new UnityEngine.Object[] { readmeObject };
return (Readme)readmeObject;
}
else
{
Debug.Log("Couldn't find a readme");
return null;
}
}
protected override void OnHeaderGUI()
{
var readme = (Readme)target;
Init();
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
GUILayout.BeginHorizontal("In BigTitle");
{
if (readme.icon != null)
{
GUILayout.Space(k_Space);
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
}
GUILayout.Space(k_Space);
GUILayout.BeginVertical();
{
GUILayout.FlexibleSpace();
GUILayout.Label(readme.title, TitleStyle);
GUILayout.FlexibleSpace();
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
}
GUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
var readme = (Readme)target;
Init();
foreach (var section in readme.sections)
{
if (!string.IsNullOrEmpty(section.heading))
{
GUILayout.Label(section.heading, HeadingStyle);
}
if (!string.IsNullOrEmpty(section.text))
{
GUILayout.Label(section.text, BodyStyle);
}
if (!string.IsNullOrEmpty(section.linkText))
{
if (LinkLabel(new GUIContent(section.linkText)))
{
Application.OpenURL(section.url);
}
}
GUILayout.Space(k_Space);
}
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
{
RemoveTutorial();
}
}
bool m_Initialized;
GUIStyle LinkStyle
{
get { return m_LinkStyle; }
}
[SerializeField]
GUIStyle m_LinkStyle;
GUIStyle TitleStyle
{
get { return m_TitleStyle; }
}
[SerializeField]
GUIStyle m_TitleStyle;
GUIStyle HeadingStyle
{
get { return m_HeadingStyle; }
}
[SerializeField]
GUIStyle m_HeadingStyle;
GUIStyle BodyStyle
{
get { return m_BodyStyle; }
}
[SerializeField]
GUIStyle m_BodyStyle;
GUIStyle ButtonStyle
{
get { return m_ButtonStyle; }
}
[SerializeField]
GUIStyle m_ButtonStyle;
void Init()
{
if (m_Initialized)
return;
m_BodyStyle = new GUIStyle(EditorStyles.label);
m_BodyStyle.wordWrap = true;
m_BodyStyle.fontSize = 14;
m_BodyStyle.richText = true;
m_TitleStyle = new GUIStyle(m_BodyStyle);
m_TitleStyle.fontSize = 26;
m_HeadingStyle = new GUIStyle(m_BodyStyle);
m_HeadingStyle.fontStyle = FontStyle.Bold;
m_HeadingStyle.fontSize = 18;
m_LinkStyle = new GUIStyle(m_BodyStyle);
m_LinkStyle.wordWrap = false;
// Match selection color which works nicely for both light and dark skins
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
m_LinkStyle.stretchWidth = false;
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
m_ButtonStyle.fontStyle = FontStyle.Bold;
m_Initialized = true;
}
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
{
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
Handles.BeginGUI();
Handles.color = LinkStyle.normal.textColor;
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
Handles.color = Color.white;
Handles.EndGUI();
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
return GUI.Button(position, label, LinkStyle);
}
}
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using System;
using UnityEngine;
public class Readme : ScriptableObject
{
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section
{
public string heading, text, linkText, url;
}
}
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MIT License
Copyright (c) 2023 muskit
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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SOFTWARE.
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%YAML 1.1
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{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
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"False",
"False"
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# WacK
A mobile rhythm game based on the now-defunct arcade rhythm game *WACCA*.
Currently in progress of being built with Godot Engine .NET v4.
