[gd_resource type="VisualShader" load_steps=29 format=3 uid="uid://dm5rgp78v61ha"] [ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="1_cj2ec"] [ext_resource type="Texture2D" uid="uid://kjoqem41xatr" path="res://_Assets/Textures/Notes/SlideArrow_Mask.png" id="2_p52jd"] [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_1jpfy"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_3pdfb"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_eesut"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(2, 2, 2, 2)] op_type = 2 operator = 2 [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_2u62d"] expanded_output_ports = [0] source = 5 texture = ExtResource("1_cj2ec") [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_nqoll"] operator = 2 [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_70igk"] expanded_output_ports = [0] source = 5 texture = ExtResource("2_p52jd") [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_d62au"] output_port_for_preview = 0 default_input_values = [0, 1.0, 1, 0.0] operator = 2 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_8jykx"] input_name = "uv" [sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_fd4l7"] default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 6), 2, Vector2(0, 0)] op_type = 1 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_o1o8t"] input_name = "time" [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_81kov"] default_input_values = [0, Vector2(0, -1), 1, Vector2(0, 0)] op_type = 0 operator = 2 [sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_ypqau"] parameter_name = "arrow" texture_filter = 2 texture_repeat = 1 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_jbtne"] default_input_values = [0, 0.0, 1, 1.0] operator = 2 [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_k4kjf"] parameter_name = "scrollMultiplier" default_value_enabled = true default_value = 1.0 [sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_l1lmq"] [sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_anrqj"] parameter_name = "mask" color_default = 2 texture_filter = 4 [sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_3w723"] default_input_values = [0, 1.0, 1, 0.0, 2, 0.0] op_type = 0 [sub_resource type="VisualShaderNodeBooleanParameter" id="VisualShaderNodeBooleanParameter_3hrni"] parameter_name = "isCw" default_value_enabled = true [sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_sy3w3"] default_input_values = [0, Vector2(0, 0)] op_type = 0 function = 32 [sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_si863"] default_input_values = [0, false, 1, Vector3(1, 1, 1), 2, Vector3(0, 0, 0)] op_type = 4 [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_2lm10"] parameter_name = "TileMult" default_value_enabled = true default_value = 6.0 [sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_2ma3x"] default_input_values = [0, false, 1, Quaternion(1, 1, 1, 1), 2, Quaternion(0, 0, 0, 0)] op_type = 5 [sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_e28fg"] constant = Color(1, 0.584314, 0, 1) [sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_uf0bo"] constant = Color(0, 1, 0, 1) [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_13pou"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_p0v4r"] output_port_for_preview = 0 default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 operator = 2 [resource] code = "shader_type canvas_item; render_mode blend_mix; uniform bool isCw = false; uniform float TileMult = 6; uniform float scrollMultiplier = 1; uniform sampler2D arrow : filter_linear, repeat_enable; uniform sampler2D mask : hint_default_transparent, filter_linear_mipmap; void fragment() { // BooleanParameter:35 bool n_out35p0 = isCw; // ColorConstant:40 vec4 n_out40p0 = vec4(1.000000, 0.584314, 0.000000, 1.000000); // ColorConstant:41 vec4 n_out41p0 = vec4(0.000000, 1.000000, 0.000000, 1.000000); vec4 n_out39p0; // Switch:39 n_out39p0 = mix(n_out41p0, n_out40p0, float(n_out35p0)); // VectorOp:13 vec4 n_in13p1 = vec4(2.00000, 2.00000, 2.00000, 2.00000); vec4 n_out13p0 = n_out39p0 * n_in13p1; // Input:20 vec2 n_out20p0 = UV; // VectorFunc:36 vec2 n_out36p0 = vec2(1.0) - n_out20p0; vec3 n_out37p0; // Switch:37 n_out37p0 = mix(vec3(n_out20p0, 0.0), vec3(n_out36p0, 0.0), float(n_out35p0)); // FloatParameter:38 float n_out38p0 = TileMult; // VectorCompose:32 float n_in32p0 = 1.00000; vec2 n_out32p0 = vec2(n_in32p0, n_out38p0); // Input:23 float n_out23p0 = TIME; // FloatParameter:28 float n_out28p0 = scrollMultiplier; // FloatOp:27 float n_out27p0 = n_out23p0 * n_out28p0; // VectorOp:24 vec2 n_in24p0 = vec2(0.00000, -1.00000); vec2 n_out24p0 = n_in24p0 * vec2(n_out27p0); // MultiplyAdd:22 vec2 n_out22p0 = fma(vec2(n_out37p0.xy), n_out32p0, n_out24p0); vec4 n_out14p0; // Texture2D:14 n_out14p0 = texture(arrow, n_out22p0); float n_out14p1 = n_out14p0.r; float n_out14p2 = n_out14p0.g; float n_out14p3 = n_out14p0.b; // VectorOp:11 vec4 n_out11p0 = n_out13p0 * vec4(n_out14p1); // VectorOp:10 vec4 n_out10p0 = n_out11p0 + n_out39p0; vec4 n_out16p0; // Texture2D:16 n_out16p0 = texture(mask, vec2(n_out37p0.xy)); float n_out16p1 = n_out16p0.r; float n_out16p2 = n_out16p0.g; float n_out16p3 = n_out16p0.b; // FloatOp:15 float n_out15p0 = n_out14p1 * n_out16p3; // VectorOp:7 vec4 n_out7p0 = n_out10p0 + vec4(n_out15p0); // Mix:3 float n_in3p1 = 1.00000; float n_out3p0 = mix(n_out14p2, n_in3p1, n_out16p2); // VectorOp:8 vec4 n_out8p0 = n_out7p0 * vec4(n_out3p0); // FloatOp:17 float n_out17p0 = n_out14p3 * n_out16p1; // Output:0 COLOR.rgb = vec3(n_out8p0.xyz); COLOR.a = n_out17p0; } " graph_offset = Vector2(-1902.01, -337.623) mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2(1500, 460) nodes/fragment/3/node = SubResource("VisualShaderNodeMix_l1lmq") nodes/fragment/3/position = Vector2(760, 320) nodes/fragment/7/node = SubResource("VisualShaderNodeVectorOp_13pou") nodes/fragment/7/position = Vector2(800, 0) nodes/fragment/8/node = SubResource("VisualShaderNodeVectorOp_p0v4r") nodes/fragment/8/position = Vector2(1080, 120) nodes/fragment/10/node = SubResource("VisualShaderNodeVectorOp_1jpfy") nodes/fragment/10/position = Vector2(560, -80) nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_3pdfb") nodes/fragment/11/position = Vector2(280, -160) nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_eesut") nodes/fragment/13/position = Vector2(60, -260) nodes/fragment/14/node = SubResource("VisualShaderNodeTexture_2u62d") nodes/fragment/14/position = Vector2(-60, 120) nodes/fragment/15/node = SubResource("VisualShaderNodeFloatOp_nqoll") nodes/fragment/15/position = Vector2(560, 140) nodes/fragment/16/node = SubResource("VisualShaderNodeTexture_70igk") nodes/fragment/16/position = Vector2(-60, 520) nodes/fragment/17/node = SubResource("VisualShaderNodeFloatOp_d62au") nodes/fragment/17/position = Vector2(540, 620) nodes/fragment/20/node = SubResource("VisualShaderNodeInput_8jykx") nodes/fragment/20/position = Vector2(-1760, 60) nodes/fragment/22/node = SubResource("VisualShaderNodeMultiplyAdd_fd4l7") nodes/fragment/22/position = Vector2(-680, 260) nodes/fragment/23/node = SubResource("VisualShaderNodeInput_o1o8t") nodes/fragment/23/position = Vector2(-1580, 500) nodes/fragment/24/node = SubResource("VisualShaderNodeVectorOp_81kov") nodes/fragment/24/position = Vector2(-1000, 480) nodes/fragment/26/node = SubResource("VisualShaderNodeTexture2DParameter_ypqau") nodes/fragment/26/position = Vector2(-460, 140) nodes/fragment/27/node = SubResource("VisualShaderNodeFloatOp_jbtne") nodes/fragment/27/position = Vector2(-1260, 600) nodes/fragment/28/node = SubResource("VisualShaderNodeFloatParameter_k4kjf") nodes/fragment/28/position = Vector2(-1560, 640) nodes/fragment/30/node = SubResource("VisualShaderNodeTexture2DParameter_anrqj") nodes/fragment/30/position = Vector2(-520, 480) nodes/fragment/32/node = SubResource("VisualShaderNodeVectorCompose_3w723") nodes/fragment/32/position = Vector2(-960, 280) nodes/fragment/35/node = SubResource("VisualShaderNodeBooleanParameter_3hrni") nodes/fragment/35/position = Vector2(-1500, -280) nodes/fragment/36/node = SubResource("VisualShaderNodeVectorFunc_sy3w3") nodes/fragment/36/position = Vector2(-1300, -60) nodes/fragment/37/node = SubResource("VisualShaderNodeSwitch_si863") nodes/fragment/37/position = Vector2(-1020, -20) nodes/fragment/38/node = SubResource("VisualShaderNodeFloatParameter_2lm10") nodes/fragment/38/position = Vector2(-1380, 280) nodes/fragment/39/node = SubResource("VisualShaderNodeSwitch_2ma3x") nodes/fragment/39/position = Vector2(-400, -240) nodes/fragment/40/node = SubResource("VisualShaderNodeColorConstant_e28fg") nodes/fragment/40/position = Vector2(-740, -260) nodes/fragment/41/node = SubResource("VisualShaderNodeColorConstant_uf0bo") nodes/fragment/41/position = Vector2(-800, -120) nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 16, 1, 17, 1, 16, 3, 15, 1, 16, 2, 3, 2, 8, 0, 0, 0, 22, 0, 14, 0, 3, 0, 8, 1, 17, 0, 0, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 27, 0, 24, 1, 28, 0, 27, 1, 14, 3, 17, 0, 30, 0, 16, 2, 23, 0, 27, 0, 32, 0, 22, 1, 24, 0, 22, 2, 20, 0, 36, 0, 35, 0, 37, 0, 37, 0, 22, 0, 37, 0, 16, 0, 38, 0, 32, 1, 36, 0, 37, 1, 20, 0, 37, 2, 35, 0, 39, 0, 40, 0, 39, 1, 41, 0, 39, 2, 39, 0, 13, 0, 39, 0, 10, 1)