using System.Collections.Generic; namespace WacK.Data.Chart { public enum NotePlayType { Touch, HoldStart, HoldMid, HoldMidInvis, HoldEnd, Chain, SnapIn, SnapOut, SwipeCW, SwipeCCW, } /// /// Represents playable notes. /// public class NotePlay : Note { public NotePlayType type { get; private set; } public bool isBonus { get; private set; } public int holdIdx { get; private set; } public int holdNextIdx { get; private set; } public NotePlay(double time, MeasureBeat measureBeat, int position, int size, int holdIndex = -1, int holdNext = -1, NotePlayType type = NotePlayType.Touch, bool bonus = false) : base(time, measureBeat, position, size) { this.type = type; this.isBonus = bonus; this.holdIdx = holdIndex; this.holdNextIdx = holdNext; } } }