-6
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<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>
-19
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sakira", "Sakira.csproj", "{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{2C43BEC4-9953-4A81-9C4E-C19AA8D0F3F5}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal
-81
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[gd_scene load_steps=2 format=3 uid="uid://bqhdw2o5vq7ny"]
[ext_resource type="Script" uid="uid://brdqx8ovl8vba" path="res://Scripts/Scenes/DebugChartLoader.cs" id="1_hjgpd"]
[node name="DebugChartLoader" type="MarginContainer" node_paths=PackedStringArray("pathsLine", "songsButton", "soundButton", "difficultyButton", "playButton")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 32
theme_override_constants/margin_top = 32
theme_override_constants/margin_right = 32
theme_override_constants/margin_bottom = 32
script = ExtResource("1_hjgpd")
pathsLine = NodePath("VBoxContainer/HBoxContainer0/User path")
songsButton = NodePath("VBoxContainer/HBoxContainer0/HBoxContainer1/SongsOptionButton")
soundButton = NodePath("VBoxContainer/HBoxContainer3/SoundsOptionButton")
difficultyButton = NodePath("VBoxContainer/HBoxContainer0/HBoxContainer1/DifficultyOptionButton")
playButton = NodePath("VBoxContainer/HBoxContainer2/PlayButton")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
theme_override_constants/separation = 8
[node name="HBoxContainer0" type="VBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
alignment = 2
[node name="User path" type="LineEdit" parent="VBoxContainer/HBoxContainer0"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HBoxContainer1" type="HBoxContainer" parent="VBoxContainer/HBoxContainer0"]
layout_mode = 2
alignment = 1
[node name="SongsOptionButton" type="OptionButton" parent="VBoxContainer/HBoxContainer0/HBoxContainer1"]
custom_minimum_size = Vector2(0, 35)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 8
size_flags_stretch_ratio = 5.97
disabled = true
[node name="DifficultyOptionButton" type="OptionButton" parent="VBoxContainer/HBoxContainer0/HBoxContainer1"]
custom_minimum_size = Vector2(0, 35)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 8
item_count = 4
selected = 0
popup/item_0/text = "0. Normal"
popup/item_0/id = 0
popup/item_1/text = "1. Hard"
popup/item_1/id = 1
popup/item_2/text = "2. Expert"
popup/item_2/id = 2
popup/item_3/text = "3. Inferno"
popup/item_3/id = 3
[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="SoundsOptionButton" type="OptionButton" parent="VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(0, 31)
layout_mode = 2
size_flags_horizontal = 3
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
alignment = 1
[node name="PlayButton" type="Button" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
size_flags_vertical = 0
disabled = true
text = "Play"
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-6
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@@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bef4fdycrfvls"]
[ext_resource type="Script" uid="uid://cdy05du5fom1p" path="res://Scripts/Scenes/Startup.cs" id="1_yd1au"]
[node name="Control" type="Node"]
script = ExtResource("1_yd1au")
-77
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@@ -1,77 +0,0 @@
using System.Windows.Markup;
using System.Xml.Linq;
using Godot;
namespace WacK.Configuration
{
/// <summary>
/// A configurable variable that saves to user://settings.cfg.
/// </summary>
public class Config<[MustBeVariant] T>
{
// --- STATICALLY-TRACKED CONFIG FILE ---
private static ConfigFile cfgFile = new();
public static readonly string cfgPath = "user://settings.cfg";
// Metadata
string section, name;
// Callback
public delegate void OnValueSet();
private OnValueSet callback;
// Stored values
public T _default { get; private set; }
private T _value;
public T Value
{
get => _value;
set
{
_value = value;
Save();
if (callback != null) callback();
}
}
static Config()
{
var err = cfgFile.Load("user://settings.cfg");
if (err != Error.Ok)
{
GD.Print("Creating new settings file...");
cfgFile.Save("user://settings.cfg");
}
}
/// <summary>
///
/// </summary>
/// <param name="section">CANNOT contain spaces.</param>
/// <param name="name">CANNOT contain spaces.</param>
/// <param name="defaultValue">The value to set if not found in the settings file.</param>
public Config(string section, string name, T defaultValue, OnValueSet callback = null)
{
this.section = section;
this.name = name;
_default = defaultValue;
this.callback = callback;
Fetch();
}
private void Fetch()
{
if (!cfgFile.HasSectionKey(section, name))
{
cfgFile.SetValue(section, name, Variant.From(_default));
Save();
}
Value = cfgFile.GetValue(section, name).As<T>();
}
private void Save()
{
cfgFile.Save(cfgPath);
}
}
}
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@@ -1 +0,0 @@
uid://cfh3pcdp866c0

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