/** * Note.cs * A struct representing a note. * * by muskit * July 1, 2022 **/ namespace WacK.Data.Mer { public enum MerType { Touch, HoldStart, HoldMid, HoldEnd, Untimed, SwipeIn, SwipeOut, SwipeCW, SwipeCCW, Tempo, TimeSignature, BGAdd, BGRem } public struct MerNote { public MerType noteType { get; private set; } public bool isBonus { get; private set; } // Radial values in minutes public int position { get; private set; } public int size { get; private set; } // 1 <= size <= 60 public string value { get; private set; } public int holdIdx { get; private set; } public int holdNextIdx { get; private set; } public MerNote(int position = 0, int size = 1, string value = "", int holdIndex = -1, int holdNext = -1, MerType type = MerType.Touch, bool bonus = false) { this.position = position; this.size = size; this.value = value; this.holdIdx = holdIndex; this.holdNextIdx = holdNext; this.noteType = type; this.isBonus = bonus; } } }